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<?xml version="1.0"?>
<XML id="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<Gauge item="Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>3</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>118</X>
<Y>3</Y>
</Location>
<Size>
<CX>108</CX>
<CY>24</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<TextOffsetX>8</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Label item="Target_HPPercent">
<ScreenID>Target_HPPercentLabel</ScreenID>
<Font>3</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>235</X>
<Y>15</Y>
</Location>
<Size>
<CX>40</CX>
<CY>15</CY>
</Size>
<EQType>29</EQType>
<TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="TW_TargetLevelLabel">
<ScreenID>WeightLabel</ScreenID>
<Font>2</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Target.ID},LVL: ${Target.Level},]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>5</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="TW_TargetClass">
<ScreenID>WeightLabel</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Target.Class}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>18</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="TW_TargetDistance">
<ScreenID>WeightLabel</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Target.Distance}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>68</X>
<Y>18</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="TW_TargetDirection">
<ScreenID>WeightLabel</ScreenID>
<EQType>9999</EQType>
<TooltipReference>${Target.HeadingTo.ShortName}</TooltipReference>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>5</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<!-- more shit verant stole, putting it back into to get rid of errors -->
<Label item="Target_HPLabel">
<ScreenID>HPLabel</ScreenID>
<EQType>29</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>500</X>
<Y>12</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item="Target_HPPercLabel">
<ScreenID>HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>500</X>
<Y>12</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<TextureInfo item="TargetBox.tga">
<Size>
<CX>512</CX>
<CY>64</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>512</CX>
<CY>64</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>
<Screen item="TargetWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>280</CX>
<CY>34</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_Target</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Target_HP</Pieces>
<Pieces>Target_HPPercent</Pieces>
<Pieces>TW_TargetLevelLabel</Pieces>
<Pieces>TW_TargetClass</Pieces>
<Pieces>TW_TargetDirection</Pieces>
<Pieces>TW_TargetDistance</Pieces>
<!-- more verant stupidity -->
<Pieces>Target_HPLabel</Pieces>
<Pieces>Target_HPPercLabel</Pieces>
<Pieces>A_TargetBoxStaticAnim</Pieces>
</Screen>
</XML>



