Hud.ini for every class (Screenshot included).

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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fearless
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Posts: 2684
Joined: Wed Mar 10, 2004 3:52 pm

Re: Help

Post by fearless » Wed Aug 31, 2005 7:46 pm

JennRC wrote:I am very sorry guys for being so dumb about this.........but it not working, what am i doing wrong? All the AA abllites are " Available in NULL" and in red. when i use an AA.........this does not change.
You do have Macroquest running . . . right?
Reading . . . it's not just for me.

[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]

JennRC
orc pawn
orc pawn
Posts: 14
Joined: Wed Aug 24, 2005 11:16 am

?

Post by JennRC » Wed Aug 31, 2005 7:53 pm

Yes.......everything is wroking just fine........other then the HUD /sigh

I play a 70 chanty.

Thanks for any help

Jenn

JennRC
orc pawn
orc pawn
Posts: 14
Joined: Wed Aug 24, 2005 11:16 am

Help

Post by JennRC » Wed Aug 31, 2005 9:13 pm

Can anyone please look this over? See what might be the problem?

I thank you in advance for you help.

Thanks yall

Jenn

PS. Sorry i am just a dumb southern girl that is hooked on EQ.


Code: Select all

[enchanter] 
                                              
     //Time 
     Time=3,205,85,255,234,8,The Time Is 
     Time2=3,320,85,255,234,8,${Time.Time12} 
      
     //Date 
     Datetext=3,205,95,255,234,8,Todays Date Is 
     Date=3,320,95,255,234,8,${Time.Date} 
      
     //Play Time This Session 
     Played=3,205,105,255,234,8,Yove been Playing for 
     Played2=3,320,105,0,255,255,${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m      

/${Math.Calc[${MacroQuest.Running}/60000/60]}h 

     //Running Macro 
     Macro=3,205,115,255,255,0,Macro Running ? ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]} 
      
     //Last Tell 
     LastTellText=3,205,125,255,234,8,Last Tell From 
     LastTellName=3,320,125,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]} 
      
     //GM 
     GMInd1=3,205,135,255,234,8,${If[${Spawn[gm].ID},GM,]} 
     GMInd2=3,205,135,255,234,8,${If[${Spawn[gm].ID},,GM]} 
     GMInd3=3,320,135,255,25,0,${If[${Spawn[gm].ID},GM is in zone,]} 
     GMInd4=3,320,135,25,255,0,${If[${Spawn[gm].ID},,None In Zone]} 

     //Character Name 
     CharacterName=3,220,175,255,234,8,${Me} ${If[${Me.Surname.NotEqual["NULL"]},${Me.Surname},]} 

     //Runspeed 
     Speed=3,205,185,255,234,8,Your RunSpeed Is ${Int[${Me.Speed}]} 
      
     //Your Location It is displayed as if you did /loc Y=North/South,200, 
     LocationText=3,205,195,255,234,8,Your Loc. is 
     Locationyxz=3,320,195,255,234,8,Y/ ${Me.Y} X/ ${Me.X} Z/ ${Me.Z} 

     ZoneShortName=3,205,205,255,234,8,ZoneShortName 
     ZoneText=3,320,205,25,255,0,${Zone.ShortName} 
     
     //DamageShield Left 
      DamageShieldText=3,205,225,255,234,8,Dmg Abs. Left 
      DamageShield=3,320,225,255,234,8,${Me.Dar} 
      
     //AttackSpeed 
     AttackSpeedText=3,205,235,255,234,8,AttackSpeed 
     AttackSpeed=3,320,235,255,234,8,${Me.AttackSpeed} 

     //XP 
     XPText=3,205,245,255,234,8,XP 
     XP=3,320,245,255,234,8,${Me.PctExp} 

     //AAXP 
     AAXPText=3,205,255,255,234,8,AAXP 
     AAXP=3,320,255,255,234,8,${Me.PctAAExp} 
     
     //Group Leader XP 
     GLXPText=3,205,265,255,234,8,GLXP 
     GLXP=3,320,265,255,234,8,${Me.GroupLeaderExp} 

MGBtext=3,205,295,255,234,8,Mass Group Buff 
MGBreadytext=3,320,295,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]} 
MGBnotready=3,320,295,255,0,0,${If[!${Me.AltAbilityReady[Mass Group Buff]},Available in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]} 

