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<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Ui2DAnimation item="group_bg01">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>150</CX>
<CY>177</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_group_bg01">
<ScreenID>A_group_bg01</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>150</CX>
<CY>177</CY>
</Size>
<Animation>group_bg01</Animation>
</StaticAnimation>
<Ui2DAnimation item="A_G_GaugeBackground">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>0</X>
<Y>190</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_G_GaugeFill">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>0</X>
<Y>210</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_G_GaugeLines">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>0</X>
<Y>230</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_G_GaugeLinesFill">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>0</X>
<Y>230</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GWBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GWBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>160</X>
<Y>28</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GWBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>160</X>
<Y>14</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GWBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>160</X>
<Y>42</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GWBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>Group_bg.tga</Texture>
<Location>
<X>1600</X>
<Y>56</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Button item = "GW_InviteButton">
<ScreenID>InviteButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>1</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Select a player and click to invite into the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Invite</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_GWBtnNormal</Normal>
<Pressed>A_GWBtnPressed</Pressed>
<Flyby>A_GWBtnFlyby</Flyby>
<Disabled>A_GWBtnDisabled</Disabled>
<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>
<Button item = "GW_DisbandButton">
<ScreenID>DisbandButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>1</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Click to disband your target from the group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>A_GWBtnNormal</Normal>
<Pressed>A_GWBtnPressed</Pressed>
<Flyby>A_GWBtnFlyby</Flyby>
<Disabled>A_GWBtnDisabled</Disabled>
<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Disband</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>
<Button item = "GW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>1</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Accept an invitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Follow</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_GWBtnNormal</Normal>
<Pressed>A_GWBtnPressed</Pressed>
<Flyby>A_GWBtnFlyby</Flyby>
<Disabled>A_GWBtnDisabled</Disabled>
<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Invite</Text>
</Button>
<Button item = "GW_DeclineButton">
<ScreenID>DeclineButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>1</Y>
</Location>
<Size>
<CX>58</CX>
<CY>14</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Refuse an invtitation to group</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>A_GWBtnNormal</Normal>
<Pressed>A_GWBtnPressed</Pressed>
<Flyby>A_GWBtnFlyby</Flyby>
<Disabled>A_GWBtnDisabled</Disabled>
<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<Text>Decline</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
</Button>
<Gauge item = "GW_Gauge1">
<ScreenID>Gauge1</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>24</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<TextOffsetX>3</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>130</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>11</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<Lines>A_G_GaugeLines</Lines>
<LinesFill>A_G_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_PetGauge1">
<ScreenID>PetGauge1</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>38</Y>
</Location>
<Size>
<CX>130</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>17</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<!--<Lines>A_G_GaugeLines</Lines>-->
<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_Gauge2">
<ScreenID>Gauge2</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>55</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<TextOffsetX>3</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>130</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>12</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<Lines>A_G_GaugeLines</Lines>
<LinesFill>A_G_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_PetGauge2">
<ScreenID>PetGauge2</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>69</Y>
</Location>
<Size>
<CX>130</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>18</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<!--<Lines>A_G_GaugeLines</Lines>-->
<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_Gauge3">
<ScreenID>Gauge3</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>86</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<TextOffsetX>3</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>130</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>13</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<Lines>A_G_GaugeLines</Lines>
<LinesFill>A_G_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_PetGauge3">
<ScreenID>PetGauge3</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>100</Y>
</Location>
<Size>
<CX>130</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>19</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<!--<Lines>A_G_GaugeLines</Lines>-->
<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_Gauge4">
<ScreenID>Gauge4</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>117</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<TextOffsetX>3</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>130</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>14</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<Lines>A_G_GaugeLines</Lines>
<LinesFill>A_G_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_PetGauge4">
<ScreenID>PetGauge4</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>131</Y>
</Location>
<Size>
<CX>108</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>20</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<!--<Lines>A_G_GaugeLines</Lines>-->
<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_Gauge5">
<ScreenID>Gauge5</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>148</Y>
</Location>
<Size>
<CX>130</CX>
<CY>16</CY>
</Size>
<TextOffsetX>3</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>130</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>15</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<Lines>A_G_GaugeLines</Lines>
