Delta 4 MQ2ed updated for OOW ( Caster Version )

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

JimJohnson
a grimling bloodguard
a grimling bloodguard
Posts: 1299
Joined: Sat Oct 11, 2003 6:00 am

Delta 4 MQ2ed updated for OOW ( Caster Version )

Post by JimJohnson » Wed Sep 29, 2004 9:10 pm

Last edited by JimJohnson on Tue Oct 05, 2004 4:42 pm, edited 5 times in total.

SlimFastForYou
a hill giant
a hill giant
Posts: 174
Joined: Sat Jan 24, 2004 1:38 am

Post by SlimFastForYou » Wed Sep 29, 2004 10:40 pm

Nice mana pool. 2k more than my wizard. Course my guild is just starting to do VT. </offtopic>

Buff timers would be very very nice hehe.

Also, I'm thinking it might be cool to represent when a tick will happen. Maybe a small part of the screen have it count down from 6 seconds over and over again. Sometimes I throw a fast nuke out and sit down before the tick in order to regen mana better. I'll probably look into that, as I think that's a strange feature request :).

Looks good though. Prob gonna try it out.

JimJohnson
a grimling bloodguard
a grimling bloodguard
Posts: 1299
Joined: Sat Oct 11, 2003 6:00 am

Post by JimJohnson » Wed Sep 29, 2004 10:42 pm

that is a strange request but i actualy like it... makes it nice for kiters who can sit for that 1 second and get the sit regen while running. will look into it.

Clueless_Coder
a hill giant
a hill giant
Posts: 192
Joined: Wed Aug 25, 2004 3:18 pm

Post by Clueless_Coder » Wed Sep 29, 2004 10:53 pm

Having a problem opening the rar file. Any way you can re upload it in ZIP format?

FOr some reason the RAR format locks me up uevery time I try to open it or extract it with any utility I try

JimJohnson
a grimling bloodguard
a grimling bloodguard
Posts: 1299
Joined: Sat Oct 11, 2003 6:00 am

Post by JimJohnson » Wed Sep 29, 2004 10:58 pm

WinRar

if others have issues with it i could go find a zip formate but I dont use anything but winrar.

Clueless_Coder
a hill giant
a hill giant
Posts: 192
Joined: Wed Aug 25, 2004 3:18 pm

Post by Clueless_Coder » Wed Sep 29, 2004 11:10 pm

Thanks Installed WinRAR and it worked fine.

Had been using several ZIP clients but they didnt handle RARs well (Had the same issues with other files, not just yours)

Thanks again. Can't wait to check out the UI now :)

notadruid
a ghoul
a ghoul
Posts: 143
Joined: Mon Dec 08, 2003 6:02 pm

Post by notadruid » Thu Sep 30, 2004 1:19 pm

I got webspace

notadruid
a ghoul
a ghoul
Posts: 143
Joined: Mon Dec 08, 2003 6:02 pm

Post by notadruid » Fri Oct 01, 2004 11:00 pm

PM me and I'll give you my email, once I get it in the mail I'll host it.

JimJohnson
a grimling bloodguard
a grimling bloodguard
Posts: 1299
Joined: Sat Oct 11, 2003 6:00 am

Post by JimJohnson » Tue Oct 05, 2004 5:46 pm

Zip and links updated once again stupid webhosting!

User avatar
Night Hawk
a grimling bloodguard
a grimling bloodguard
Posts: 590
Joined: Fri Aug 13, 2004 4:56 pm

Post by Night Hawk » Tue Oct 05, 2004 6:02 pm

I very much like the SpellCastWindow. Hard to find just the right one. Might try it out a bit ;)

notadruid
a ghoul
a ghoul
Posts: 143
Joined: Mon Dec 08, 2003 6:02 pm

Post by notadruid » Fri Mar 11, 2005 9:47 pm

Fixed EQUI_GroupWindow as of March 11, 2005

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Ui2DAnimation item="group_bg01">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>150</CX>
				<CY>177</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="A_group_bg01">
		<ScreenID>A_group_bg01</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>150</CX>
			<CY>177</CY>
		</Size>
		<Animation>group_bg01</Animation>
	</StaticAnimation>

