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[ERROR] The memory could not be "read".

Posted: Mon Oct 25, 2004 2:18 pm
by Slippery
Application popup: MyEQName (Ctrl+Alt+2): eqgame.exe - Application Error : The instruction at "0x010b813e" referenced memory at "0xfffffffc". The memory could not be "read".
Yes I know I need to drop a crash dump here, and I will get to that, but I can't at the moment. Pressing Cancel on the button to start Debugging only brings up a window that says
JIT Debugging failed with the following error: Access is Denied
I'm looking into adding my user to the Debugging Users and see if that helps, I will get back to you folks on this. I don't know if it's an MQ2 or WinEQ error, but I get it since I installed VS.NET I believe. Since I started putsing around with MQ2 and such.

Thanks

Posted: Tue Oct 26, 2004 8:37 pm
by Slippery
Update:

I did a defragment, set my user account to the debugging users group, checked ON indexing service for the hard drive, also enabled tagged queuing and synchronous transfers, and did a scan disk of all my hard disks.

I haven't had an error yet. Not even 3 boxing on the same machine. Wierd.

Sorry for the first post, I know it wasn't very helpful, I read through all the things and used search, i'm not a dumbass.

Posted: Wed Oct 27, 2004 9:31 am
by Slippery

Code: Select all

The thread 'Win32 Thread' (0x250) has exited with code 0 (0x0).
'eqgame.exe': Unloaded 'C:\Program Files\Sony\Everquest3\eqmain.dll'
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
[MQ2]XMLRead(EQUI.xml)
[MQ2]GenerateMQUI::Not Generating MQUI.xml, no files in our list
[MQ2]CChatHook::Detour(dfgsdfg begins to cast a spell.)
[MQ2]CChatHook::Detour(sfgsdfg begins to cast a spell.)
First-chance exception at 0x010a1c5b in eqgame.exe: 0xC0000005: Access violation reading location 0x00000018.
Call Stack, yellow arrow pointed at

Code: Select all

EQGraphicsDX9.dll!010a1c5b() 	
eqgame.exe!004983e2() 	
eqgame.exe!005b45c3() 	
eqgame.exe!004a7df0() 	
eqgame.exe!005cc6b8() 	
eqgame.exe!0043e27a() 	
eqgame.exe!004a7230() 
010A1C5B mov eax,dword ptr [esi+18h]

Is where the yellow arrow is poited in Disassembly.

Can anyone help me?

Posted: Wed Oct 27, 2004 10:09 am
by Slippery
This happens when I try to three box... it used to be 2box, but now 2boxing is working right now, and 3boxing won't.

Code: Select all

'eqgame.exe': Loaded 'C:\Program Files\Sony\Everquest\eqgame.exe', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Sony\Everquest\mss32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\user32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\winmm.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\dinput8.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\imm32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\shell32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ole32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\comctl32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\WinEQ\WinEQ.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\Lavish.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\mswsock.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\hnetcfg.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wshtcpip.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\ntmarta.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wldap32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\samlib.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\dnsapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Sony\Everquest\EQGraphicsDX9.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\d3d9.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\d3d8thk.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\version.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Sony\Everquest\dpvs.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\winrnr.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\rasadhlp.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\EQPlayNice\EQPlayNice.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2Main.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\CTAGENT.DLL', No symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2Labels.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2ItemDisplay.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2CustomBinds.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2HUD.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2Map.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2Bzsrch.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2ChatWnd.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2EQBugFix.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2Tracking.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2AutoSkills.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Macroquest2\Release\MQ2EQIM.dll', Symbols loaded.
'eqgame.exe': Loaded 'C:\Program Files\Sony\Everquest\eqmain.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\usp10.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\hid.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\setupapi.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\wintrust.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\crypt32.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\msasn1.dll', No symbols loaded.
'eqgame.exe': Loaded 'C:\WINDOWS\system32\imagehlp.dll', No symbols loaded.
The thread 'Win32 Thread' (0xc78) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xe64) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x4a8) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x8f0) has exited with code 0 (0x0).
'eqgame.exe': Unloaded 'C:\Program Files\Sony\Everquest\eqmain.dll'
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
First-chance exception at 0x7c81eb33 in eqgame.exe: Microsoft C++ exception: long @ 0x0012f6ac.
[MQ2]XMLRead(EQUI.xml)
[MQ2]GenerateMQUI::Not Generating MQUI.xml, no files in our list
First-chance exception at 0x010a1c5b in eqgame.exe: 0xC0000005: Access violation reading location 0x00000018.

