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Delta 4 MQ2ed updated for OOW ( Caster Version )

Posted: Wed Sep 29, 2004 9:10 pm
by JimJohnson

Posted: Wed Sep 29, 2004 10:40 pm
by SlimFastForYou
Nice mana pool. 2k more than my wizard. Course my guild is just starting to do VT. </offtopic>

Buff timers would be very very nice hehe.

Also, I'm thinking it might be cool to represent when a tick will happen. Maybe a small part of the screen have it count down from 6 seconds over and over again. Sometimes I throw a fast nuke out and sit down before the tick in order to regen mana better. I'll probably look into that, as I think that's a strange feature request :).

Looks good though. Prob gonna try it out.

Posted: Wed Sep 29, 2004 10:42 pm
by JimJohnson
that is a strange request but i actualy like it... makes it nice for kiters who can sit for that 1 second and get the sit regen while running. will look into it.

Posted: Wed Sep 29, 2004 10:53 pm
by Clueless_Coder
Having a problem opening the rar file. Any way you can re upload it in ZIP format?

FOr some reason the RAR format locks me up uevery time I try to open it or extract it with any utility I try

Posted: Wed Sep 29, 2004 10:58 pm
by JimJohnson
WinRar

if others have issues with it i could go find a zip formate but I dont use anything but winrar.

Posted: Wed Sep 29, 2004 11:10 pm
by Clueless_Coder
Thanks Installed WinRAR and it worked fine.

Had been using several ZIP clients but they didnt handle RARs well (Had the same issues with other files, not just yours)

Thanks again. Can't wait to check out the UI now :)

Posted: Thu Sep 30, 2004 1:19 pm
by notadruid
I got webspace

Posted: Fri Oct 01, 2004 11:00 pm
by notadruid
PM me and I'll give you my email, once I get it in the mail I'll host it.

Posted: Tue Oct 05, 2004 5:46 pm
by JimJohnson
Zip and links updated once again stupid webhosting!

Posted: Tue Oct 05, 2004 6:02 pm
by Night Hawk
I very much like the SpellCastWindow. Hard to find just the right one. Might try it out a bit ;)

Posted: Fri Mar 11, 2005 9:47 pm
by notadruid
Fixed EQUI_GroupWindow as of March 11, 2005

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Ui2DAnimation item="group_bg01">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>150</CX>
				<CY>177</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<StaticAnimation item="A_group_bg01">
		<ScreenID>A_group_bg01</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>150</CX>
			<CY>177</CY>
		</Size>
		<Animation>group_bg01</Animation>
	</StaticAnimation>

	<Ui2DAnimation item="A_G_GaugeBackground">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>190</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_G_GaugeFill">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>210</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_G_GaugeLines">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>230</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="A_G_GaugeLinesFill">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>0</X>
				<Y>230</Y>
			</Location>
			<Size>
				<CX>130</CX>
				<CY>16</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Ui2DAnimation item = "A_GWBtnNormal">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>0</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnPressed">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>28</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>14</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnPressedFlyby">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>160</X>
				<Y>42</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item = "A_GWBtnDisabled">
		<Cycle>true</Cycle>
		<Frames>
			<Texture>Group_bg.tga</Texture>
			<Location>
				<X>1600</X>
				<Y>56</Y>
			</Location>
			<Size>
				<CX>58</CX>
				<CY>14</CY>
			</Size>
			<Hotspot>
				<X>0</X>
				<Y>0</Y>
			</Hotspot>
			<Duration>1000</Duration>
		</Frames>
	</Ui2DAnimation>

	<Button item = "GW_InviteButton">
		<ScreenID>InviteButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>5</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Select a player and click to invite into the group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Invite</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Invite</Text>
	</Button>

	<Button item = "GW_DisbandButton">
		<ScreenID>DisbandButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>62</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Click to disband your target from the group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Disband</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
	</Button>

	<Button item = "GW_FollowButton">
		<ScreenID>FollowButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>5</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Accept an invitation to group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Follow</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Invite</Text>
	</Button>

