Baking Macro from 1 to 191 (Version 2.1) 8/3/04

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Override
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Posts: 179
Joined: Sun Dec 29, 2002 9:19 am

Baking Macro from 1 to 191 (Version 2.1) 8/3/04

Post by Override » Tue Aug 03, 2004 7:46 pm

Well, I have decided to start releasing some of my Tradeskills Macros. I have them for pretty much for all tradeskills, but I want to work out a few bugs on some before I release a few. Here is a Link that has all the updated macros:

http://www.soc-music.com/mq2/

Below is the Baking one I have made. This is to be used in the Abysmal Sea and you will need a Non-Stick Frying Pan and a spit on you to go from 1 to 202 if you are doing that. Plus BE SURE to place the .inc files into the common directory in your macros directory (if there isn't one.....create it).

baking.mac

Code: Select all

| 
| baking.mac
| Takes you from 1 to 191 in Baking
| Version 2.1
| Date: August 3, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| Before are the settings you need to change for you.
| This Macro can take you up to 191 in baking. 
| SkillMaxWanted can be change to what skill you want to stop at.
| MerchantNameA is which merchant has the cheese.
| MerchantNameB is which merchant has the loaf of bread and wolf meat.
|
| This Macro works best in the Abysmal Sea since all the components are there.
| You WILL need to be behind Tylida Eraldi to be able to use this macro.
|
| Requirements:
| You will need a spit (in the last slot) and a Non-Stick Frying Pan.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
| This macro may not work any other place then the Abysmal Sea.
| 

#event CombineError "#*#There was no place to put that#*#" 
#event CombineError "#*#You cannot combine these items in this container type!#*#" 
#event CombineError "#*#did not accept these items#*#" 
#include common/sell.inc
#include common/buy.inc
#include common/packs.inc

Sub Main
    /declare OldSkill int outer
    /declare SkillMaxWanted int outer
    /declare PackCode string outer 
    /declare Component[10] string outer 
    /declare i int outer
    /declare MerchantNameA string Outer
    /declare MerchantNameB string Outer
    /declare CompA item outer
    /declare CompB item outer
    /declare CompC item outer
    /declare CombItemName string outer
    /declare ItemToA string outer
    /declare ItemToB string outer
    /declare ItemToC string outer
    /declare EndingVar int outer
    /declare Levelname int outer
    /varset OldSkill ${Me.Skill[Baking]}

| ************************************************
| *   Change these settings to what you want.    *
| ************************************************
  
    /varset MerchantNameA "Tylida Eraldi"
    /varset MerchantNameB "Dray Cuves"
    /varset SkillMaxWanted 191

| ************************************************
| ************************************************

    :start
    /echo Baking is at ${Me.Skill[Baking]}

    /if (${Me.Skill[Baking]}>=${SkillMaxWanted}) {
      /echo Baking is at ${SkillMaxWanted}. Quiting!
      /endmacro
    }

    /if (${Me.Skill[Baking]}<${SkillMaxWanted}) {
      /varset CompA "cheese"
      /varset CompB "loaf of bread"
      /varset CompC "bear meat"
      /varset CombItemName "PM"
      /varset ItemToA "Patty Melt"
    }


    /varset EndingVar 1
    /delay 1s
    /target ${MerchantNameA}
    /face
    /delay 1s
    /click right target
    /delay 1s
    /call Buy ${CompB} 40
    /delay 1s
    /call Buy ${CompC} 40
    /delay 1s
    /notify MerchantWnd DoneButton leftmouseup
    /delay 1s
    
    /call GoToMerchantB
    /delay 2s
    /target ${MerchantNameB}
    /face
    /delay 1s
    /click right target
    /delay 1s
    /call Buy ${CompA} 40
    /delay 1s
    /notify MerchantWnd DoneButton leftmouseup
    /call OpenPacks
    /delay 3s
    /notify TradeskillWnd ExperimentButton leftmousehold
    /notify TradeskillWnd ExperimentButton leftmouseup
    /delay 2s

