Post
by Zazoot » Sat Apr 17, 2004 3:21 pm
dunno how the movement code works in that one but.,..
the big problem i see with alot of peoples movement code for following mobs is the range for melee
they try and keep within 10 or 20 which is sometimes closer than nessesary and keep inching around and looking like they are a robot
instead
why not do something like this
make an event for "your target is too far away"
and in the event itself
check to make sure the mob is actually near you like say
/newif ${Target.Distance}<100
and then check to make sure this mob is one your on or is being/been hurt
like /newif ${Target.PchHp}<100
then do your movement code to get within 10 or 20 or whatever melee range you like to use for your macro.