What is going to be done?

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Shadowsoal
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What is going to be done?

Post by Shadowsoal » Wed Oct 05, 2005 11:26 am

This is not a question about bugs for MQ2, but potentially a large problem for all its users, I wasn't sure what forum to place it in though

There recently was an EQ Dev sumit, and there was a certain paragraph that I thought would be worthy of enlightening people on
rom the cleric boards of the summit over the weekend...

First up was marketing. The marketing guys wanted to know how we liked the expansions, where we bought them (digital or boxed), what influenced digital vs box, etc. They also wanted to know how to better encourage new subscribers. They took lots of notes and seemed interested in what we had to say.

The rest of the day was devs and various game aspects. Most of the devs (save Absor) were there. Lots of good info from those which is what you guys are probably most interested in. So here goes, from the top of my head (my notes are at home atm )

DoD stuff
Zajeer talked at length about what made him make the DoD gear with the stats he did. A lot of the DoD missions are designed with a certain level of difficulty and he tried to aim for a certain level of reward for certain difficulty. He's going to review the DoD database tho and revamp anything that is not appropriate.

GoM is indeed interacting improperly with Abundant Healing. Rashere is going to look into it this week. He thinks he has an idea of what's going on.

Zajeer actually came to me on one of the breaks and told me that a message I had sent him about the melee weapons and procs had been received and that he had redone all the DoD cleric weapons to have a BETTER proc than the HoHV. The new procs should scale much better AND will scale the heal proc as well so newer dropped weapons should exceed the 68 summoned hammer.

MacroQuest/cheating
Grumbuk has a tool he's been working on and he said it was about 70% complete. This tool, when enabled, will automatically suspend accounts suspected of cheating. Obviously having such a tool means you need to make sure you are not suspending non-cheaters so he's going to take his time making sure it's as thorough as possible before it's enabled. In the meantime he says ALL cheating via MQ is logged and if you warp, equip items improperly, etc, then they know about it and people are being banned. There were several requests for ban numbers to help discourage MQ use and I think there will be one eventually.


UI
Didn't hit all my points I had on this one but I mentioned certain handy features for chat (ie tabbed chat channels) and there was lots of dev scribbling. I wasn't alone in wanting to see UI improvements.

Oh, and the new UI is coming Soon(tm). The coders assured us it won't break current UI setups.

Other cleric stuff

AC softcap... Frodlin immediately laughed when I mentioned the 1300 AC cap and he said warriors have about 1400. Zajeer piped up and said that, as a plate class, we get a higher return over the cap than other armor classes. So there should be a difference between a 2200 AC cleric and a 2200 AC wizard. Certainly explains a lot.

Melee skill caps don't affect the to-hit percentages. They affect min-max damage and that's all. To-hit percentages are a function of your level vs the mob's level. That came straight from Zajeer btw.

Rytan said he hadn't decided how best to expand the procing weapons and defensive proc to lower clerics. It's likely going to happen but not yet. I mentioned it to Zorillius too just so he doesn't forget

Zorillius opened the open discussion section by discussing the death penalty. He wanted to turn it off entirely and most people disagreed in part. There's too many thoughts to get it all in here but basically nothing is going to change in the immediate future.

Res and corpses
I mentioned the particle effect idea to the coders and, apparently, the coders have already been working on changing corpse names when the corpse no longer has experience. So, for example, Bob's Corpse would rename to Bob's Remains upon his accepting a res. Rather large change if you ask me.

Mana and Endurance Regen
I mentioned the whole downtime issue in the DoD discussion (we were long since off the tracks) and there was a rather long discussion that boiled down to EQ not having an "in-combat" and "out-of-combat" state. They are working on it and I got the impression that none of the devs were pleased with where mana or endurance regen (Rashere actually stated he thought END regen was worse atm than mana) so there's hope that it will get a solution in the future.

Stackable Invis Potions
I mentioned this and the devs had that look of "They don't?"
Maybe SOE is a government operation...
*** Zajeer made these stackable, goes in on next patch***


Evolving items are tied to kills, not quest or MM exp rewards.