    /call readIni "${CombItemName}" 
    :Begin 
       /if (${EndingVar}==1) /call ClearCursor 
       /for i 1 to 10 
             /if (${EndingVar}==1) /call AddComp "${Component[${i}]}" ${i} 
       /next i 
       /if (${EndingVar}==1) /call DoCombine 
       /if (${EndingVar}==1) /goto :Begin
 
    /delay 1s
    /call ClosePacks
    /keypress esc
    /keypress esc

    /delay 1s
    /target ${MerchantNameB}
    /face
    /delay 1s
    /click right target
    /delay 1s
    /call OpenPacks
    /delay 2s
    /call Sell ${ItemToA}
    /delay 1s
    /call ClosePacks
    /keypress esc
    /keypress esc
    /delay 1s
    /call GoToMerchantA

    /goto :start

    /return

Sub readIni(RecipeName) 
    /declare Container string 

    /echo Running ${RecipeName} recipe, which makes ${ItemToA}.

   /if (${Ini["baking.ini","${RecipeName}",-1,"NOTFOUND"].Equal["NOTFOUND"]}) { 
        /echo Recipe ${RecipeName} not found 
        /endmacro 
    } 

   /varset Container ${Ini[baking.ini,${RecipeName},Cont,Enviro]} 

   /if (${Container.Equal[Enviro]}) { 
        /varset PackCode Enviro 
   } else { 
        /varset PackCode ${FindItem[=${Container}].InvSlot} 
       
      /if (${PackCode.Equal[NULL]}) { 
         /echo Could not find container ${Container} 
         /varset EndingVar 2
         /return
      } 
      | pack1 = 22, ... , pack8 = 29 
      /varset PackCode pack${Math.Calc[${PackCode}-21].Int} 
   }  

    /for i 1 to 10 
        /varset Component[${i}] ${Ini[baking.ini,${RecipeName},Comp${Math.Calc[${i}-1].Int},NOTFOUND]} 
    /next i 
    /return 

sub ClearCursor 
    :Loop 
      /if (!${Cursor.ID}) /return 
      /autoinv 
|      /destroy	
      /delay 5 
      /doevents 
      /goto :Loop 
    /return 

sub DoCombine 
    :Loop 
      /combine ${PackCode} 
      /delay 1s 
      /if (${PackCode.Equal[Enviro]}) /delay 1s 
       /doevents 
      /if (${InvSlot[${PackCode}].Item.Items}) /goto :Loop 
      /delay 5 
      /if (${Me.Skill[Baking]}>${OldSkill}) {
        /echo Your Baking Went Up!! It's now ${Me.Skill[Baking]}!
        /varset OldSkill ${Me.Skill[Baking]}
      }
    /return 

sub AddComp(CompName, PackSlot) 
   /if (${CompName.Equal[NOTFOUND]}) /return 

   /if (!${FindItem[=${CompName}].ID}) { 
      /echo Could not find ${CompName} in inventory 
      /beep 
      /varset EndingVar 2
      /return 
    } 

   :Loop 
      /ctrl /itemnotify ${FindItem[=${CompName}].InvSlot} leftmouseup 

      /if (!${Cursor.ID}) { 
         /delay 1 
         /goto :Loop 
      } 

   /if (${PackCode.Equal[Enviro]}) { 
      /itemnotify ${InvSlot[enviro${PackSlot}]} leftmouseup 
   } else { 
      /itemnotify in ${PackCode} ${PackSlot} leftmouseup 
   }    
   /return 

Sub Event_CombineError 
    /varset EndingVar 2
/return

Sub GoToMerchantA
  /echo Going to ${MerchantNameA}.
  :PullMoveLoopa
  /if (${Me.State.Equal[SIT]}) /stand 
  /face nolook loc -120.78,181.51
  /if (${Math.Distance[-120.78,181.51]}>2) /keypress forward hold 
  /if (${Math.Distance[-120.78,181.51]}<=2) {
    /keypress forward
    /goto :PullMoveLoopb
  }
  /goto :PullMoveLoopa
  :PullMoveLoopb
  /if (${Me.State.Equal[SIT]}) /stand 
  /face nolook loc -104.60,192.32
  /if (${Math.Distance[-104.60,192.32]}>2) /keypress forward hold 
  /if (${Math.Distance[-104.60,192.32]}<=2) {
    /keypress forward
    /goto :end
  }
  /goto :PullMoveLoopb
  :end
/return 