DireCharmtext=3,205,305,255,234,8,Dire Charm 
DireCharmready=3,320,305,0,255,0,${If[${Me.AltAbilityReady[Dire Charm]},Ready,]} 
DireCharmnotready=3,320,305,255,0,0,${If[!${Me.AltAbilityReady[Dire Charm]},Available in ${Me.AltAbilityTimer[Dire Charm].TimeHMS},]} 

GatherManatext=3,205,315,255,234,8,Gather Mana  
GatherManaready=3,320,315,0,255,0,${If[${Me.AltAbilityReady[Gather Mana]}.Ready,]} 
GatherMananotready=3,320,315,255,0,0,${If[!${Me.AltAbilityReady[Gather Mana]},Available in ${Me.AltAbilityTimer[Gather Mana].TimeHMS},]} 
 
Eldritch Runetext=3,205,325,255,234,8,Eldritch Rune 
Eldritch Runereadytext=3,320,325,0,255,0,${If[${Me.AltAbilityReady[Eldritch Rune]},Ready,]} 
Eldritch Runenotready=3,320,325,255,0,0,${If[!${Me.AltAbilityReady[Eldritch Rune]},Available in ${Me.AltAbilityTimer[Eldritch Rune].TimeHMS},]} 
 
Doppelgangertext=3,205,335,255,234,8,Doppelganger 
Doppelgangerready=3,320,335,0,255,0,${If[${Me.AltAbilityReady[Doppelganger]},Ready,]} 
Doppelgangernotready=3,320,335,255,0,0,${If[!${Me.AltAbilityReady[Doppelganger]},Available in ${Me.AltAbilityTimer[Doppelganger].TimeHMS},]} 
 
MindOverMattertext=3,205,355,255,234,8,Mind Over Matter 
MindOverMatterreadytext=3,320,355,0,255,0,${If[${Me.AltAbilityReady[Mind Over Matter]},Ready,]} 
MindOverMatternotready=3,320,355,255,0,0,${If[!${Me.AltAbilityReady[Mind Over Matter]},Available in ${Me.AltAbilityTimer[Mind Over Matter].TimeHMS},]} 

Stasistext=3,205,365,255,234,8,Stasis 
Stasisreadytext=3,320,365,0,255,0,${If[${Me.AltAbilityReady[Stasis]},Ready,]} 
Stasisnotready=3,320,365,255,0,0,${If[!${Me.AltAbilityReady[Stasis]},Available in ${Me.AltAbilityTimer[Stasis].TimeHMS},]} 

ColorShocktext=3,205,375,255,234,8,Color Shock 
ColorShockreadytext=3,320,375,0,255,0,${If[${Me.AltAbilityReady[Color Shock]},Ready,]} 
ColorShocknotready=3,320,375,255,0,0,${If[!${Me.AltAbilityReady[Color Shock]},Available in ${Me.AltAbilityTimer[Color Shock].TimeHMS},]}  

SoothingWordstext=3,205,385,255,234,8,Soothing Words 
SoothingWordreadystext=3,320,385,0,255,0,${If[${Me.AltAbilityReady[Soothing Words]},Ready,]} 
SoothingWordsnotready=3,320,385,255,0,0,${If[!${Me.AltAbilityReady[Soothing Words]},Available in ${Me.AltAbilityTimer[Soothing Words].TimeHMS},]} 
  
     TargetInfoAreaText=3,220,425,255,234,8,*****Target Info***** 
     TargetName=3,220,435,255,234,8,         ${If[${Target.CleanName.NotEqual},${Target.CleanName},]} 
     TargetLevel=3,220,445,255,234,8,${Target.Level} ${Target.Class} 
TargetGuildstatus=3,220,455,255,234,8,${If[${Target.GuildStatus.NotEqual},${Target.GuildStatus},]}  

${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]} 

     TargetSpeed=3,220,465,255,234,8,RunSpeed is ${Target.Speed} MPH 
     TargetLocation=3,220,475,255,234,8,Y/ ${Target.Y} X/ ${Target.X} Z/ ${Target.Z} 
     CursorItem=7,185,-15,255,255,255,${If[${Cursor.ID},${Cursor},]} 
 
