My problem is in events where I can't help but have params at the beginning, such as these:dont_know_at_all wrote:I believe there is a bug with using #1# at the beginning of a line but I haven't had a chance to track it down yet.
#event YouSay "#*#You say, '#1#'" fires twice
#event YouSay "You say, '#1#'" does not
Code: Select all
#event CastSpell "#1# tells you, 'cast #2# on #3#'"
#event DamageNonMelee "|${Me.Name}| hit #*# for #1# points of non-melee damage#*#"
#event RageOn "#*#has become ENRAGED#*#" Are there any possible workarounds for what i'm trying to do? I can't think of any really atm. And is there any chance this will be fixed?
One more thing, completly unrelated to top of this thread. ${Me.GroupMember[x]} seems to not really work either. It'll will work when the group is first formed.. but it gets buggy when people start droping and getting rearranged in the group. Example... I invite a warrior, cleric, wizard, and druid, in that order. The group window would look like this:
1. Warrior
2. Cleric
3. Wizard
4. Druid
${Group[3].Name} and ${Me.GroupMember[3]} will both return the wizard's name (like they should). Now say the cleric goes LD.. the group window would look like this:
1. Warrior
2. Wizard
3. Druid
${Group[3].Name} would return the name of the druid like it should... but ${Me.GroupMember[3]} will still return the name of the wizard, and ${Me.GroupMember[2]} would return NULL
Yeah i know, it's kind of minor. The only reaon i need to use ${Me.GroupMember[x]} is for my group window HUD. Atm i have to just use ${Group[x].Name}, so when someone is out of zone, it wont show their name.

