NecroCharm

Got a cool macro idea? Wanna request a macro? Here is the place for you!

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doanchano
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NecroCharm

Post by doanchano » Sun Jan 11, 2004 11:41 pm

Can anyone write a macro that would allow a Necro to charm and buff a pet?

There would have to be a constant checking to see if charm breaks and if so a run like LLL to get out of range. a cast of screaming terror to hold the mob while it is being recharmed.

I think this would be a useful tool for farming condensed shadows and swirling shadows in Maidens Eye.

thx to scrime for his Necrofarm script I can incorporate the charm script into his and have one great huntin tool.

Thx

And i do know that charming is risky biz if charm breaks but the pet you can get in ME makes it well worth the trouble. There are Xi Vius and Xi Xaui clerics in that zone that have 10k - 12khp and can complete heal themselves. Toilers are not a peoblem for these guys at all.

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Bad Karma
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Re: NecroCharm

Post by Bad Karma » Mon Jan 12, 2004 1:44 am

doanchano wrote:thx to scrime for his Necrofarm script I can incorporate the charm script into his and have one great huntin tool.
Then....(dare I ask)....why can't you just write this yourself? Obviously you know enough about scripting after RTFM to be able to do this!

doanchano wrote:And i do know that charming is risky biz if charm breaks but the pet you can get in ME makes it well worth the trouble. There are Xi Vius and Xi Xaui clerics in that zone that have 10k - 12khp and can complete heal themselves. Toilers are not a peoblem for these guys at all.
Not all of us got EQ for xmas. Some of us are aware of the capabilities of the zones/mobs/player classes. But thanks for the heads-up. I'll keep that in mind next time I go farming for phat lewtz there.
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Post by doanchano » Mon Jan 12, 2004 3:09 am

Phat lewt in Maidens EYE? Lmao thats rich.
It is surely one thing to be able to patch a script as opposed to writing one of the complexity i suggest.

I am not unfamiliar with scripting in other forms.

I have been around on this board for well over a year just reading and learning.

I have tried many different versions of scripts I wrote to facilitate this but for the life of me I cannot get the macro to recognize that the pet has broken charm before it is beating my head in. And i have scripted many times solely for that purpose.

Perhaps I will revise my request.

Can any one write a script that will recognize when a charmed pet breaks charm, move the distance necessary to cast screaming terror (cast time 2.6).

The rest i can do.

Can anyone write a script

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Post by Bad Karma » Mon Jan 12, 2004 8:37 am

oanchano wrote:I have been around on this board for well over a year just reading and learning.
MQ Forums wrote:oanchano
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But that's not what I came here to discuss....so I'll let it go.

What is the text that is given when the charm breaks? Or is there any?
If that doesn't work, would a check to see /if n $char(pet)==0 {oh shit, here he comes!} work?
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blueninja
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Post by blueninja » Mon Jan 12, 2004 9:09 am

The hard part of this would be the actual running away I think, unless you don't mind running into mobs or obstacles.

If you don't worry about the above you could do something like this (note, this code is not tested, just giving you something to get started with):

Code: Select all

| set PetID to the ID of your pet when you charm it
|Make sure this line is called soon after Sub PetLoose, in case the charm failed
/if n $char(pet)!=@PetID /call PetLoose @PetID
...

Sub PetLoose(ID)
| Click the circlet, of course :)
    /cast item "circlet of shadow"

    /face fast away id @ID
    /sendkey up down
    :RunLoop
        /face fast away id @ID
    /if n $spawn(@ID,distance)<150 /goto :RunLoop
    /sendkey up down
    :StopLoop
    /if n $char(ismoving)==TRUE /goto :StopLoop

    /target id @ID
    /call cast "screaming terror" | some sort of failsafe cast routine
    /call cast "charmspell"
/return

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doanchano
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Post by doanchano » Tue Jan 13, 2004 2:10 pm

There is no message sent when charm breaks (wish there was :evil: )

I experiment charming Decaying skellies as when charm breaks and i start getting beat on it is not a problem. (After dying about 6 times on much higher level mobs I finally clued in)

The problem is not in actually recognizing that the charm has broken it is in seeing that it has soon enough to get off the recharm prior to getting beat on.

Perhaps this is just a matter of distance that i am keeping from the mob. In order to succesfully create the macro i want I have to be within casting range of the mob the pet is fighting. 1 first to root that mob and second to slow it. Can't have charm breaking and 2 or even 3 mobs chasin me when trying to recharm the pet.