	<Ui2DAnimation item="A_G_GaugeBackground">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>190</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_G_GaugeFill">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>210</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_G_GaugeLines">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>230</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_G_GaugeLinesFill">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>230</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_GWBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>28</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>14</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>42</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>1600</X>
				<Y>56</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Button item = "GW_InviteButton">
		<ScreenID>InviteButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>5</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Select a player and click to invite into the group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Invite</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Invite</Text>
	</Button>

	<Button item = "GW_DisbandButton">
		<ScreenID>DisbandButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>62</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Click to disband your target from the group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Disband</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
	</Button>

	<Button item = "GW_FollowButton">
		<ScreenID>FollowButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>5</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Accept an invitation to group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Follow</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Invite</Text>
	</Button>

	<Button item = "GW_DeclineButton">
		<ScreenID>DeclineButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>62</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Refuse an invtitation to group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Decline</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
	</Button>

	<Gauge item = "GW_Gauge1">
		<ScreenID>Gauge1</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>24</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>11</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge1">
		<ScreenID>PetGauge1</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>17</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge2">
		<ScreenID>Gauge2</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>55</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>12</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge2">
		<ScreenID>PetGauge2</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>69</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>18</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge3">
		<ScreenID>Gauge3</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>86</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>13</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge3">
		<ScreenID>PetGauge3</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>100</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>19</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge4">
		<ScreenID>Gauge4</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>117</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>14</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge4">
		<ScreenID>PetGauge4</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>131</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>20</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge5">
		<ScreenID>Gauge5</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>148</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>15</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge5">
		<ScreenID>PetGauge5</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>162</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>21</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Label item="GW_HPLabel1">
		<ScreenID>HPLabel1</ScreenID>
		<Font>2</Font>
		<EQType>35</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>25</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel1">
		<ScreenID>HPPercLabel1</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>25</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel2">
		<ScreenID>HPLabel2</ScreenID>
		<Font>2</Font>
		<EQType>36</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>56</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel2">
		<ScreenID>HPPercLabel2</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>56</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel3">
		<ScreenID>HPLabel3</ScreenID>
		<Font>2</Font>
		<EQType>37</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>87</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel3">
		<ScreenID>HPPercLabel3</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>87</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel4">
		<ScreenID>HPLabel4</ScreenID>
		<Font>2</Font>
		<EQType>38</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>118</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel4">
		<ScreenID>HPPercLabel4</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>118</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel5">
		<ScreenID>HPLabel5</ScreenID>
		<Font>2</Font>
		<EQType>39</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>149</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel5">
		<ScreenID>HPPercLabel5</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>149</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>

	<Button item = "GW_LFGButton">
		<ScreenID>LFGButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>119</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>26</CX>
			<CY>14</CY>
		</Size>
		<Style_Checkbox>false</Style_Checkbox>
		<TooltipReference>Open LFG Window</TooltipReference>
		<ButtonDrawTemplate>
			<Normal>A_LFGBtnNormal</Normal>
			<Pressed>A_LFGBtnPressed</Pressed>
			<Flyby>A_LFGBtnFlyby</Flyby>
			<Disabled>A_LFGBtnNormal</Disabled>
			<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

| MQ2 Stuff



	<Label item="Group_Class1">
		<ScreenID>Group_Class1</ScreenID>
		<Font>2</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[1].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level1">
		<ScreenID>Group_Level1</ScreenID>
		<Font>2</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[1].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class2">
		<ScreenID>Group_Class2</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[2].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>73</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level2">
		<ScreenID>Group_Level2</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[2].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>73</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class3">
		<ScreenID>Group_Class3</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[3].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>104</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level3">
		<ScreenID>Group_Level3</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[3].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>104</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class4">
		<ScreenID>Group_Class4</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[4].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>135</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level4">
		<ScreenID>Group_Level4</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[4].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>135</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class5">
		<ScreenID>Group_Class5</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[5].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level5">
		<ScreenID>Group_Level5</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[5].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>