Sub GoToMerchantB
  /echo Going to ${MerchantNameB}.
  :PullMoveLoopg
  /if (${Me.State.Equal[SIT]}) /stand 
  /face nolook loc -120.78,181.51
  /if (${Math.Distance[-120.78,181.51]}>2) /keypress forward hold 
  /if (${Math.Distance[-120.78,181.51]}<=2) {
    /keypress forward
    /goto :PullMoveLooph
  }
  /goto :PullMoveLoopg
  :PullMoveLooph
  /if (${Me.State.Equal[SIT]}) /stand 
  /face nolook loc -148.99,180.15
  /if (${Math.Distance[-148.99,180.15]}>2) /keypress forward hold 
  /if (${Math.Distance[-148.99,180.15]}<=2) {
    /keypress forward
    /goto :end
  }
  /goto :PullMoveLooph
  :end
/return 

baking.ini

Code: Select all

[PM]
Cont=Spit
Comp0=loaf of bread
Comp1=cheese
Comp2=bear meat
Comp3=non-stick frying pan
buy.inc

Code: Select all

| 
| buy.inc
| Buy Include File needed for macros
| Version 1.3
| Date: August 1, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| These file MUST be in the common directory in your macros directory.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
| 


#event Broke "#*#can't afford to buy them#*#" 

Sub Buy(item ItemToBuy, int amount)

/echo Buying ${ItemToBuy}

/declare TotalMItems int Inner
/varset TotalMItems ${Merchant.Items}
/declare x int Inner
/declare ItemSlotNum int Inner
/varset ItemSlotNum 0

/for x 1 to ${TotalMItems}
  /if (${ItemToBuy.Equal[${Merchant.Item[${x}]}]}) {
    /varset ItemSlotNum ${x}
  }
/next x

/if (${ItemSlotNum}==0) {
  /echo Not on Merchant
  /return
}

/itemnotify merchant${ItemSlotNum} leftmouseup


:Buy 
   /if (${FindItemCount[=${SelectedItem}]}>=${amount}) {
     /echo Done!
     /return
   }        

:StackLoop 
   /if (${Math.Calc[${amount}-${FindItemCount[=${SelectedItem}]}]}<=20) /goto :RegLoop 
   /buyitem ${If[${SelectedItem.Stackable},20,1]} 
   /delay 5 
   /doevents 
   /goto :StackLoop 

:RegLoop 
   /if (${Math.Calc[${amount}-${FindItemCount[=${SelectedItem}]}]}<=0) {
     /echo Done!
     /return
   }        
   /buyitem ${If[${SelectedItem.Stackable},${Math.Calc[${amount}-${FindItemCount[=${SelectedItem}]}]},1]} 
   /delay 5 
   /doevents 
   /goto :RegLoop 

/return

Sub Event_Broke 
   /echo Error: You are out of money! 
   /beep
   /endmacro
/return 
packs.inc

Code: Select all

| 
| packs.inc
| Open and Close Packs Include File needed for macros
| Version 1.1
| Date: August 1, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| These file MUST be in the common directory in your macros directory.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
| 

Sub OpenPacks 
   /declare bag int local 0 

   /newif (!${Window[InventoryWindow].Open}) /keypress inventory 
   /delay 1 
   /for bag 1 to 8 step 1 
      /newif (!${Window[pack${bag}].Open}) /itemnotify pack${bag} rightmouseup 
   /next bag 
   /delay 1 
/return 

Sub ClosePacks 
   /declare bag int local 0 
|   /newif (!${Window[InventoryWindow].Open}} /keypress inventory 
   /delay 1 
   /for bag 1 to 8 step 1 
      /newif (${Window[pack${bag}].Open}) /itemnotify pack${bag} rightmouseup 
   /next bag 
   /delay 1 
/return 
sell.inc

