General announcements relating to the modularized MacroQuest2 system.
Moderator: MacroQuest Developers
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ieatacid
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by ieatacid » Wed Nov 05, 2008 6:46 pm
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05 November 2008 by ieatacid
- Fixed caption crash that happened on some untargetables
- Added "Flyer" spawn type for spawns that appear in some zones with NaN location data, which will filter them from NPC spawns
- Fixed Me.Aura bug when passing a number to it
03 November 2008 by dkaa
- added Triple Attack to skills.h
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dont_know_at_all
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by dont_know_at_all » Wed Dec 10, 2008 4:00 am
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10 December 2008 by rswiders, ieatacid, dkaa
- updated for today's patch
10 December 2008 by dkaa
- Macro errors are now logged to a file
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dont_know_at_all
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by dont_know_at_all » Thu Dec 11, 2008 10:18 pm
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11 December 2008 by dkaa
- fixed a bug in the pet window with BuffFadeETA
- turned of macro error logging by default because it causes crashes if the log file is unwritable
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dont_know_at_all
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by dont_know_at_all » Tue Dec 23, 2008 6:36 pm
DO NOT USE /macro IN A MACRO. The parser sucks and it will skip the first line in the invoked macro. You have been warned.
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ieatacid
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by ieatacid » Thu Dec 25, 2008 7:08 pm
One the extra memcheck addresses was wrong (found by rswiders).
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ieatacid
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by ieatacid » Mon Dec 29, 2008 9:06 pm
Since this past October the client has been telling the server when the last mouse click occurred -- /notify, /itemnotify and mostly all /click options weren't resetting this timer like a real mouse click would. Now they do.
Also, source clean up. Mainly, all tabs have been converted to four spaces. Don't hate.
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ieatacid
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by ieatacid » Sun Jan 11, 2009 10:58 pm
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11 January 2008 by ieatacid, rswiders
- Events will once again trigger on "You have entered <zone name>."
- Completed formatting corrections for using spaces vs. tabs
- Corrected bug with spawnsearch. Spawn[id 0] WILL NO LONGER return the same values as ${Me}. You have been warned.
- Corrected spell stacking bug with some new spells (.Stacks/.WillStack)
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ieatacid
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by ieatacid » Sat Jan 17, 2009 2:27 pm
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17 January 2009 by ieatacid
- Added "/mqclear" command to MQ2ChatWnd which, you guessed it, clears the MQ2 chat window. This does it the right way and removes all text from the window, unlike some plugins I've seen that just add 11ty new lines (\n) to the chat window
- Fixed "/setautorun". It was saving incorrectly so AutoRun ini entries would never be processed (thanks pms)
- The "/dosocial" command should now work properly
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ieatacid
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by ieatacid » Tue Jan 20, 2009 8:49 am
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20 January 2009 by ieatacid, dkaa
- Updated for today's patch
18 January 2009 by ieatacid
- Adjusted spawn types for banners. The client lists the following races as banners: 500, 553-557, 586
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ieatacid
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by ieatacid » Tue Jan 20, 2009 8:29 pm
Raid struct fix.
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dont_know_at_all
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by dont_know_at_all » Sat Jan 31, 2009 4:34 am
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31 January 2009 by dkaa
- added "targetable" as a spawn search modifier
Please try to use "/target npc targetable ..." when appropriate. Every /target command sends a packet to the server which can be tracked if you are continually targeting untargetable mobs.
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SwiftyMUSE
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by SwiftyMUSE » Mon Feb 09, 2009 5:05 pm
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9 February by rswiders
- Added exact match option to spawn searchs (use a "=" immediately preceeding the name being searched for)
- Updated named mob identification. Named mobs will not exist in non-combat zones and warders, familiars, etc. have been demoted from their named status.
- Added /mapfilter option for named spawns (will toggle between named/normal npcs when npc filtering is active)
- Updated /mapfilter corpse as a master toggle for PC/NPC corpses. When active, you can toggle PC/NPC filtering using PCCorpse/NPCCorpse respectively.
- Added Faycites, Chronobines as additional alternate currencies
- Changed Group.Member[#].Level to update as the group member dings
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ieatacid
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by ieatacid » Thu Feb 12, 2009 1:02 am
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12 February by ieatacid, rswiders
- Updated for the patch on the 11th