Moderator: MacroQuest Developers
Code: Select all
09 October 2008 by ieatacid
- Changed target TLO. It now uses the new TargetType which inherits the spawn type. The TargetType contains the following members:
Buff (access to spell type): returns the target's spell by index (${Target.Buff[n]}) or name (${Target.Buff[name]}). If no index is given (${Target.Buff}) it returns the first spell name or "NULL" if the target has no buffs
BuffCount: returns the number of buffs on the target
BuffUpdate: since there's a delay between when you target a spawn and when you get their buff data, this lets you know if the buff data is availableCode: Select all
Sub main
/declare i int local 0
/if (${Target.ID}) {
/delay 5s ${Target.BuffUpdate}
| buff info is updated, echo buffs
/for i 1 to ${Target.BuffCount}
/echo ${Target.Buff[${i}]}
/next i
/echo ${Target.BuffCount} buffs
}Code: Select all
Fix for Me.CombatState

Code: Select all
12 October 2008 by ieatacid
- Added BuffDuration to target type. It takes the buff name or number as a parameter and returns a ticks type.
- Added to Group TLO: string MainTank, string MainAssist, string Puller
- Added to groupmember type: bool MainTank, bool MainAssist, bool Puller
11 October 2008 by rswiders
- Update mappable commands with all correct values, looks like it was not done in initial patch
- Update for Me.State. If you are on a mount it will return "MOUNT" instead of continuing on and returning "STAND"

Code: Select all
21 October 2008 by rswiders
- Updated for October 21st patch
19 October 2008 by dkaa
- fixed the problem with the first line of macro not being run if /macro
was invoke within a macro.
17 October 2008 by rswiders
- Added Spawn.Loc and .LocYX. Loc is a float formatted string, LocYX is an int formatted string.
- Display permanent buff timers as "Perm" not "-0:18"
- Misc source cleanupdont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...

dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...
Code: Select all
22 October 2008 by ieatacid
- Added mercenary as a spawn type and map filter option
- Added bool mercenary to groupmember type
- Me.Aura now can now receive an index to access more than one aura (no index defaults to the first aura)
Code: Select all
29 October 2008 by rswiders
- Updated for today's patch
27 October 2008 by ieatacid
- Removed BuffUpdate from the target type. It's no longer cleared when you switch/release targets and, as such, serves no real purpose
dont_know_at_all wrote:Gee, if only there was a way to correctly report a crash...