NS=3,5,290,25,255,0,~~~~ Named Spawns ~~~ 

Spawn1=3,5,300,255,255,0,${If[${Bool[${NearestSpawn[1,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[1,npc named].CleanName} (${NearestSpawn[1,npc 

named].HeadingTo}),No Named]} 

Spawn2=3,5,310,255,255,0,${If[${Bool[${NearestSpawn[2,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[2,npc named].CleanName} (${NearestSpawn[2,npc 

named].HeadingTo}),No Named]} 

Spawn3=3,5,320,255,255,0,${If[${Bool[${NearestSpawn[3,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[3,npc named].CleanName} (${NearestSpawn[3,npc 

named].HeadingTo}),No Named]} 

Spawn4=3,5,330,255,255,0,${If[${Bool[${NearestSpawn[4,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[4,npc named].CleanName} (${NearestSpawn[4,npc 

named].HeadingTo}),No Named]} 

Spawn5=3,5,340,255,255,0,${If[${Bool[${NearestSpawn[5,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[5,npc named].CleanName} (${NearestSpawn[5,npc 

named].HeadingTo}),No Named]} 

Spawn6=3,5,350,255,255,0,${If[${Bool[${NearestSpawn[6,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[6,npc named].CleanName} (${NearestSpawn[6,npc 

named].HeadingTo}),No Named]} 

Spawn7=3,5,360,255,255,0,${If[${Bool[${NearestSpawn[7,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[7,npc named].CleanName} (${NearestSpawn[7,npc 

named].HeadingTo}),No Named]} 

Spawn8=3,5,370,255,255,0,${If[${Bool[${NearestSpawn[8,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[8,npc named].CleanName} (${NearestSpawn[8,npc 

named].HeadingTo}),No Named]} 

Spawn9=3,5,380,255,255,0,${If[${Bool[${NearestSpawn[9,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[9,npc named].CleanName} (${NearestSpawn[9,npc 

named].HeadingTo}),No Named]} 

Spawn10=3,5,390,255,255,0,${If[${Bool[${NearestSpawn[10,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[10,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[10,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[10,npc named].CleanName} (${NearestSpawn[10,npc 

named].HeadingTo}),No Named]} 

Spawn11=3,5,400,255,255,0,${If[${Bool[${NearestSpawn[11,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[11,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[11,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[11,npc named].CleanName} (${NearestSpawn[11,npc 

named].HeadingTo}),No Named]} 

Spawn12=3,5,410,255,255,0,${If[${Bool[${NearestSpawn[12,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[12,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[12,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[12,npc named].CleanName} (${NearestSpawn[12,npc 

named].HeadingTo}),No Named]} 

Spawn13=3,5,420,255,255,0,${If[${Bool[${NearestSpawn[13,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[13,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[13,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[13,npc named].CleanName} (${NearestSpawn[13,npc 

named].HeadingTo}),No Named]} 

Spawn14=3,5,430,255,255,0,${If[${Bool[${NearestSpawn[14,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[14,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[14,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[14,npc named].CleanName} (${NearestSpawn[14,npc 

named].HeadingTo}),No Named]} 

Spawn15=3,5,440,255,255,0,${If[${Bool[${NearestSpawn[15,npc 

named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[15,npc 

named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[15,npc 

named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[15,npc named].CleanName} (${NearestSpawn[15,npc 

named].HeadingTo}),No Named]} 

       
Last edited by JennRC on Thu Sep 01, 2005 2:16 pm, edited 5 times in total.

Lord_Vyper
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Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Wed Aug 31, 2005 11:28 pm

USE CODE BRACKETS!

Code: Select all

${If[${Me.AltAbilityReady[Mass Group Buff]},${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]} 
${If[${Me.AltAbilityReady[Mass Group Buff]},${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}[color=red],[/color]]} 
${If[${Me.AltAbilityReady[Something]},Do This,Else Do This]}

commas break up the if/else portion of the if statement. You need both in.

JennRC
orc pawn
orc pawn
Posts: 14
Joined: Wed Aug 24, 2005 11:16 am

bah

Post by JennRC » Wed Aug 31, 2005 11:57 pm

Ok i changed that..........it still does nto work. I put in the commas and fixed my post as u asked. Nada works for my AA's in the HUD.

Also the AAexp and LAA exp RLAA dont work.

Getting frustrated. Guess i just do without.

/sigh

Jenn

Lord_Vyper
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Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Thu Sep 01, 2005 12:48 am

does typing /echo ${Me.AltAbilityReady[Mass Group Buff]} return anything?
If it returns null, and the AA is available, the problem has nothing to do with your HUD.

JennRC
orc pawn
orc pawn
Posts: 14
Joined: Wed Aug 24, 2005 11:16 am

help

Post by JennRC » Thu Sep 01, 2005 8:14 am

Yes it returns NULL, but how do i get the HUD to show a timer when the AA will be ready? or is ready?

