Post
by DeathOfRats » Wed Oct 06, 2004 5:40 pm
Tash Target 1
Run to location x, y
Cast Command of Druzzil
Target target #2
Pet Attack
Run to location x, y
Cast tash
Cast Greater Fetter
Use blue ceramic band until spell holds. [constant routine to re-root if root breaks]
Watch health of both targets, if pet's health > target #2 by more than 5%, /pet back off and /pet sit until pet's health = health of target or > target by 2%
If pet's health or Target's health < 4%, use right click invis item
Target old pet,
Cast Greater Fetter,
Nuke lowest hp target until dead, rerooting as required.
Nuke other target, rerooting as required.
Move to location x,y
Tash Target 1
Run to location x, y
Cast Command of Druzzil
Target target #2
Pet Attack
Run to location x, y
Cast tash
Cast Greater Fetter
Use blue ceramic band until spell holds. [constant routine to re-root if root breaks]
Watch health of both targets, if pet's health > target #2 by more than 5%, /pet back off and /pet sit until pet's health = health of target or > target by 2%
If pet's health or Target's health < 4%, use right click invis item
Target old pet,
Cast Greater Fetter,
Nuke lowest hp target until dead, rerooting as required.
Nuke other target, rerooting as required.
Move to location x,y
Tash Target 1
Run to location x, y
Cast Command of Druzzil
Target target #2
Pet Attack
Run to location x, y
Cast tash
Cast Greater Fetter
Use blue ceramic band until spell holds.
Cast Haste on Pet
If Target's health < 4%, use right click invis item
Target old pet,
Cast Greater Fetter,
Nuke lowest hp target until dead, rerooting as required.
Cast Command of Druzzil on old pet,
Target target #3
/pet attack
Cast tash,
When target #3 reaches y co-ordinate ###, cast greater fetter.
Use blue ceramic band until spell holds. [constant routine to re-root if root breaks]
Watch health of both targets, if pet's health > target #2 by more than 5%, /pet back off and /pet sit until pet's health = health of target or > target by 2%
If pet's health <20% and target #3 health >50%, cast Slow on Target #3
If pet's health or Target's health < 4%, use right click invis item
Target old pet,
Cast Greater Fetter,
Nuke lowest hp target until dead, rerooting as required.
Nuke other target, rerooting as required.
Move to location x,y
Tash Target 1
Run to location x, y
Cast Command of Druzzil
Target target #2
Pet Attack
Run to location x, y
Cast tash
Cast Greater Fetter
Use blue ceramic band until spell holds. [constant routine to re-root if root breaks]
Watch health of both targets, if pet's health > target #2 by more than 5%, /pet back off and /pet sit until pet's health = health of target or > target by 2%
If pet's health or Target's health < 4%, use right click invis item
Target old pet,
Cast Greater Fetter,
Nuke lowest hp target until dead, rerooting as required.
Nuke other target, rerooting as required.
Move to location x,y
Tash Target 1
Run to location x, y
Cast Command of Druzzil
Target target #2
Pet Attack
Run to location x, y
Cast tash
Cast Greater Fetter
Use blue ceramic band until spell holds.
Cast Haste on Pet
If Target's health < 4%, use right click invis item
Target old pet,
Cast Greater Fetter,
Nuke lowest hp target until dead, rerooting as required.
Cast Command of Druzzil on old pet,
Target target #3
/pet attack
Cast tash,
When target #3 reaches y co-ordinate ###, cast greater fetter.
Use blue ceramic band until spell holds. [constant routine to re-root if root breaks]
Watch health of both targets, if pet's health > target #2 by more than 5%, /pet back off and /pet sit until pet's health = health of target or > target by 2%
If pet's health <20% and target #3 health >50%, cast Slow on Target #3
If pet's health or Target's health < 4%, use right click invis item
Target old pet,
Cast Greater Fetter,
Nuke lowest hp target until dead, rerooting as required.
Nuke other target, rerooting as required.
Also, within the script would be a check routine in case a sentry or one of two named mobs popped. If this happened there would be a separate routine for killing sentries, and most likely camp out if the named pops as it's a pain in the ass to kill. The aforementioned auto rune routine, checks for buffs, use of sow potions, GM checking, looting of corpses, and downtime if hp was reduced too low to safely continue would also all be included, plus a routine to do something if charm broke too early.
Anyway, like I said...the script would be easy enough to write if you knew what you were doing but it isn't what I want...I like playing EQ even in xp grinds like that...I just get fed up with the distractions of modern life on my techniques!