WINDGB OUTPUT

Posted: Wed Oct 27, 2004 11:06 am
by Slippery

Code: Select all

*** ERROR: Symbol file could not be found.  Defaulted to export symbols for C:\WINDOWS\system32\ntdll.dll - 
ntdll!DbgBreakPoint:
7c901230 cc               int     3
0:006> g
ModLoad: 26f00000 26f2a000   C:\Program Files\Sony\EverQuest2\mssmp3.asi
ModLoad: 26400000 26436000   C:\Program Files\Sony\EverQuest2\mssvoice.asi
ModLoad: 22100000 2211f000   C:\Program Files\Sony\EverQuest2\mssa3d.m3d
ModLoad: 22200000 22219000   C:\Program Files\Sony\EverQuest2\mssds3d.m3d
ModLoad: 22600000 2261c000   C:\Program Files\Sony\EverQuest2\mssdx7.m3d
ModLoad: 22300000 22329000   C:\Program Files\Sony\EverQuest2\msseax.m3d
ModLoad: 22700000 22764000   C:\Program Files\Sony\EverQuest2\mssrsx.m3d
ModLoad: 77be0000 77bf5000   C:\WINDOWS\system32\MSACM32.dll
ModLoad: 22400000 22417000   C:\Program Files\Sony\EverQuest2\msssoft.m3d
ModLoad: 24100000 2411c000   C:\Program Files\Sony\EverQuest2\mssdsp.flt
ModLoad: 72d20000 72d29000   C:\WINDOWS\system32\wdmaud.drv
ModLoad: 72d20000 72d29000   C:\WINDOWS\system32\wdmaud.drv
ModLoad: 72d10000 72d18000   C:\WINDOWS\system32\msacm32.drv
ModLoad: 77bd0000 77bd7000   C:\WINDOWS\system32\midimap.dll
ModLoad: 73f10000 73f6c000   C:\WINDOWS\system32\DSOUND.DLL
ModLoad: 73ee0000 73ee4000   C:\WINDOWS\system32\KsUser.dll
(448.cd4): C++ EH exception - code e06d7363 (first chance)
(448.cd4): C++ EH exception - code e06d7363 (first chance)
(448.cd4): C++ EH exception - code e06d7363 (first chance)
(448.cd4): C++ EH exception - code e06d7363 (first chance)
[MQ2]XMLRead(EQUI.xml)
[MQ2]GenerateMQUI::Not Generating MQUI.xml, no files in our list
(448.cd4): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=0012fa94 ebx=00000000 ecx=00000000 edx=0012fa1c esi=00000000 edi=00000002
eip=010a1c5b esp=0012f9d8 ebp=0012fa00 iopl=0         nv up ei pl nz ac po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010216
*** WARNING: Unable to verify checksum for C:\Program Files\Sony\EverQuest2\EQGraphicsDX9.DLL
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for C:\Program Files\Sony\EverQuest2\EQGraphicsDX9.DLL - 
EQGraphicsDX9+0x1c5b:
010a1c5b 8b4618           mov     eax,[esi+0x18]    ds:0023:00000018=????????
0:000> .sympath SRV*c:\winnt\symbols*http://msdl.microsoft.com/download/symbols
Symbol search path is: SRV*c:\winnt\symbols*http://msdl.microsoft.com/download/symbols
0:000> r
eax=0012fa94 ebx=00000000 ecx=00000000 edx=0012fa1c esi=00000000 edi=00000002
eip=010a1c5b esp=0012f9d8 ebp=0012fa00 iopl=0         nv up ei pl nz ac po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010216
EQGraphicsDX9+0x1c5b:
010a1c5b 8b4618           mov     eax,[esi+0x18]    ds:0023:00000018=????????
0:000> kv
*** WARNING: Unable to verify checksum for C:\Program Files\Sony\EverQuest2\eqgame.exe
*** ERROR: Module load completed but symbols could not be loaded for C:\Program Files\Sony\EverQuest2\eqgame.exe
ChildEBP RetAddr  Args to Child              
WARNING: Stack unwind information not available. Following frames may be wrong.
0012fa00 004983e2 0012fa1c ff000000 0012fbd0 EQGraphicsDX9+0x1c5b
0012fa84 004a7df0 0204be58 199fb248 0012fcd4 eqgame+0x983e2
0012faa0 0043e27a 00000000 00000001 00000000 eqgame+0xa7df0
0012fab8 004a7230 ffffffff ffffffff 00000000 eqgame+0x3e27a
0012fce0 0052d67c 000f009e 00400000 00846d9c eqgame+0xa7230
00846f44 ffffffff 00000000 00000000 00000000 eqgame+0x12d67c
00154d68 00846f44 00150098 00154d98 00000000 0xffffffff
00000000 00000000 00000000 00000000 00000000 eqgame+0x446f44
Note: Ignore the directory, stating it to be Everquest2, that is just a copy of my original Everquest directory.