I do have an idea that might work and i have not yet tried. Running to designated x,y,z co-ordinates that are safe from any threat of adds. I was going to always implement this into the macro. But now i think instead of waiting for charm to break and then running to the designated spot. I will cast root etc on the mob then move back to the spot and wait for the kill or for the charm to break. Any resists by the ex-pet or stoppping by it (stopping means I am in for a big nuke upside the head if mob is outside my casting range) would have me run to the next set of co-ordinates.

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Post by El » Tue Jan 13, 2004 2:39 pm

Is it only bards that receive a "your charm has worn off" message? Because I surely get one every time it happens.

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Post by zedisdeadbaby » Tue Jan 13, 2004 5:37 pm

Enchanters do get that message too.

Also, FYI those cleric thingies in ME with four arms cannot quad wield, I already checked. 8) Although it is rather nice that they heal you up before you have them attack something.
El wrote:Is it only bards that receive a "your charm has worn off" message? Because I surely get one every time it happens.

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Post by Elric » Tue Jan 13, 2004 5:39 pm

Druids get the message too.

And I had a chanter charm one of those Xien whatevers, and saw it Healing the chanter while it fought, when there was an add.. was the damndest thing.
-Elric

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Post by blueninja » Tue Jan 13, 2004 7:29 pm

Elric wrote:And I had a chanter charm one of those Xien whatevers, and saw it Healing the chanter while it fought, when there was an add.. was the damndest thing.
My main is a cleric, one day I get a tell out of the blue from some necro I don't know just saying "thanks". I've no idea what he's thanking me for so I ask him, turns out I had left a corpse at the gy of some zone and he was soloing near it. He'd gotten pounded pretty bad and lost his pet so used wake the dead and my corpse got up and healed him.. :)

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Post by Bad Karma » Wed Jan 14, 2004 5:00 am

blueninja wrote:He'd gotten pounded pretty bad and lost his pet so used wake the dead and my corpse got up and healed him.. :)
That's awesome. I'll have to try that some time.
[b]- Bad Karma
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In our own quest for excellence, we should strive to take the time to help those who help themselves.

All others should [b]RTFM[/b]!!!!!!!!!

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Post by Bad Karma » Wed Jan 14, 2004 5:04 am

doanchano wrote:I do have an idea that might work and i have not yet tried. Running to designated x,y,z co-ordinates that are safe from any threat of adds.
Careful this doesn't try to anchor you there at all times, though. I can see you bugging out to this loc, getting things underconrol, then getting stuck there just as things turn bad again...unable to run away. Also, once here, the mobs chasing you are now too close for you to rinse/repeat as necessary.

For running away, you can use $target(heading), and just head away from it. That'll at least move you away, in a direction which ensures you won't run TO him. Problem here: Other mobs, zone hazards (environment), etc. This is a tricky one.

Also....Shaman give the message....are there any charming classes that haven't been accounted for yet?
[b]- Bad Karma
________________________________________[/b]

In our own quest for excellence, we should strive to take the time to help those who help themselves.

All others should [b]RTFM[/b]!!!!!!!!!

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Post by El » Wed Jan 14, 2004 11:52 am

Druids and mages have the message as well.

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doanchano
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Post by doanchano » Wed Jan 14, 2004 1:02 pm

ok i am sittin with a charmed pet right now waiting for it to break........................... to LLLL with this this guy wants to stay my pet.
Incoming Hide. OK so now it dont want to break even with hide. Incoming FD and presto "Your charm spell has worn off"

Lmao I am surely not the brighest light bulb out there.
Kind of feel like there is no electricity even runnin to the socket right now.

Thats a necro charm fyi.

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Post by Elric » Wed Jan 14, 2004 7:14 pm

blueninja wrote: My main is a cleric, one day I get a tell out of the blue from some necro I don't know just saying "thanks". I've no idea what he's thanking me for so I ask him, turns out I had left a corpse at the gy of some zone and he was soloing near it. He'd gotten pounded pretty bad and lost his pet so used wake the dead and my corpse got up and healed him.. :)
Bwahaha! I had a necro use my corpse afore.. it was nuking something it needed to keel.. and there was my jauntily walking, happy ass. Just nuking away, while my nekkid self stood there, awe-struck and staring at it.
-Elric