Moderator: MacroQuest Developers

Code: Select all
//TargetInfo
TargetName=1,5,240,255,255,0,${If[${Target.ID},${Target.CleanName} - ,]}
GreenCon=1,5,240,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},${Target.CleanName} - ${Target.Level} ${Target.Race} ${Target.Class},]},]}
LightBlueCon=1,5,240,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},${Target.CleanName} - ${Target.Level} ${Target.Race} ${Target.Class},]},]}
BlueCon=1,5,240,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},${Target.CleanName} - ${Target.Level} ${Target.Race} ${Target.Class},]},]}
WhiteCon=1,5,240,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},${Target.CleanName} - ${Target.Level} ${Target.Race} ${Target.Class},]},]}
YellowCon=1,5,240,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},${Target.CleanName} - ${Target.Level} ${Target.Race} ${Target.Class},]},]}
RedCon=1,5,240,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},${Target.CleanName} - ${Target.Level} ${Target.Class},]},]}
TargetSpeed=3,5,255,255,234,8,${If[${Target.Name.NotEqual["NULL"]},RunSpeed is: ,]}
TargetSpeed2=3,100,255,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.Speed},]}
TargetPctHP=3,5,270,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Percent HP: ,]}
TargetPctHP2=3,100,270,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.PctHPs},]}
LoStext=3,5,285,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Line of Sight:,]}
LoSinfoF=3,100,285,200,25,200,${If[${Target.Name.NotEqual["NULL"]},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Target.Z}]},]}
TargetDist=3,5,300,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Target Distance:,]}
TargetDist2=3,100,300,0,255,0,${Target.Distance}




Code: Select all
//PlayerInfo
ZoneShortName=3,5,60,255,234,8,ZoneShortName:
ZoneText=3,90,60,0,240,0,${Zone.ShortName}
Time=3,5,72,255,234,8,The Time Is: Played:
Time2=3,70,72,0,240,0, ${Time.Time12} ${Int[${Math.Calc[${MacroQuest.Running}/60000]}]}m / ${Math.Calc[${MacroQuest.Running}/60000/60]}h
Speed=3,5,84,255,234,8,Your RunSpeed Is:
Speed2=3,100,84,0,240,0, ${Int[${Me.Speed}]}
GroupLeadertext=3,5,96,255,234,8,GL:
GroupLeader=3,15,96,0,240,0,${If[${Group},${Group.Leader},]}
RaidLeadertext=3,100,96,255,234,8,RL:
RaidLeader=3,110,96,0,255,0,${If[${Raid},${Raid.Leader},]}
LastTellText=3,5,108,255,234,8,Last Tell From:
LastTellName=3,80,108,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
XPText=3,5,120,255,234,8,XP:
XP=3,40,120,0,240,0,${Me.PctExp}
AAXPText=3,5,132,255,234,8,AAXP: Avail: Spent:
AAXP=3,40,132,0,240,0,${Me.PctAAExp} ${Me.AAPoints} ${Me.AAPointsSpent}
GLXPText=3,5,144,255,234,8,GLXP: RLXP:
GLXP=3,40,144,0,240,0,${Me.GroupLeaderExp} ${Me.RaidLeaderExp}
ManaRegtext=3,5,156,255,234,8,Mana Regen: of
ManaReginfo=3,70,156,0,240,0,${Me.ManaRegen}/Tic
ManaRawinfo=3,120,156,255,0,8,${Me.CurrentMana} ${Me.MaxMana}
HPRegtext=3,5,168,255,234,8,HP Regen: of
HPReginfo=3,70,168,0,240,0,${Me.HPRegen}/Tic
HPRawinfo=3,120,168,255,0,8,${Me.CurrentHPs} ${Me.MaxHPs}
BuffText=3,5,180,255,234,8,Buffs:
BuffInfo=3,70,180,0,255,8,${Me.CountBuffs} / ${Int[${Math.Calc[15+(${Me.AltAbility["Mystical Attuning"]}/5)+${If[${Me.AltAbility["Embrace of the Keepers"].ID},1,0]}+${If[${Me.AltAbility["Embrace of the Dark Reign"].ID},1,0]}]}]} (${Me.FreeBuffSlots} free slots)
TribText=3,5,192,255,234,8,Tribute:
TribInfo=3,70,192,0,255,0,[ ${If[${Me.TributeActive},On,]}${If[!${Me.TributeActive},Off,]} ] ${Me.CurrentFavor} pts.
LocationText=3,5,203,255,234,8,Your Loc. is
Locationy=3,70,203,0,255,0,${Me.Y} ${Me.X} ${Me.Z}
;ATKText=3,5,192,255,234,8,ATK:
;ATKInfo=3,5,192,0,255,0,ATK: [ ${Window[InventoryWindow].Child[IW_Subwindows].Child[IW_InvPage].Child[IW_ATKNumber].Text} ]
;ACText=3,5,203,255,234,8,AC:
;ACInfo=3,5,203,0,255,0,AC: [ ${Window[InventoryWindow].Child


I changed the target concolor bit. Instead of changing the name and level to reflect the concolor I added a block that changes color in front of the target's name. It is much easier to read that way easier to read.**8/13/06**
Added Armysoldier's modifications
Added Enchanter AAs, compliments of Armysoldier
