Azum do you plan on making the macro compatible to use this robe perhaps if available by any chance? :)
Manaless nukes are always nice when mana gets low for me.
Thank you in advance! *hugs*
Moderator: MacroQuest Developers


Code: Select all
[Settings]
tankname=XXXX
concuss=1
checkfamiliar=0
myfamiliar=179
engagedistance=150
stopnuke=20
mobhealth=93
shieldofmaelin=0
medtoggle=1
medpercent=35
manatomedup=70
harvestpercent=70
forceshield=1
manarobe=0
beginrobe=20
donerobe=75
tempstaff=0
staffhealth=95
stopnuke2=2
mainnuke=Ice Meteor
endnuke=Draught of E`ci
startdisplay=1
mainnukegem=gem4
endnukegem=gem8
doharvest=1
spellshield=0
manaward=0
forcegem=gem3
harvestgem=gem7
maelingem=gem6
ssgem=gem5
manawardgem=gem2
hasele=1
myconcgem=gem1
usetimewand=1
useepic=0


LOL, you know this is why my guild should give my wizard a time wand (he's a twink, but well geared minus time wand nonetheless). It's hard to debug code involving items you don't have. After staring at my own code for 30 minutes or so trying to fix this, it dawned on me... and I checked Lucy. It's "Wand of Impenetrable Force", not "Wand of Impenetrable Forces". Good catch again. I'm amazed it took this long for someone to report it. Posting the fixed code in one second.and it keeps trying to cast forcechield while constantly saying spell not memmed
if i turn forcshielf to 0 and timwand to 1 (while equiped) , nothing gets csated.
spell not memmed in both cases.
That's not my macro, it's spellcast.inc (which defaulted to that setting for awhile, it was changed to default to not ducking or moving to interrupt casts though). Not long ago the game was changed in that spells that hit a corpse or an empty target don't expend mana now, so you aren't losing anything by not interrupting. I could add an option to do it anyway, but I don't see the point.also uptill the last version the macro used to move the character to
interrupt spell in case target dies during cast, doesnt do that anymore.
Define casted erratically. My harvests were working fine last night. I haven't modified the harvest code at all, it should work the same way it always has. There's never been a check in place to use harvests while medding (Although I might add one to cast them if they pop while medding). The only bug that was present was the time wand typo, and that's fixed now. No functionality has been lost, I can assure you.lullimarka wrote:also all of a sudden druzzil harvest is now casted erratically
eg. it popped during the time when the script was medding , didnt cast (altho casted spell harvest)
dunno if its just me or what but since the last update some basic functionality thats been there from start is now buggy. (as mentioned in above 3 posts)