Code: Select all

| 
| sell.inc
| Selling Include File needed for macros
| Version 1.2
| Date: August 1, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| These file MUST be in the common directory in your macros directory.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
| 


Sub Sell(string ItemToSell)
   /declare OldMoney int Inner    
   /declare NewMoney int Inner
 
   /autoinv 

   /if (${ItemToSell.Equal[NULL]}) {
     /echo Usage: /macro sell "Item"
     /return
   }

   :Finding 
      /if (${FindItemCount[=${ItemToSell}]}==0) /goto :Done 
      /itemnotify ${FindItem[=${ItemToSell}].InvSlot} leftmouseup 

   :WaitFind 
      /if (${Bool[${SelectedItem}]}==FALSE) /goto :WaitFind 

   :Selling
      /delay 1s 
      /varset OldMoney ${Me.Cash} 
      /shift /notify MerchantWnd MW_Sell_Button leftmouseup 

   :WaitSell 
      /varset NewMoney $(Me.Cash} 
      /if (${NewMoney}==${OldMoney}) /goto :WaitSell 
      /goto :Finding 

   :Done 
      /echo No more ${ItemToSell} to sell!!!      
/return
Last edited by Override on Wed Aug 04, 2004 8:57 am, edited 1 time in total.
Self Automated Tradeskill Macros at:
[url=http://www.override13.com/mq2/]http://www.override13.com/mq2/[/url]

fantum409
a ghoul
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Posts: 141
Joined: Fri Nov 14, 2003 10:03 pm

Post by fantum409 » Wed Aug 04, 2004 12:11 am

Excellent work, my toons are mastering skills as I write this. I see it goes to 191, not 202 though.

Very smooth

User avatar
Override
a hill giant
a hill giant
Posts: 179
Joined: Sun Dec 29, 2002 9:19 am

Post by Override » Wed Aug 04, 2004 5:51 pm

Thanks, I updated it so it says 191 instead of 202 too. :) I didn't even notice.
Self Automated Tradeskill Macros at:
[url=http://www.override13.com/mq2/]http://www.override13.com/mq2/[/url]

armysoldier
a hill giant
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Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

Just a quick note

Post by armysoldier » Fri Sep 30, 2005 8:40 pm

even will all the updated and patches... using the updated buy and sell inc..

this mac is still working like a champ

sorry forgot ... changed

Code: Select all

/notify MerchantWnd DoneButton leftmouseup 
to

Code: Select all

/keypress esc
8-)

WTG OverRide



ps some little wierd container window opens up .. says "container name here" ..doesn't affect anything .. so i am not gonna bother worrying about it 8-)

armysoldier
a hill giant
a hill giant
Posts: 189
Joined: Mon Jun 27, 2005 2:13 am
Location: Florida (Stationed at FT Carson CO)

with fixes

Post by armysoldier » Sat Oct 08, 2005 12:37 pm

[/code]
|
| baking.mac
| Takes you from 1 to 191 in Baking
| Version 2.1
| Date: August 3, 2004
|
| Please be sure to get the lastest updates at http://www.soc-music.com/mq2/index.htm
|
| Before are the settings you need to change for you.
| This Macro can take you up to 191 in baking.
| SkillMaxWanted can be change to what skill you want to stop at.
| MerchantNameA is which merchant has the cheese.
| MerchantNameB is which merchant has the loaf of bread and wolf meat.
|
| This Macro works best in the Abysmal Sea since all the components are there.
| You WILL need to be behind Tylida Eraldi to be able to use this macro.
|
| Requirements:
| You will need a spit (in the last slot) and a Non-Stick Frying Pan.
|
| Disclaimer:
| Code was used from other programers also from the MQ Forums.
| This macro may not work any other place then the Abysmal Sea.
|

