I thank you in advance for you help.
PS. Sorry i am just a dumb southern girl that is hooked on EQ.
Code: Select all
[enchanter]
//Time
Time=3,205,85,255,234,8,The Time Is
Time2=3,320,85,255,234,8,${Time.Time12}
//Date
Datetext=3,205,95,255,234,8,Todays Date Is
Date=3,320,95,255,234,8,${Time.Date}
//Play Time This Session
Played=3,205,105,255,234,8,Yove been Playing for
Played2=3,320,105,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m
/${Math.Calc[${MacroQuest.Running}/60000/60]}h
//Running Macro
Macro=3,205,115,255,255,0,Macro Running ? ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
//Last Tell
LastTellText=3,205,125,255,234,8,Last Tell From
LastTellName=3,320,125,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
//GM
GMInd1=3,205,135,255,234,8,${If[${Spawn[gm].ID},GM,]}
GMInd2=3,205,135,255,234,8,${If[${Spawn[gm].ID},,GM]}
GMInd3=3,320,135,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]}
GMInd4=3,320,135,25,255,0,${If[${Spawn[gm].ID},,None In Zone]}
//Character Name
CharacterName=3,220,175,255,234,8,${Me} ${If[${Me.Surname.NotEqual["NULL"]},${Me.Surname},]}
//Runspeed
Speed=3,205,185,255,234,8,Your RunSpeed Is ${Int[${Me.Speed}]}
//Your Location It is displayed as if you did /loc Y=North/South,200,
LocationText=3,205,195,255,234,8,Your Loc. is
Locationyxz=3,320,195,255,234,8,Y/ ${Me.Y} X/ ${Me.X} Z/ ${Me.Z}
ZoneShortName=3,205,205,255,234,8,ZoneShortName
ZoneText=3,320,205,25,255,0,${Zone.ShortName}
//DamageShield Left
DamageShieldText=3,205,225,255,234,8,Dmg Abs. Left
DamageShield=3,320,225,255,234,8,${Me.Dar}
//AttackSpeed
AttackSpeedText=3,205,235,255,234,8,AttackSpeed
AttackSpeed=3,320,235,255,234,8,${Me.AttackSpeed}
//XP
XPText=3,205,245,255,234,8,XP
XP=3,320,245,255,234,8,${Me.PctExp}
//AAXP
AAXPText=3,205,255,255,234,8,AAXP
AAXP=3,320,255,255,234,8,${Me.PctAAExp}
//Group Leader XP
GLXPText=3,205,265,255,234,8,GLXP
GLXP=3,320,265,255,234,8,${Me.GroupLeaderExp}
MGBtext=3,205,295,255,234,8,Mass Group Buff
MGBreadytext=3,320,295,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]}
MGBnotready=3,320,295,255,0,0,${If[!${Me.AltAbilityReady[Mass Group Buff]},Available in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}
DireCharmtext=3,205,305,255,234,8,Dire Charm
DireCharmready=3,320,305,0,255,0,${If[${Me.AltAbilityReady[Dire Charm]},Ready,]}
DireCharmnotready=3,320,305,255,0,0,${If[!${Me.AltAbilityReady[Dire Charm]},Available in ${Me.AltAbilityTimer[Dire Charm].TimeHMS},]}
GatherManatext=3,205,315,255,234,8,Gather Mana
GatherManaready=3,320,315,0,255,0,${If[${Me.AltAbilityReady[Gather Mana]}.Ready,]}
GatherMananotready=3,320,315,255,0,0,${If[!${Me.AltAbilityReady[Gather Mana]},Available in ${Me.AltAbilityTimer[Gather Mana].TimeHMS},]}
Eldritch Runetext=3,205,325,255,234,8,Eldritch Rune
Eldritch Runereadytext=3,320,325,0,255,0,${If[${Me.AltAbilityReady[Eldritch Rune]},Ready,]}
Eldritch Runenotready=3,320,325,255,0,0,${If[!${Me.AltAbilityReady[Eldritch Rune]},Available in ${Me.AltAbilityTimer[Eldritch Rune].TimeHMS},]}
Doppelgangertext=3,205,335,255,234,8,Doppelganger
Doppelgangerready=3,320,335,0,255,0,${If[${Me.AltAbilityReady[Doppelganger]},Ready,]}
Doppelgangernotready=3,320,335,255,0,0,${If[!${Me.AltAbilityReady[Doppelganger]},Available in ${Me.AltAbilityTimer[Doppelganger].TimeHMS},]}
MindOverMattertext=3,205,355,255,234,8,Mind Over Matter
MindOverMatterreadytext=3,320,355,0,255,0,${If[${Me.AltAbilityReady[Mind Over Matter]},Ready,]}
MindOverMatternotready=3,320,355,255,0,0,${If[!${Me.AltAbilityReady[Mind Over Matter]},Available in ${Me.AltAbilityTimer[Mind Over Matter].TimeHMS},]}
Stasistext=3,205,365,255,234,8,Stasis
Stasisreadytext=3,320,365,0,255,0,${If[${Me.AltAbilityReady[Stasis]},Ready,]}
Stasisnotready=3,320,365,255,0,0,${If[!${Me.AltAbilityReady[Stasis]},Available in ${Me.AltAbilityTimer[Stasis].TimeHMS},]}
ColorShocktext=3,205,375,255,234,8,Color Shock
ColorShockreadytext=3,320,375,0,255,0,${If[${Me.AltAbilityReady[Color Shock]},Ready,]}
ColorShocknotready=3,320,375,255,0,0,${If[!${Me.AltAbilityReady[Color Shock]},Available in ${Me.AltAbilityTimer[Color Shock].TimeHMS},]}
SoothingWordstext=3,205,385,255,234,8,Soothing Words
SoothingWordreadystext=3,320,385,0,255,0,${If[${Me.AltAbilityReady[Soothing Words]},Ready,]}