| MQ2 Stuff


	<Screen item = "GroupWindow">
		<ScreenID/>
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>516</X>
			<Y>78</Y>
		</Location>
		<Size>
			<CX>150</CX>
			<CY>177</CY>
		</Size>
		<Text>Group</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<TooltipReference>This is the party window.</TooltipReference>
		<DrawTemplate>WDT_Rounded</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>false</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>A_group_bg01</Pieces>
		<Pieces>GW_InviteButton</Pieces>
		<Pieces>GW_DisbandButton</Pieces>
		<Pieces>GW_FollowButton</Pieces>
		<Pieces>GW_DeclineButton</Pieces>
		<Pieces>GW_Gauge1</Pieces>
		<Pieces>GW_Gauge2</Pieces>
		<Pieces>GW_Gauge3</Pieces>
		<Pieces>GW_Gauge4</Pieces>
		<Pieces>GW_Gauge5</Pieces>
		<Pieces>GW_PetGauge1</Pieces>
		<Pieces>GW_PetGauge2</Pieces>
		<Pieces>GW_PetGauge3</Pieces>
		<Pieces>GW_PetGauge4</Pieces>
		<Pieces>GW_PetGauge5</Pieces>
		<Pieces>GW_HPLabel1</Pieces>
		<Pieces>GW_HPPercLabel1</Pieces>
		<Pieces>GW_HPLabel2</Pieces>
		<Pieces>GW_HPPercLabel2</Pieces>
		<Pieces>GW_HPLabel3</Pieces>
		<Pieces>GW_HPPercLabel3</Pieces>
		<Pieces>GW_HPLabel4</Pieces>
		<Pieces>GW_HPPercLabel4</Pieces>
		<Pieces>GW_HPLabel5</Pieces>
		<Pieces>GW_HPPercLabel5</Pieces>
		<Pieces>GW_LFGButton</Pieces>
		<Pieces>Group_Class1</Pieces>
		<Pieces>Group_Level1</Pieces>		
		<Pieces>Group_Class2</Pieces>
		<Pieces>Group_Level2</Pieces>
		<Pieces>Group_Class3</Pieces>
		<Pieces>Group_Level3</Pieces>		
		<Pieces>Group_Class4</Pieces>
		<Pieces>Group_Level4</Pieces>
		<Pieces>Group_Class5</Pieces>
		<Pieces>Group_Level5</Pieces>		
	</Screen>

</XML>
I am not a druid.

JimJohnson
a grimling bloodguard
a grimling bloodguard
Posts: 1299
Joined: Sat Oct 11, 2003 6:00 am

Post by JimJohnson » Fri Mar 11, 2005 11:27 pm

i changed UIs to a diffrent version of Delta. will post new version soon its DeltaX mod

BardRunner
orc pawn
orc pawn
Posts: 19
Joined: Tue May 03, 2005 3:39 pm

Post by BardRunner » Fri May 13, 2005 4:43 pm

Love this UI

Anyplans on adding mod for the DoN crystals?

JimJohnson
a grimling bloodguard
a grimling bloodguard
Posts: 1299
Joined: Sat Oct 11, 2003 6:00 am

Post by JimJohnson » Fri May 13, 2005 5:50 pm

i have a newer version but its not the same size went downt to 1024x768.



Image

BardRunner
orc pawn
orc pawn
Posts: 19
Joined: Tue May 03, 2005 3:39 pm

Post by BardRunner » Fri May 13, 2005 9:17 pm

Sweet Momma ... looks great!

there a link anywhere yet for downloading?