<LinesFill>A_G_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_PetGauge5">
<ScreenID>PetGauge5</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>162</Y>
</Location>
<Size>
<CX>130</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>21</EQType>
<GaugeDrawTemplate>
<Background>A_G_GaugeBackground</Background>
<Fill>A_G_GaugeFill</Fill>
<!--<Lines>A_G_GaugeLines</Lines>-->
<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Label item="GW_HPLabel1">
<ScreenID>HPLabel1</ScreenID>
<Font>2</Font>
<EQType>35</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>112</X>
<Y>25</Y>
</Location>
<Size>
<CX>18</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_HPPercLabel1">
<ScreenID>HPPercLabel1</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>25</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_HPLabel2">
<ScreenID>HPLabel2</ScreenID>
<Font>2</Font>
<EQType>36</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>112</X>
<Y>56</Y>
</Location>
<Size>
<CX>18</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_HPPercLabel2">
<ScreenID>HPPercLabel2</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>56</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_HPLabel3">
<ScreenID>HPLabel3</ScreenID>
<Font>2</Font>
<EQType>37</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>112</X>
<Y>87</Y>
</Location>
<Size>
<CX>18</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_HPPercLabel3">
<ScreenID>HPPercLabel3</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>87</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_HPLabel4">
<ScreenID>HPLabel4</ScreenID>
<Font>2</Font>
<EQType>38</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>112</X>
<Y>118</Y>
</Location>
<Size>
<CX>18</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_HPPercLabel4">
<ScreenID>HPPercLabel4</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>118</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="GW_HPLabel5">
<ScreenID>HPLabel5</ScreenID>
<Font>2</Font>
<EQType>39</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>112</X>
<Y>149</Y>
</Location>
<Size>
<CX>18</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="GW_HPPercLabel5">
<ScreenID>HPPercLabel5</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>130</X>
<Y>149</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Button item = "GW_LFGButton">
<ScreenID>LFGButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>119</X>
<Y>1</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Open LFG Window</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_LFGBtnNormal</Normal>
<Pressed>A_LFGBtnPressed</Pressed>
<Flyby>A_LFGBtnFlyby</Flyby>
<Disabled>A_LFGBtnNormal</Disabled>
<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
| MQ2 Stuff
<Label item="Group_Class1">
<ScreenID>Group_Class1</ScreenID>
<Font>2</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[1].Spawn.Class.ShortName}</TooltipReference>
<Location>
<X>48</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>ClassShortName</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Group_Level1">
<ScreenID>Group_Level1</ScreenID>
<Font>2</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[1].Spawn.Level}</TooltipReference>
<Location>
<X>90</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>LVL</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Group_Class2">
<ScreenID>Group_Class2</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[2].Spawn.Class.ShortName}</TooltipReference>
<Location>
<X>48</X>
<Y>73</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>ClassShortName</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Group_Level2">
<ScreenID>Group_Level2</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[2].Spawn.Level}</TooltipReference>
<Location>
<X>90</X>
<Y>73</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>LVL</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Group_Class3">
<ScreenID>Group_Class3</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[3].Spawn.Class.ShortName}</TooltipReference>
<Location>
<X>48</X>
<Y>104</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>ClassShortName</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Group_Level3">
<ScreenID>Group_Level3</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[3].Spawn.Level}</TooltipReference>
<Location>
<X>90</X>
<Y>104</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>LVL</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Group_Class4">
<ScreenID>Group_Class4</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[4].Spawn.Class.ShortName}</TooltipReference>
<Location>
<X>48</X>
<Y>135</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>ClassShortName</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Group_Level4">
<ScreenID>Group_Level4</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[4].Spawn.Level}</TooltipReference>
<Location>
<X>90</X>
<Y>135</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>LVL</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Group_Class5">
<ScreenID>Group_Class5</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[5].Spawn.Class.ShortName}</TooltipReference>
<Location>
<X>48</X>
<Y>166</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>ClassShortName</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Group_Level5">
<ScreenID>Group_Level5</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${Group.Member[5].Spawn.Level}</TooltipReference>
<Location>
<X>90</X>
<Y>166</Y>
</Location>
<Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Text>LVL</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
| MQ2 Stuff
<Screen item = "GroupWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>78</Y>
</Location>
<Size>
<CX>150</CX>
<CY>177</CY>
</Size>
<Text>Group</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>This is the party window.</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_group_bg01</Pieces>
<Pieces>GW_InviteButton</Pieces>
<Pieces>GW_DisbandButton</Pieces>
<Pieces>GW_FollowButton</Pieces>
<Pieces>GW_DeclineButton</Pieces>
<Pieces>GW_Gauge1</Pieces>
<Pieces>GW_Gauge2</Pieces>
<Pieces>GW_Gauge3</Pieces>
<Pieces>GW_Gauge4</Pieces>
<Pieces>GW_Gauge5</Pieces>
<Pieces>GW_PetGauge1</Pieces>
<Pieces>GW_PetGauge2</Pieces>
<Pieces>GW_PetGauge3</Pieces>
<Pieces>GW_PetGauge4</Pieces>
<Pieces>GW_PetGauge5</Pieces>
<Pieces>GW_HPLabel1</Pieces>
<Pieces>GW_HPPercLabel1</Pieces>
<Pieces>GW_HPLabel2</Pieces>
<Pieces>GW_HPPercLabel2</Pieces>
<Pieces>GW_HPLabel3</Pieces>
<Pieces>GW_HPPercLabel3</Pieces>
<Pieces>GW_HPLabel4</Pieces>
<Pieces>GW_HPPercLabel4</Pieces>
<Pieces>GW_HPLabel5</Pieces>
<Pieces>GW_HPPercLabel5</Pieces>
<Pieces>GW_LFGButton</Pieces>
<Pieces>Group_Class1</Pieces>
<Pieces>Group_Level1</Pieces>
<Pieces>Group_Class2</Pieces>
<Pieces>Group_Level2</Pieces>
<Pieces>Group_Class3</Pieces>
<Pieces>Group_Level3</Pieces>
<Pieces>Group_Class4</Pieces>
<Pieces>Group_Level4</Pieces>
<Pieces>Group_Class5</Pieces>
<Pieces>Group_Level5</Pieces>
</Screen>
</XML>