	<Button item = "GW_DeclineButton">
		<ScreenID>DeclineButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>62</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Refuse an invtitation to group</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<ButtonDrawTemplate>
			<Normal>A_GWBtnNormal</Normal>
			<Pressed>A_GWBtnPressed</Pressed>
			<Flyby>A_GWBtnFlyby</Flyby>
			<Disabled>A_GWBtnDisabled</Disabled>
			<PressedFlyby>A_GWBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
		<Text>Decline</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
	</Button>

	<Gauge item = "GW_Gauge1">
		<ScreenID>Gauge1</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>24</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>11</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge1">
		<ScreenID>PetGauge1</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>17</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge2">
		<ScreenID>Gauge2</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>55</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>12</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge2">
		<ScreenID>PetGauge2</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>69</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>18</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge3">
		<ScreenID>Gauge3</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>86</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>13</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge3">
		<ScreenID>PetGauge3</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>100</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>19</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge4">
		<ScreenID>Gauge4</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>117</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>14</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge4">
		<ScreenID>PetGauge4</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>131</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>20</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_Gauge5">
		<ScreenID>Gauge5</ScreenID>
		<Font>2</Font>
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>148</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>16</CY>
		</Size>
		<TextOffsetX>3</TextOffsetX>
		<TextOffsetY>2</TextOffsetY>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>130</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>15</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<Lines>A_G_GaugeLines</Lines>
			<LinesFill>A_G_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "GW_PetGauge5">
		<ScreenID>PetGauge5</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
				<R>240</R>
				<G>240</G>
				<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>10</X>
			<Y>162</Y>
		</Location>
		<Size>
			<CX>130</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>21</EQType>
		<GaugeDrawTemplate>
			<Background>A_G_GaugeBackground</Background>
			<Fill>A_G_GaugeFill</Fill>
			<!--<Lines>A_G_GaugeLines</Lines>-->
			<!--<LinesFill>A_G_GaugeLinesFill</LinesFill>-->
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>

	<Label item="GW_HPLabel1">
		<ScreenID>HPLabel1</ScreenID>
		<Font>2</Font>
		<EQType>35</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>25</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel1">
		<ScreenID>HPPercLabel1</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>25</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel2">
		<ScreenID>HPLabel2</ScreenID>
		<Font>2</Font>
		<EQType>36</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>56</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel2">
		<ScreenID>HPPercLabel2</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>56</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel3">
		<ScreenID>HPLabel3</ScreenID>
		<Font>2</Font>
		<EQType>37</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>87</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel3">
		<ScreenID>HPPercLabel3</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>87</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel4">
		<ScreenID>HPLabel4</ScreenID>
		<Font>2</Font>
		<EQType>38</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>118</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel4">
		<ScreenID>HPPercLabel4</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>118</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="GW_HPLabel5">
		<ScreenID>HPLabel5</ScreenID>
		<Font>2</Font>
		<EQType>39</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>112</X>
			<Y>149</Y>
		</Location>
		<Size>
			<CX>18</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="GW_HPPercLabel5">
		<ScreenID>HPPercLabel5</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>130</X>
			<Y>149</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>

	<Button item = "GW_LFGButton">
		<ScreenID>LFGButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>119</X>
			<Y>1</Y>
		</Location>
		<Size>
			<CX>26</CX>
			<CY>14</CY>
		</Size>
		<Style_Checkbox>false</Style_Checkbox>
		<TooltipReference>Open LFG Window</TooltipReference>
		<ButtonDrawTemplate>
			<Normal>A_LFGBtnNormal</Normal>
			<Pressed>A_LFGBtnPressed</Pressed>
			<Flyby>A_LFGBtnFlyby</Flyby>
			<Disabled>A_LFGBtnNormal</Disabled>
			<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

