Current policy on skillup macros

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rizwank
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Current policy on skillup macros

Post by rizwank » Sat Nov 02, 2002 3:06 pm

Thanks to fippy :
What is your policy for posting skillup macros ?
Basically how far would you want them to skillup to as a max ?
Would buying and selling included be OK ?
Or would a generic skillup script with any tradeskill specific info removed be best ?
With the current lack of known tradeskill profit items, I see no reason at all to prohibit skill up macros, and am in fact quite looking forward to them.

Id be interested to see some in perl as examples for everyone as well, but that isnt a requirement.

I would make a check to verify whether or not the user would like to pass the 200 mark,

Code: Select all

/echo About to attempt skilling up past 200 on %tradeskill ... Are you sure?
/mqpause 
as this is an irreversible line...

As for buy sell routines... Im at odds here, but I would consider not including them at the moment. I have no wish to support AFK skilling up and start this whole mess again.

Im quite interested to see what you end up doing for tradeskills that require dropped items.

So for now, my current policy:
Please do not include sell buy routines in any skill up macros.
Also, remember, « kaz|afk » I dont care, if you cant write your own skillup macro your an idiot and should be burned alive, thats my opinion, hows that

Dont make it TOO easy. :)



I'm not sure if L124rd agrees, but post and we shall see :)

and THANK you for asking! :)

Rizwank
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Last edited by rizwank on Fri Nov 22, 2002 3:13 pm, edited 1 time in total.

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Madman
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Post by Madman » Sat Nov 02, 2002 5:59 pm

I know my opinion dont count for much here but I maust say I truly like the fact you will allow skillup macros to 250 now it will save my wrists im sure. On another note I think the not adding the buy and sell feature was a smart move those of us who can but them in dont do AFK macroing and the ones who dont know how to can still benifit from seeing how a good macro is written.

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Post by Zorg » Sat Nov 02, 2002 7:07 pm

I only think buy/sell routines are a problem if there's some way to make money from crafting, and VI has been fairly thorough in removing all of those, it would seem.

Having to buy and sell gets really annoying when you're working with unstackable components, as in smithing for example.

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Post by rizwank » Sat Nov 02, 2002 7:23 pm

That is an interesting point .. non stackable items.
Ill give it some thought but no merchant interaction yet please. an

Code: Select all

/MQpause 
/echo (buy as many of this and this as you can), you have extra of this so dont buy some many)
would be fine for now.
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Post by nikeman » Sun Nov 03, 2002 2:08 am

riz love the sig pic at bottom


P.S. theres a vary quick way to get ur skill to 110 by useing metal bits and enchanted bars for smithing i would seguest that as a steping stone for anyone wanting to start one of these

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Post by rizwank » Sun Nov 03, 2002 5:59 am

nike, whats the exact combine?