I would like it to list the AA's, if ready say " ability ready" if not ready "ability ready in x min"

I thought that is what it was to do ?

and why wont the AA exp LAA and GLAA exp bars work?

Jenn

A_Druid_00
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Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Thu Sep 01, 2005 8:19 am

Image
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

User avatar
fearless
Not a Psychic
Posts: 2684
Joined: Wed Mar 10, 2004 3:52 pm

Re: help

Post by fearless » Thu Sep 01, 2005 8:44 am

JennRC wrote:Yes it returns NULL, but how do i get the HUD to show a timer when the AA will be ready? or is ready?

I would like it to list the AA's, if ready say " ability ready" if not ready "ability ready in x min"

I thought that is what it was to do ?

and why wont the AA exp LAA and GLAA exp bars work?

Jenn
You have Macroquest running . . . right?
Reading . . . it's not just for me.

[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]

JennRC
orc pawn
orc pawn
Posts: 14
Joined: Wed Aug 24, 2005 11:16 am

wow

Post by JennRC » Thu Sep 01, 2005 1:53 pm

TY Lord Viper for trying to help...... i guess i just do without I cant get it working.

As far as A_DRUID_00? you are a real jerk...... NO I am not retarded, i just dont know programing. I am a Doctor that loves to play EQ, on my free time.

How would you feel if i called you mentally retarded, when you needed my help, but did not understand all the details of a surgery i was about to perform on you?

I am asking for your help to fix my HUD. I would be very thankful if someone could fix it so it would run right. I just copyed it from the enchanter HUD that was posted here. Made the changes I could figure out to make it run but i cant get it working 100%

If not NP, ill do without.......yall be good,

Your friend,

Jenn

PS. Yes MQ2 is loaded. I am not that mentally retarded.
Last edited by JennRC on Thu Sep 01, 2005 6:36 pm, edited 1 time in total.

Lord_Vyper
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a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Re: help

Post by Lord_Vyper » Thu Sep 01, 2005 2:28 pm

JennRC wrote:Yes it returns NULL, but how do i get the HUD to show a timer when the AA will be ready? or is ready?
The problem has absolutely nothing to do with MQ2HUD. There's a problem with your MQ2 intallation itself.
${AltAbilityReady[Whatever]} is a true/false, unless the AA isn't purchased.
If it is purchased, then it MUST be either true or false.

save your macros, delete your MQ2 folder, re-download the zip, recompile, try again.

A_Druid_00
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Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Thu Sep 01, 2005 2:34 pm

Since your obvious wealth of intelligence hasn't prompted you to give us anything more than "It won't work, all I get is NULL", you're going to be hard pressed to find anyone who can help you.

If you really are a doctor, then you should be able to infer that if these HUD files work for everyone else here, and they don't work for you, it must be something you're doing wrong. Since when do they graduate doctors who possess what passes for 5th grade composition skills anyway? I'd be fucking scared going under the knife of a doctor who can't even puzzle out the mysteries of your and you're.

Rich, the jerk who calls a retard out for being a retard.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

gindo
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Post by gindo » Thu Sep 01, 2005 2:42 pm

I dont see anything wrong with her 'yours'

edit: I take that back, there is a small problem with that first one.

A_Druid_00
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Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Thu Sep 01, 2005 2:44 pm

gindo wrote:I dont see anything wrong with her 'yours'
your a real jerk
Dictionary.com wrote:your ( P ) Pronunciation Key (yr, yôr, yr; yr when unstressed)
adj. The possessive form of you.
Used as a modifier before a noun: your boots; your accomplishments.
A person's; one's: The light switch is on your right.
Informal. Used with little or no sense of possession to indicate a type familiar to the listener: your basic three-story frame house.
Dictionary.com wrote:you're ( P ) Pronunciation Key (yr; yr when unstressed)

Contraction of you are.
I don't think she meant that I possess a real jerk. If so, get your hands off my jerk, asshole.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

User avatar
fearless
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Joined: Wed Mar 10, 2004 3:52 pm

Post by fearless » Thu Sep 01, 2005 2:49 pm

gindo wrote:I dont see anything wrong with her 'yours'

edit: I take that back, there is a small problem with that first one.
JennRC wrote:As far as A_DRUID_00? your a real jerk...... NO I am not retarded, i just dont know programing. I am a Doctor that loves to play EQ, on my free time.
"Your" is possessive, as in "Your ass is huge". "You're" is a contraction for "You are", as in "You are a real jerk".

Edumacation at its best right there.
Reading . . . it's not just for me.

[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]