ok I know the ISHI version of a UI is out. I am not attempting to steal credit or anything from that individual. AYA, happens to be my favorite UI and since I obviously use macroquest I lied how they were previously combined. With the 21st patch, and also a change in the way we reference character variables most of the UI's "broke" for a period of time.
With MANY thanks to the people who posted updates very quickly, I was able to get a good understanding of how things worked. Like most of you I sat around waiting for someone to update the ISHI UI so I could play 8P. Im sorry I dont have the name offhand but someone did post code to a updated buff window, and partially updated target window(code got cut off). The updated buff window had some minor issues with locations values being a bit off so eventually the buffs would start "taking over eachothers space" etc, some minor issues.
Ok, disclaimer out I took the GoD working AYA from the eqinterface site and made some minor changes to have it suit some of my personal tastes a bit more and added what I like to have as far as MQ streamlined.
Here are 2 Screenshots
http://rangothet.rh.rit.edu/files/files/drawn-on.jpg
http://rangothet.rh.rit.edu/files/files/original.jpg
And here is the UI
http://rangothet.rh.rit.edu/files/files/AYAUI.zip
MQ ADDED FEATURES:
-In the target window the current targets level, class and distance will be displayed.
-Your HP Regen, which should also display a +/- for if your going up or down.(Note Im not completely sure that it works as I dont believe things bringing it down(lich, etc) actualy effect the ${Me.HPRegen} value but rather just act as a DoT of some kind. Never looked into how that works with any detail but if your going up +22, you get a +22.
-Displays Current mana, max mana, and mana regen
-Buff timers(of course)
CHANGES:
-I decided not to display STA in a number form, or in a percent form since I dont play melee/hybrid so I apologize for neglecting those who do. However there is still a STA bar in the F1 pet window which also contains your stats and equipment as standard with AYA.
-I edited some of the graphics to take out stupid keywords like HP, or MANA and put colors on the numbers and assumed logical would let you know which is which.
-I also changed some other graphics to eliminate the " | | | | | | | " stipple-like effect from health/air/sta/spell memming bars. Im not a fan of those as I prefer a smooth, brightish color in the bar and not tons of bubbles or stipples.
-I removed the PRIM/SEC/CHST/RANGE items from displaying in every containor you open. I always have bags open and I found that annoying as it increases the bag size to make them al la burden to my screen.
Thats it that I can think of. I didnt meant to step on toes once again is someone usually does this particular UI, I just fixed things for myself initially then figured why not offer to share it with others here.
Also final thing; Im hosting the screenshots and zip file off my own personal computer. The university I goto has a very fast network so download speeds will be fine, but when I leave here in the summer to go work that site will no longer be active. I realize that is a month or more away but if you wanted those files in a more permenant place feel free to do so without my permission and just change the links, assuming its ok with the original UI creator and the people here at MQ.
-Mark :) enjoy