Warrior RH Mod

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

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Rikam
orc pawn
orc pawn
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Joined: Fri Jan 14, 2005 3:21 am

Post by Rikam » Mon Jan 31, 2005 3:48 pm

I think it's long since it has two versions in one. One version is for tanking other version is to just be DPS. I may be mistaken shrug. Your always able to go through and chunk anything ya don't like=)

Mystic_Blue
a lesser mummy
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Getting Autoengage to work

Post by Mystic_Blue » Wed Feb 02, 2005 11:52 am

I found the trick to getting AUTOASSIST to also automaticly auto engage or attack.

One must define a controller, preferably the puller.

This can be done in the INI or by /command

youngmq2user
decaying skeleton
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Post by youngmq2user » Wed Feb 02, 2005 12:58 pm

In line in 556 I added a check for Me.Combat so macro wouldn't attempt to do clickies, since it's pretty pointless if tanking etc. Warriors don't channel all that well ;)

Code: Select all

Ln 556      /if (${Me.Invis} || ${Me.Moving} || ${clicktimer} || ${Me.State.Equal[BIND]}[b] || ${Me.Combat}[/b]) /goto :DoneItemChecks 

Sethar
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Post by Sethar » Tue Feb 22, 2005 1:07 am

Mystic_Blue wrote:Effico said
Have you both re-compiled mq2moveutils since the patch on the 29th Jan?[/quote]

Yes.

Every thing works wonderful EXCEPT it does not engage the target unless I hit the attack button on my kieyboard.
I know this may sound simple, but in regular game without macro on do you have /assist off or /assist on? I was having the same issue then i realized its because i had auto-attack on assist turned off.

Druidpwn
a lesser mummy
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Post by Druidpwn » Tue Feb 22, 2005 7:16 pm

you're replying to a month old thread, but in any case, for you,
from the RH documentation.
Important Notice:
RH will not function correctly, particularly in combat and more specifically with strike execution, unless you do the following things before using the macro:
Make sure you have autoattack on assist OFF (/assist off)
Modify your HOTKEY assist button to be ONLY an assist command and the following line:

/echo Seeking a Victim...

In other words, make a hotkey with the following two lines:

/assist main
/echo Seeking a Victim...


If you fail to do these things, RH will function poorly!
you are saying to do what the manual says not to do. shrug

Simple
decaying skeleton
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Attack problem!

Post by Simple » Wed Mar 02, 2005 5:22 am

If you have the problem that it wont assist and autoattack then make the following change!

Code: Select all

         /goto :EndAutoassist 
         :LastAttackCheck 
         |- Do we have an NPC targeted and is it hurt enough to attack? 
         /if (${Target.PctHPs}<=${assistpct} && ${Target.Animation}!=32 && ${Target.Animation}!=110) { 
           /if (${verbosity}>=1) /${channel} --> Assisting ${mainassist} on ${Target.CleanName} @ (${Target.PctHPs}%) HPs 
           /echo Seeking a Victim... 
           [u][b]/attack on[/b][/u]
          /goto :Foreverloop      
         } 
Regards,
Simple

infernal
decaying skeleton
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How to re-engage a mob after getting a heal...

Post by infernal » Tue Mar 22, 2005 10:46 pm

OK, first off I am gonna admit that I am not too literate on how to code in MQ2.. however I am learning more very day.... I do have one question with this mac though. now there is a switch in it to turn off autoattack on low health, (which is an awesome feature), however........ and I may have missed it I admit... but how can you get the mac to turn attack back on after a heal has landed??


Heh, a sorta true new to MQ2......... learning.. but not learned this yet.....

Godsmak
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Post by Godsmak » Sat Mar 26, 2005 11:03 am

I loaded this macro and was using it but the only thing i noticed was that when you assist you take off running after the mob before it gets to camp. This is a very bad thing. I'm new to MQ and not sure where to fix this problem.

wpgxman
a lesser mummy
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Post by wpgxman » Fri Jun 17, 2005 12:00 pm

Getting an error with this:

/squelch /stick ${closeness}% mpause ${If[${Me.Swimming},uw,]}

no such group member: swimming.. can someone tell me how to fix it?

Thanks much.

JJVD
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Post by JJVD » Fri Jun 17, 2005 2:34 pm

Quicksilvers post from rh says
Seems like they took out ${Me.Swimming} and changed it to ${Me.Underwater}. To fix it just go to the Rh.mac, open with Notepad, hit ctrl + f and search for ${Me.Swimming} where it says that in the macro change it to ${Me.Underwater} should work the same way. Will stop the warning spam.
this also works for wh

wpgxman
a lesser mummy
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Post by wpgxman » Fri Jun 17, 2005 5:27 pm

Really appreciate the replies guys.. still getting:

No such 'character' member 'underwater'

I tried removing the offending lines but there are a few of them and it screws up the script .

skyler
a snow griffon
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Post by skyler » Fri Jun 17, 2005 6:12 pm

wpgxman wrote:Really appreciate the replies guys.. still getting:

No such 'character' member 'underwater'

I tried removing the offending lines but there are a few of them and it screws up the script .

Code: Select all

${Me.Underwater}
proper capitalization is your friend.

wpgxman
a lesser mummy
a lesser mummy
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Post by wpgxman » Sat Jun 18, 2005 1:45 pm

Thank you very much for the info.. worked fine.

You rock. Skyler!

jiggaman
a lesser mummy
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Post by jiggaman » Fri Jul 08, 2005 3:05 pm

I was playing with this and i got it to assist and attack. I had it set to assist 100% and she would go gunho after the mob. I tried /leash 20 and she would hit her leash point and run back twice then do nothing. How can I set it so that she assist and doesnt move from where i want her anchored?

storekeeper
orc pawn
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Post by storekeeper » Fri Dec 09, 2005 9:23 am

I have never been able to get the auto taunt and auto kick functions to work. Yes they are toggled on. Here is where I see the mac addresses the function and I personally dont see anything wrong with it.

Code: Select all

|- Are we standing, have a target, have a Kick Ready? 

     /if (${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) { 
       /if (${Me.AbilityReady["Kick"]}) { 
         /doability "Kick" 
         /if (${verbosity}>=2) /${channel} kicking: ${Target.CleanName} 
       } 
     } 

     |- Are we standing, have a target, have Taunt ready? 

     /if (${doTaunt} && ${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) { 
       /if (${Me.AbilityReady["Taunt"]}) { 
         /doability "Taunt" 
         /if (${verbosity}>=2) /${channel} Taunting: ${Target.CleanName} 
       } 
     }