#event CombineError "#*#There was no place to put that#*#"
#event CombineError "#*#You cannot combine these items in this container type!#*#"
#event CombineError "#*#did not accept these items#*#"
#include common/sell.inc
#include common/buy.inc
#include common/packs.inc

Sub Main
/declare OldSkill int outer
/declare SkillMaxWanted int outer
/declare PackCode string outer
/declare Component[10] string outer
/declare i int outer
/declare MerchantNameA string Outer
/declare MerchantNameB string Outer
/declare CompA item outer
/declare CompB item outer
/declare CompC item outer
/declare CombItemName string outer
/declare ItemToA string outer
/declare ItemToB string outer
/declare ItemToC string outer
/declare EndingVar int outer
/declare Levelname int outer
/varset OldSkill ${Me.Skill[Baking]}

| ************************************************
| * Change these settings to what you want. *
| ************************************************

/varset MerchantNameA "Tylida Eraldi"
/varset MerchantNameB "Dray Cuves"
/varset SkillMaxWanted 191

| ************************************************
| ************************************************

:start
/echo Baking is at ${Me.Skill[Baking]}

/if (${Me.Skill[Baking]}>=${SkillMaxWanted}) {
/echo Baking is at ${SkillMaxWanted}. Quiting!
/endmacro
}

/if (${Me.Skill[Baking]}<${SkillMaxWanted}) {
/varset CompA "cheese"
/varset CompB "loaf of bread"
/varset CompC "bear meat"
/varset CombItemName "PM"
/varset ItemToA "Patty Melt"
}


/varset EndingVar 1
/delay 1s
/target ${MerchantNameA}
/face
/delay 1s
/click right target
/delay 1s
/call Buy ${CompB} 40
/delay 1s
/call Buy ${CompC} 40
/delay 1s
/keypress esc
/delay 1s

/call GoToMerchantB
/delay 2s
/target ${MerchantNameB}
/face
/delay 1s
/click right target
/delay 1s
/call Buy ${CompA} 40
/delay 1s
/keypress esc
/call OpenPacks
/delay 3s
/notify TradeskillWnd ExperimentButton leftmousehold
/notify TradeskillWnd ExperimentButton leftmouseup
/delay 2s

/call readIni "${CombItemName}"
:Begin
/if (${EndingVar}==1) /call ClearCursor
/for i 1 to 10
/if (${EndingVar}==1) /call AddComp "${Component[${i}]}" ${i}
/next i
/if (${EndingVar}==1) /call DoCombine
/if (${EndingVar}==1) /goto :Begin

/delay 1s
/call ClosePacks
/keypress esc
/keypress esc

/delay 1s
/target ${MerchantNameB}
/face
/delay 1s
/click right target
/delay 1s
/call OpenPacks
/delay 2s
/call Sell ${ItemToA}
/delay 1s
/call ClosePacks
/keypress esc
/keypress esc
/delay 1s
/call GoToMerchantA

/goto :start

/return

Sub readIni(RecipeName)
/declare Container string

/echo Running ${RecipeName} recipe, which makes ${ItemToA}.

/if (${Ini["baking.ini","${RecipeName}",-1,"NOTFOUND"].Equal["NOTFOUND"]}) {
/echo Recipe ${RecipeName} not found
/endmacro
}

/varset Container ${Ini[baking.ini,${RecipeName},Cont,Enviro]}

/if (${Container.Equal[Enviro]}) {
/varset PackCode Enviro
} else {
/varset PackCode ${FindItem[=${Container}].InvSlot}

/if (${PackCode.Equal[NULL]}) {
/echo Could not find container ${Container}
/varset EndingVar 2
/return
}
| pack1 = 22, ... , pack8 = 29
/varset PackCode pack${Math.Calc[${PackCode}-21].Int}
}

