Modified kick macro /w Feral Swipe (beastlord)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

Sexy Troll
decaying skeleton
decaying skeleton
Posts: 3
Joined: Wed Jul 21, 2004 11:34 pm

Modified kick macro /w Feral Swipe (beastlord)

Post by Sexy Troll » Wed Jul 21, 2004 11:42 pm

this was created for me by a friend, and is modified off of drumstix42 macro found here.

Code: Select all

Sub Main  
    /echo Auto-Kicking while Attacking  
    /declare fsTimer timer local 0s
 
    :WaitLoop  
    /if (!${Me.Combat}) {  
       /echo Waiting for another fight...  
       /delay 60s ${Me.Combat}  
       /goto :WaitLoop  
    }
  
    /echo Fighting -- ${Target.CleanName}  
    :CombatLoop  
    /if (${Me.Combat}) {  
        /if (${fsTimer.Value}==0 && !${Me.Casting.ID} && ${Target.ID}) {
           /alt activate 247
           /varset fsTimer 605
        }
        /delay 10s ${Me.AbilityReady["Kick"]}  
        /if (${Me.AbilityReady["Kick"]} && !${Me.Casting.ID} && ${Target.ID}) {  
           /doability "Kick"  
        }
    } 
    /if (${Me.Combat}) /goto :CombatLoop  
    /goto :WaitLoop  
 /return  

Drumstix42
a grimling bloodguard
a grimling bloodguard
Posts: 808
Joined: Mon May 03, 2004 4:25 pm

Post by Drumstix42 » Thu Jul 22, 2004 6:28 pm

w00t lol. coulda just asked ;)

yesman
a lesser mummy
a lesser mummy
Posts: 64
Joined: Tue Apr 27, 2004 9:06 pm

Post by yesman » Thu Jul 22, 2004 11:01 pm

The only flaw with this, and it is minor, is that you need to be within 50 ft of the target for Feral Swipe to work, otherwise you will get an error message.

So just put in

Code: Select all

${Target.Distance}<${Int[50]

Drumstix42
a grimling bloodguard
a grimling bloodguard
Posts: 808
Joined: Mon May 03, 2004 4:25 pm

Post by Drumstix42 » Fri Jul 23, 2004 12:31 am

Nothing thing I never added to mine is when you get stunned, it spams like mad. Think you wanna put in a check something like !${Me.Stunned}