| MQ2 Stuff



	<Label item="Group_Class1">
		<ScreenID>Group_Class1</ScreenID>
		<Font>2</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[1].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level1">
		<ScreenID>Group_Level1</ScreenID>
		<Font>2</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[1].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class2">
		<ScreenID>Group_Class2</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[2].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>73</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level2">
		<ScreenID>Group_Level2</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[2].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>73</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class3">
		<ScreenID>Group_Class3</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[3].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>104</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level3">
		<ScreenID>Group_Level3</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[3].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>104</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class4">
		<ScreenID>Group_Class4</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[4].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>135</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level4">
		<ScreenID>Group_Level4</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[4].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>135</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="Group_Class5">
		<ScreenID>Group_Class5</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[5].Spawn.Class.ShortName}</TooltipReference>
		<Location>
			<X>48</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>ClassShortName</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="Group_Level5">
		<ScreenID>Group_Level5</ScreenID>
		<Font>1</Font>
		<EQType>9999</EQType>
		<TooltipReference>${Group.Member[5].Spawn.Level}</TooltipReference>
		<Location>
			<X>90</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>30</CY>
		</Size>
		<Text>LVL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>

| MQ2 Stuff


	<Screen item = "GroupWindow">
		<ScreenID/>
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>516</X>
			<Y>78</Y>
		</Location>
		<Size>
			<CX>150</CX>
			<CY>177</CY>
		</Size>
		<Text>Group</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<TooltipReference>This is the party window.</TooltipReference>
		<DrawTemplate>WDT_Rounded</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>false</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>A_group_bg01</Pieces>
		<Pieces>GW_InviteButton</Pieces>
		<Pieces>GW_DisbandButton</Pieces>
		<Pieces>GW_FollowButton</Pieces>
		<Pieces>GW_DeclineButton</Pieces>
		<Pieces>GW_Gauge1</Pieces>
		<Pieces>GW_Gauge2</Pieces>
		<Pieces>GW_Gauge3</Pieces>
		<Pieces>GW_Gauge4</Pieces>
		<Pieces>GW_Gauge5</Pieces>
		<Pieces>GW_PetGauge1</Pieces>
		<Pieces>GW_PetGauge2</Pieces>
		<Pieces>GW_PetGauge3</Pieces>
		<Pieces>GW_PetGauge4</Pieces>
		<Pieces>GW_PetGauge5</Pieces>
		<Pieces>GW_HPLabel1</Pieces>
		<Pieces>GW_HPPercLabel1</Pieces>
		<Pieces>GW_HPLabel2</Pieces>
		<Pieces>GW_HPPercLabel2</Pieces>
		<Pieces>GW_HPLabel3</Pieces>
		<Pieces>GW_HPPercLabel3</Pieces>
		<Pieces>GW_HPLabel4</Pieces>
		<Pieces>GW_HPPercLabel4</Pieces>
		<Pieces>GW_HPLabel5</Pieces>
		<Pieces>GW_HPPercLabel5</Pieces>
		<Pieces>GW_LFGButton</Pieces>
		<Pieces>Group_Class1</Pieces>
		<Pieces>Group_Level1</Pieces>		
		<Pieces>Group_Class2</Pieces>
		<Pieces>Group_Level2</Pieces>
		<Pieces>Group_Class3</Pieces>
		<Pieces>Group_Level3</Pieces>		
		<Pieces>Group_Class4</Pieces>
		<Pieces>Group_Level4</Pieces>
		<Pieces>Group_Class5</Pieces>
		<Pieces>Group_Level5</Pieces>		
	</Screen>

</XML>

Posted: Fri Mar 11, 2005 11:27 pm
by JimJohnson
i changed UIs to a diffrent version of Delta. will post new version soon its DeltaX mod

Posted: Fri May 13, 2005 4:43 pm
by BardRunner
Love this UI

Anyplans on adding mod for the DoN crystals?

Posted: Fri May 13, 2005 5:50 pm
by JimJohnson
i have a newer version but its not the same size went downt to 1024x768.



Image

Posted: Fri May 13, 2005 9:17 pm
by BardRunner
Sweet Momma ... looks great!

there a link anywhere yet for downloading?