Post your completed (working) macros here. Only for macros using MQ2Data syntax!
Moderator: MacroQuest Developers
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Rikam
- orc pawn

- Posts: 23
- Joined: Fri Jan 14, 2005 3:21 am
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by Rikam » Mon Jan 31, 2005 3:48 pm
I think it's long since it has two versions in one. One version is for tanking other version is to just be DPS. I may be mistaken shrug. Your always able to go through and chunk anything ya don't like=)
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Mystic_Blue
- a lesser mummy

- Posts: 69
- Joined: Sat Jan 22, 2005 3:31 am
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by Mystic_Blue » Wed Feb 02, 2005 11:52 am
I found the trick to getting AUTOASSIST to also automaticly auto engage or attack.
One must define a controller, preferably the puller.
This can be done in the INI or by /command
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youngmq2user
- decaying skeleton

- Posts: 7
- Joined: Wed Feb 02, 2005 12:53 pm
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by youngmq2user » Wed Feb 02, 2005 12:58 pm
In line in 556 I added a check for Me.Combat so macro wouldn't attempt to do clickies, since it's pretty pointless if tanking etc. Warriors don't channel all that well
Code: Select all
Ln 556 /if (${Me.Invis} || ${Me.Moving} || ${clicktimer} || ${Me.State.Equal[BIND]}[b] || ${Me.Combat}[/b]) /goto :DoneItemChecks
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Sethar
- orc pawn

- Posts: 10
- Joined: Tue Feb 22, 2005 1:02 am
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by Sethar » Tue Feb 22, 2005 1:07 am
Mystic_Blue wrote:Effico said
Have you both re-compiled mq2moveutils since the patch on the 29th Jan?[/quote]
Yes.
Every thing works wonderful EXCEPT it does not engage the target unless I hit the attack button on my kieyboard.
I know this may sound simple, but in regular game without macro on do you have /assist off or /assist on? I was having the same issue then i realized its because i had auto-attack on assist turned off.
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Druidpwn
- a lesser mummy

- Posts: 35
- Joined: Tue Jan 18, 2005 7:21 pm
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by Druidpwn » Tue Feb 22, 2005 7:16 pm
you're replying to a month old thread, but in any case, for you,
from the RH documentation.
Important Notice:
RH will not function correctly, particularly in combat and more specifically with strike execution, unless you do the following things before using the macro:
Make sure you have autoattack on assist OFF (/assist off)
Modify your HOTKEY assist button to be ONLY an assist command and the following line:
/echo Seeking a Victim...
In other words, make a hotkey with the following two lines:
/assist main
/echo Seeking a Victim...
If you fail to do these things, RH will function poorly!
you are saying to do what the manual says not to do. shrug
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Simple
- decaying skeleton

- Posts: 2
- Joined: Wed Mar 02, 2005 5:14 am
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by Simple » Wed Mar 02, 2005 5:22 am
If you have the problem that it wont assist and autoattack then make the following change!
Code: Select all
/goto :EndAutoassist
:LastAttackCheck
|- Do we have an NPC targeted and is it hurt enough to attack?
/if (${Target.PctHPs}<=${assistpct} && ${Target.Animation}!=32 && ${Target.Animation}!=110) {
/if (${verbosity}>=1) /${channel} --> Assisting ${mainassist} on ${Target.CleanName} @ (${Target.PctHPs}%) HPs
/echo Seeking a Victim...
[u][b]/attack on[/b][/u]
/goto :Foreverloop
}
Regards,
Simple
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infernal
- decaying skeleton

- Posts: 3
- Joined: Tue Mar 22, 2005 10:36 pm
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by infernal » Tue Mar 22, 2005 10:46 pm
OK, first off I am gonna admit that I am not too literate on how to code in MQ2.. however I am learning more very day.... I do have one question with this mac though. now there is a switch in it to turn off autoattack on low health, (which is an awesome feature), however........ and I may have missed it I admit... but how can you get the mac to turn attack back on after a heal has landed??
Heh, a sorta true new to MQ2......... learning.. but not learned this yet.....
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Godsmak
- decaying skeleton

- Posts: 6
- Joined: Sat Mar 26, 2005 10:58 am
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by Godsmak » Sat Mar 26, 2005 11:03 am
I loaded this macro and was using it but the only thing i noticed was that when you assist you take off running after the mob before it gets to camp. This is a very bad thing. I'm new to MQ and not sure where to fix this problem.
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wpgxman
- a lesser mummy

- Posts: 46
- Joined: Tue Aug 10, 2004 12:36 pm
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by wpgxman » Fri Jun 17, 2005 12:00 pm
Getting an error with this:
/squelch /stick ${closeness}% mpause ${If[${Me.Swimming},uw,]}
no such group member: swimming.. can someone tell me how to fix it?
Thanks much.
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JJVD
- orc pawn

- Posts: 14
- Joined: Wed Jan 26, 2005 9:49 pm
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by JJVD » Fri Jun 17, 2005 2:34 pm
Quicksilvers post from rh says
Seems like they took out ${Me.Swimming} and changed it to ${Me.Underwater}. To fix it just go to the Rh.mac, open with Notepad, hit ctrl + f and search for ${Me.Swimming} where it says that in the macro change it to ${Me.Underwater} should work the same way. Will stop the warning spam.
this also works for wh
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wpgxman
- a lesser mummy

- Posts: 46
- Joined: Tue Aug 10, 2004 12:36 pm
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by wpgxman » Fri Jun 17, 2005 5:27 pm
Really appreciate the replies guys.. still getting:
No such 'character' member 'underwater'
I tried removing the offending lines but there are a few of them and it screws up the script .
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skyler
- a snow griffon

- Posts: 311
- Joined: Wed May 11, 2005 9:22 am
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by skyler » Fri Jun 17, 2005 6:12 pm
wpgxman wrote:Really appreciate the replies guys.. still getting:
No such 'character' member 'underwater'
I tried removing the offending lines but there are a few of them and it screws up the script .
proper capitalization is your friend.
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wpgxman
- a lesser mummy

- Posts: 46
- Joined: Tue Aug 10, 2004 12:36 pm
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by wpgxman » Sat Jun 18, 2005 1:45 pm
Thank you very much for the info.. worked fine.
You rock. Skyler!
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jiggaman
- a lesser mummy

- Posts: 45
- Joined: Mon Jan 10, 2005 4:40 am
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by jiggaman » Fri Jul 08, 2005 3:05 pm
I was playing with this and i got it to assist and attack. I had it set to assist 100% and she would go gunho after the mob. I tried /leash 20 and she would hit her leash point and run back twice then do nothing. How can I set it so that she assist and doesnt move from where i want her anchored?
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storekeeper
- orc pawn

- Posts: 28
- Joined: Sat Jun 26, 2004 4:59 pm
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by storekeeper » Fri Dec 09, 2005 9:23 am
I have never been able to get the auto taunt and auto kick functions to work. Yes they are toggled on. Here is where I see the mac addresses the function and I personally dont see anything wrong with it.
Code: Select all
|- Are we standing, have a target, have a Kick Ready?
/if (${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) {
/if (${Me.AbilityReady["Kick"]}) {
/doability "Kick"
/if (${verbosity}>=2) /${channel} kicking: ${Target.CleanName}
}
}
|- Are we standing, have a target, have Taunt ready?
/if (${doTaunt} && ${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) {
/if (${Me.AbilityReady["Taunt"]}) {
/doability "Taunt"
/if (${verbosity}>=2) /${channel} Taunting: ${Target.CleanName}
}
}