Find may soon mark your compass a la missions in zones where find paths cannot be created.

There may be a / command to activate items for macros in the near future...

Tradeskills currently have a 3% success rate for skillups with a random 10% chance added in. Soon that will be going to a fixed 13% (if I understood that correctly)

Merchants may soon show their default inventory first like the old system did.

Pottery changes coming Soon(tm)

PoP temper changes Soon(tm)

Druid stances are still on the dev to do list

Raid invitations for groups with members out of the zone were mentioned. No word on a fix but the devs weren't opposed.

Self DS cap may soon be increased

Guilds may soon get an "applicant" level with guild chat but no guild bank access

Guild banks may soon get withdrawal auditing
Guild banks may also get a "dump" command like the raid window

Raid windows may be sortable by class soon

/target may get a raidus boost

There may be a login server "boot" button to help people with 1018 problems. Not sure on this one as devs weren't sure if it would be exploitable.
Whats going to be done in relation to the bolded paragraph?

Warauinu
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Post by Warauinu » Wed Oct 05, 2005 11:46 am

Nothing, their are no macros or plugins on these boards that allow you to warp or equip items you should not be able to.

Slippery
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Post by Slippery » Wed Oct 05, 2005 11:52 am

Well, in my opinion, I'm glad that warping and illegal equips are logged and banned immediatly, but I'm skeptical that "ALL cheating via MQ is logged," that's just plain BS. I guess it depends on their definition of "cheating."

I don't think using MQ2 and the default plugins is cheating, I do think that warping and illegal equips are cheating. If cheating is just plainly using MQ2, they aren't logging everything, because theres no way they can log client side "cheating."

As for a program that will auto ban people? I think that's just a scare tactic and would never be implemented. I don't care how long he works on the project, there's a chance that you'd get false positives, and that's a no good. And they are banning people "suspected" of cheating?

Blah, more power to them for banning warpers, but blah, chill out with the MQ2 users are all game terrorists!

A_Druid_00
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Post by A_Druid_00 » Wed Oct 05, 2005 12:13 pm

That doesn't worry me one bit, this has been a common PR response from SOE for how long now? This isn't the first interview with the developers that adresses MQ usage and gotten a similar/same response in the past couple years. Historically the people that are getting banned aren't your average joe MQ user, they're the ones using warp, zone, loot any corpse from anywhere, and a number of other hacks that are far from passive "Hey look, joebob needs a heal, I'll cast it on him" types of use.

Macroing in and of itself is pretty damn hard to track down, and ultimately the only macroers who tend to get themselves banned are the ones that manage to piss off another player enough (Either by AFK macroing in a public zone, or by hogging named spawns with their uber group of toons that knows exactly where to pull every named that pops) to get themselves /petitioned. I have no pity for those greedy fucks either, and if some asshole was hogging every named in WoS to fund their PA Plat selling market of rune sales, they deserve what they get. If you go with the flow and don't step on other people's toes, you're pretty safe.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

DigitalMocking
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Post by DigitalMocking » Wed Oct 05, 2005 1:08 pm

Its funny, I remember them talking about "Anti-cheating tools" at the very first eq gathering... and those never got posted or used.

6 years later and they're talking about "anti-cheating tools" that are "almost" done.

:lol:

I love SOE

Slippery
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Post by Slippery » Wed Oct 05, 2005 1:11 pm

Cut 'em some slack, they are 70% done!

Lord_Vyper
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Post by Lord_Vyper » Wed Oct 05, 2005 1:24 pm

Slippery wrote:Cut 'em some slack, they are 70% done!
Shame that that last 30% will take exactly 1 month longer then EQ will live, however long that may be.

JimJohnson
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Post by JimJohnson » Wed Oct 05, 2005 2:46 pm

Besides Warp / Equip / Zone even if they made a tool by SOEs policy on banning / suspending they have to actually have hard proof to do anything.