SoothingWordsnotready=3,320,385,255,0,0,${If[!${Me.AltAbilityReady[Soothing Words]},Available in ${Me.AltAbilityTimer[Soothing Words].TimeHMS},]}
TargetInfoAreaText=3,220,425,255,234,8,*****Target Info*****
TargetName=3,220,435,255,234,8, ${If[${Target.CleanName.NotEqual},${Target.CleanName},]}
TargetLevel=3,220,445,255,234,8,${Target.Level} ${Target.Class}
TargetGuildstatus=3,220,455,255,234,8,${If[${Target.GuildStatus.NotEqual},${Target.GuildStatus},]}
${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}
TargetSpeed=3,220,465,255,234,8,RunSpeed is ${Target.Speed} MPH
TargetLocation=3,220,475,255,234,8,Y/ ${Target.Y} X/ ${Target.X} Z/ ${Target.Z}
CursorItem=7,185,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
NS=3,5,290,25,255,0,~~~~ Named Spawns ~~~
Spawn1=3,5,300,255,255,0,${If[${Bool[${NearestSpawn[1,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[1,npc named].CleanName} (${NearestSpawn[1,npc
named].HeadingTo}),No Named]}
Spawn2=3,5,310,255,255,0,${If[${Bool[${NearestSpawn[2,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[2,npc named].CleanName} (${NearestSpawn[2,npc
named].HeadingTo}),No Named]}
Spawn3=3,5,320,255,255,0,${If[${Bool[${NearestSpawn[3,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[3,npc named].CleanName} (${NearestSpawn[3,npc
named].HeadingTo}),No Named]}
Spawn4=3,5,330,255,255,0,${If[${Bool[${NearestSpawn[4,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[4,npc named].CleanName} (${NearestSpawn[4,npc
named].HeadingTo}),No Named]}
Spawn5=3,5,340,255,255,0,${If[${Bool[${NearestSpawn[5,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[5,npc named].CleanName} (${NearestSpawn[5,npc
named].HeadingTo}),No Named]}
Spawn6=3,5,350,255,255,0,${If[${Bool[${NearestSpawn[6,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[6,npc named].CleanName} (${NearestSpawn[6,npc
named].HeadingTo}),No Named]}
Spawn7=3,5,360,255,255,0,${If[${Bool[${NearestSpawn[7,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[7,npc named].CleanName} (${NearestSpawn[7,npc
named].HeadingTo}),No Named]}
Spawn8=3,5,370,255,255,0,${If[${Bool[${NearestSpawn[8,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[8,npc named].CleanName} (${NearestSpawn[8,npc
named].HeadingTo}),No Named]}
Spawn9=3,5,380,255,255,0,${If[${Bool[${NearestSpawn[9,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[9,npc named].CleanName} (${NearestSpawn[9,npc
named].HeadingTo}),No Named]}
Spawn10=3,5,390,255,255,0,${If[${Bool[${NearestSpawn[10,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[10,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[10,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[10,npc named].CleanName} (${NearestSpawn[10,npc
named].HeadingTo}),No Named]}
Spawn11=3,5,400,255,255,0,${If[${Bool[${NearestSpawn[11,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[11,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[11,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[11,npc named].CleanName} (${NearestSpawn[11,npc
named].HeadingTo}),No Named]}
Spawn12=3,5,410,255,255,0,${If[${Bool[${NearestSpawn[12,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[12,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[12,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[12,npc named].CleanName} (${NearestSpawn[12,npc
named].HeadingTo}),No Named]}
Spawn13=3,5,420,255,255,0,${If[${Bool[${NearestSpawn[13,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[13,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[13,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[13,npc named].CleanName} (${NearestSpawn[13,npc
named].HeadingTo}),No Named]}
Spawn14=3,5,430,255,255,0,${If[${Bool[${NearestSpawn[14,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[14,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[14,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[14,npc named].CleanName} (${NearestSpawn[14,npc
named].HeadingTo}),No Named]}
Spawn15=3,5,440,255,255,0,${If[${Bool[${NearestSpawn[15,npc
named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[15,npc
named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[15,npc
named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[15,npc named].CleanName} (${NearestSpawn[15,npc
named].HeadingTo}),No Named]}