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Mobs that Glow
Posted: Thu Jul 29, 2004 2:21 pm
by desnts
u know some mobs glow when they have a item. a good example is the wurms in GD when tehy have the bile for the shawl quests. is there a plugin or option in MQ2 to better show this?
maybe a alert or just a option to show the glow. would be nice when doing quests like this to cut down on the farming time.
only trick i knew of was to turn the gamma way low on your comp and only sometimes u could see it. would be nice to just be able to see it at normal gamma or just antying hehe.
thanks in advance
edit: ok so i found a macro that searched for this but its outdated
http://macroquest2.com/phpBB2/viewtopic ... light=bile
anyone wanna update? hehe
Posted: Thu Jul 29, 2004 3:26 pm
by ieatacid
Hunt at night.
Posted: Thu Jul 29, 2004 3:26 pm
by desnts
dont care about the wurms in GD hehe. used that as a example the stuff im hunting now is all indoors anyway. :)
Posted: Thu Jul 29, 2004 3:29 pm
by missingfiles
There is a working script in vip that checks if a mob in your current zone has a lightsource. The information to make the same macro is in the manual. I wont be posting the code outside of vip. and im not saying you need to donate just letting you know there is one and were it is.
Someone may be willing to help out here still though.
If my post is a No No I will edit it just let me know.
Posted: Thu Jul 29, 2004 3:54 pm
by Sparr
this will tell you everything with a light. i know there has to be a faster way to find the first spawn in the list, but i couldnt find it in the manual so i brute forced it/
Code: Select all
Sub Main
/declare cs int local 0
:FindASpawn
/if (${Spawn[${cs}].ID}) /goto :FindFirstSpawn
/varcalc cs ${cs}+1
/goto :FindASpawn
:FindFirstSpawn
/if (!${Spawn[${cs}].Prev.ID}) /goto :Loop
/varset cs ${Spawn[${cs}].Prev.ID}
/goto :FindFirstSpawn
:Loop
/if (!${Spawn[${cs}].Light.Equal[NONE]}) {
/echo ${cs} ${Spawn[${cs}].Name} ${Spawn[${cs}].Light}
}
:Done
/varset cs ${Spawn[${cs}].Next.ID}
/if (${cs}) /goto :Loop
/return
Posted: Thu Jul 29, 2004 4:14 pm
by desnts
much appreciated thats all i wanted
Posted: Fri Jul 30, 2004 9:06 am
by RedManCommeth
/who npc light
or
/who any light
The second one tells you about corpses with lights on them too.
RedManCommeth
Posted: Mon Aug 02, 2004 10:42 pm
by nightgod
I recommend using a /highlight command in your macro so you don't have to try to figure out spawns manually, you can just pop up the map and check there.
Posted: Tue Aug 03, 2004 2:44 pm
by desnts
can u explain a little more on this /highlight?
Posted: Tue Aug 03, 2004 3:41 pm
by ieatacid
RTFM
/highlight "spawnname" [color # # #] [reset]
Temporarily highlights these spawns
/highlight color # # #
Sets the highlight color to an RGB value
Right clicking on spawns on the map targets them
Note: You can use search filters for spawnname