With the current lack of known tradeskill profit items, I see no reason at all to prohibit skill up macros, and am in fact quite looking forward to them.What is your policy for posting skillup macros ?
Basically how far would you want them to skillup to as a max ?
Would buying and selling included be OK ?
Or would a generic skillup script with any tradeskill specific info removed be best ?
Id be interested to see some in perl as examples for everyone as well, but that isnt a requirement.
I would make a check to verify whether or not the user would like to pass the 200 mark,
Code: Select all
/echo About to attempt skilling up past 200 on %tradeskill ... Are you sure?
/mqpause
As for buy sell routines... Im at odds here, but I would consider not including them at the moment. I have no wish to support AFK skilling up and start this whole mess again.
Im quite interested to see what you end up doing for tradeskills that require dropped items.
So for now, my current policy:
Please do not include sell buy routines in any skill up macros.
Also, remember, « kaz|afk » I dont care, if you cant write your own skillup macro your an idiot and should be burned alive, thats my opinion, hows that
Dont make it TOO easy. :)
I'm not sure if L124rd agrees, but post and we shall see :)
and THANK you for asking! :)
Rizwank
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