/for i 1 to 10
/varset Component[${i}] ${Ini[baking.ini,${RecipeName},Comp${Math.Calc[${i}-1].Int},NOTFOUND]}
/next i
/return

sub ClearCursor
:Loop
/if (!${Cursor.ID}) /return
/autoinv
| /destroy
/delay 5
/doevents
/goto :Loop
/return

sub DoCombine
:Loop
/combine ${PackCode}
/delay 1s
/if (${PackCode.Equal[Enviro]}) /delay 1s
/doevents
/if (${InvSlot[${PackCode}].Item.Items}) /goto :Loop
/delay 5
/if (${Me.Skill[Baking]}>${OldSkill}) {
/echo Your Baking Went Up!! It's now ${Me.Skill[Baking]}!
/varset OldSkill ${Me.Skill[Baking]}
}
/return

sub AddComp(CompName, PackSlot)
/if (${CompName.Equal[NOTFOUND]}) /return

/if (!${FindItem[=${CompName}].ID}) {
/echo Could not find ${CompName} in inventory
/beep
/varset EndingVar 2
/return
}

:Loop
/ctrl /itemnotify ${FindItem[=${CompName}].InvSlot} leftmouseup

/if (!${Cursor.ID}) {
/delay 1
/goto :Loop
}

/if (${PackCode.Equal[Enviro]}) {
/itemnotify ${InvSlot[enviro${PackSlot}]} leftmouseup
} else {
/itemnotify in ${PackCode} ${PackSlot} leftmouseup
}
/return

Sub Event_CombineError
/varset EndingVar 2
/return

Sub GoToMerchantA
/echo Going to ${MerchantNameA}.
:PullMoveLoopa
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -120.78,181.51
/if (${Math.Distance[-120.78,181.51]}>2) /keypress forward hold
/if (${Math.Distance[-120.78,181.51]}<=2) {
/keypress forward
/goto :PullMoveLoopb
}
/goto :PullMoveLoopa
:PullMoveLoopb
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -104.60,192.32
/if (${Math.Distance[-104.60,192.32]}>2) /keypress forward hold
/if (${Math.Distance[-104.60,192.32]}<=2) {
/keypress forward
/goto :end
}
/goto :PullMoveLoopb
:end
/return

Sub GoToMerchantB
/echo Going to ${MerchantNameB}.
:PullMoveLoopg
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -120.78,181.51
/if (${Math.Distance[-120.78,181.51]}>2) /keypress forward hold
/if (${Math.Distance[-120.78,181.51]}<=2) {
/keypress forward
/goto :PullMoveLooph
}
/goto :PullMoveLoopg
:PullMoveLooph
/if (${Me.State.Equal[SIT]}) /stand
/face nolook loc -148.99,180.15
/if (${Math.Distance[-148.99,180.15]}>2) /keypress forward hold
/if (${Math.Distance[-148.99,180.15]}<=2) {
/keypress forward
/goto :end
}
/goto :PullMoveLooph
:end
/return
[/code]

ramajuko
decaying skeleton
decaying skeleton
Posts: 1
Joined: Fri Oct 14, 2005 5:31 pm

error

Post by ramajuko » Fri Oct 14, 2005 6:13 pm

Okay guys, I'm getting an error message when I try and run the baking.mac

I'm in Abysmal Sea and behind the merchant, the macro starts, I target her and it opens the trade window....then it tells me "could not send notification to merchant10 leftmouseup"

any thoughts?

ebs2002
a lesser mummy
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Posts: 72
Joined: Mon Apr 18, 2005 7:17 pm

Post by ebs2002 » Mon Oct 17, 2005 11:50 am

Donate. The solution is posted in the VIP section.

bullytt
orc pawn
orc pawn
Posts: 10
Joined: Sat Oct 29, 2011 3:30 pm

Re: Baking Macro from 1 to 191 (Version 2.1) 8/3/04

Post by bullytt » Sat Nov 12, 2011 2:46 pm

Hi

I am having problems with this macro - as soon as the trader window comes up I get a client crash... every time.

Happy to donate to enter the VIP section to find the answer - but cant see the VIP section on the main menu!!

Thanks guys

FrankJScott
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Joined: Sun Feb 19, 2023 7:11 am

Top Rated Mobility Scooter Tips

Post by FrankJScott » Mon Jul 24, 2023 6:57 pm

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