Posted: Wed Oct 27, 2004 11:20 am
by Cr4zyb4rd
Looks to me like less of an MQ crash and more something driver/system related (and the fact that it happens when you move from 2-box to 3-box), although MQ could very well be eating up more memory or doing other things to contribute to it.

I don't touch nasty things like DX9blahblah.dll though, so somebody else might have more input.

Find out if this still happens when you remove all non-essential plugins from macroquest.ini to further isolate the problem, and be sure to mention if you're using any other 3rd party stuff like eqw when you respond, as I know there are one or two issues there with known workarounds.

Posted: Wed Oct 27, 2004 11:57 am
by Slippery
Yes, this is all done with WinEQ Lite. I have enabled EQPlayNice in with WinEQ.

Posted: Thu Oct 28, 2004 11:25 am
by Slippery
Disabling EQPN doens't help, and I've narrowed it down to either MQ2 or EQ thats making the problem. WinEQ is not, because I can use WinEQ for two of the accounts and the 3rd, use EQW and i'll still get the same error.

Posted: Thu Oct 28, 2004 11:28 am
by fearless
So, does it happen when you have straight eq + wineq x3?

Posted: Thu Oct 28, 2004 11:47 am
by Slippery
Good question Fearless, and strangely enough, i just tried it and I get a pop error saying "No 3D Devices Found"

The 2nd time I tried it, I got no popup about 3d devices but simply the memory can't be read error, even before getting to the disclaimer page... the window didn't even open.

I'm running a radeon 9800 pro and I've got the latest drivers. I feel this is some sort of haunting video problem. I tried to re-install DirectX9 but no luck.

Anyone else have any suggestions? I'd like to three box.

Posted: Thu Oct 28, 2004 11:55 am
by fearless
Tweaked your bios? If so I'd set it back to defaults. Maybe go back a driver set or two.

Also, I would check around on the wineq forums at lavishsoft and see what Lax has to say.

Posted: Thu Oct 28, 2004 3:10 pm
by Cr4zyb4rd
Yes, this sounds to me like a question for Lax.

Posted: Fri Oct 29, 2004 12:20 am
by Slippery
Lax did have the solution, woot.

I'm all set now. My 1024 mb ram was getting chewed up severely, even with everything disabled but sound and luclin models. That is what was causing the problem.

I disabled my luclin models (:() and everything is running smoothly.

Thanks alot for helping me guys, I appreciate it, and thank you Lax for the great solution. I think i'll have to buy a year sub to MMOTools to thank ya for enhancing my EQ experience :)