Post
by Mckorr » Tue Dec 09, 2003 1:51 pm
Yes and no. No corporation is really structured very well in terms of efficient use of man and machine. Management is inefficient for one thing :)
Think of it this way. An EQ "server" isn't really one computer. It's its own small network. Even with mainframes it takes several computers to handle all the activity on one "server" with thousands of active players at any given time. That's why one zone can drop but the rest of the server remain unaffected; the computer that handles that zone has dropped out of the network for whatever reason.
Now, you have to have a staff for that network. Even handling multiple networks you need a number of people on hand, and others on call, in case of a major malfunction. Each of those people gets a salary, and network specialists are paid pretty decently.
You have to maintain the computers, and as we all know they do wear out. A corporation factors all that in: initial cost, maintenance costs, replacement costs. They project a lifespan for the machine and amortize (sp?) that cost across the lifespan of the system.
You have to power the systems, with backup power supplies. Back up computer systems as well. Redundancy gets expensive.
And then you have to hook it all up to the internet, using a very large pipeline, and those aren't cheap.
Sure, SOE makes a profit, but at some point they have to say "the predicted income does not meet the predicted costs plus profits", and pull the plug.
Or they have to cut corners. New product? Take your best talent from the old product and move them, leave the "simply competent" (or worse yet incompetent) people on the old version to keep it running till the new product demonstrates it will live up to it's potential.
When they do that, we are left with less folks to add new content, or fix old content, in EQ.