events firing twice, and other fun stuff!
Posted: Sun Sep 12, 2004 10:25 pm
A few of the events in my macro are firing twice. Upon searching I found near the end of this thread
Every one of these fires twice. It seems using anything at the beginning other than normal text will cause this.
Are there any possible workarounds for what i'm trying to do? I can't think of any really atm. And is there any chance this will be fixed?
One more thing, completly unrelated to top of this thread. ${Me.GroupMember[x]} seems to not really work either. It'll will work when the group is first formed.. but it gets buggy when people start droping and getting rearranged in the group. Example... I invite a warrior, cleric, wizard, and druid, in that order. The group window would look like this:
1. Warrior
2. Cleric
3. Wizard
4. Druid
${Group[3].Name} and ${Me.GroupMember[3]} will both return the wizard's name (like they should). Now say the cleric goes LD.. the group window would look like this:
1. Warrior
2. Wizard
3. Druid
${Group[3].Name} would return the name of the druid like it should... but ${Me.GroupMember[3]} will still return the name of the wizard, and ${Me.GroupMember[2]} would return NULL
Yeah i know, it's kind of minor. The only reaon i need to use ${Me.GroupMember[x]} is for my group window HUD. Atm i have to just use ${Group[x].Name}, so when someone is out of zone, it wont show their name.
My problem is in events where I can't help but have params at the beginning, such as these:dont_know_at_all wrote:I believe there is a bug with using #1# at the beginning of a line but I haven't had a chance to track it down yet.
#event YouSay "#*#You say, '#1#'" fires twice
#event YouSay "You say, '#1#'" does not
Code: Select all
#event CastSpell "#1# tells you, 'cast #2# on #3#'"
#event DamageNonMelee "|${Me.Name}| hit #*# for #1# points of non-melee damage#*#"
#event RageOn "#*#has become ENRAGED#*#" Are there any possible workarounds for what i'm trying to do? I can't think of any really atm. And is there any chance this will be fixed?
One more thing, completly unrelated to top of this thread. ${Me.GroupMember[x]} seems to not really work either. It'll will work when the group is first formed.. but it gets buggy when people start droping and getting rearranged in the group. Example... I invite a warrior, cleric, wizard, and druid, in that order. The group window would look like this:
1. Warrior
2. Cleric
3. Wizard
4. Druid
${Group[3].Name} and ${Me.GroupMember[3]} will both return the wizard's name (like they should). Now say the cleric goes LD.. the group window would look like this:
1. Warrior
2. Wizard
3. Druid
${Group[3].Name} would return the name of the druid like it should... but ${Me.GroupMember[3]} will still return the name of the wizard, and ${Me.GroupMember[2]} would return NULL
Yeah i know, it's kind of minor. The only reaon i need to use ${Me.GroupMember[x]} is for my group window HUD. Atm i have to just use ${Group[x].Name}, so when someone is out of zone, it wont show their name.