A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
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Kambic
- a lesser mummy

- Posts: 74
- Joined: Fri May 28, 2004 11:48 am
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by Kambic » Wed Jul 21, 2004 2:40 am
New changes, emphasis added on MQ2 addition:
Tuesday July 20th Update
- Augments can now fit into multiple slot types. On an augment the text could read "This augment can fit in these slot types: 3, 4".
- Zoning pets will now properly save their taunt toggle settings.
- Spell damage messages done to yourself will no longer be displayed for others. Cannibalize and Mana Convert spells were examples of this.
- Summoning a Sand Giant in Oasis with Monster Summoning will no longer cause your pet the next time you zone to be HUGE! Monster Summoned pets will no longer save their size
- Pets will no longer poof when you get Call of Hero'd.
- Weapon augmentations will again proc properly
- The EverQuest process is now more friendly. There is also a slider bar to set your Max. FPS. in the Options window under display settings. This will free up more resources while running EQ. Also, when EQ loses focus it will use less resources.
- New commands for consent:
/consent group -- flags your current corpses so they can be dragged by all of your current group members
/consent raid -- flags your current corpses so they can be dragged by anyone in your raid (including people who join the raid later)
/consent guild -- flags your current corpses so they can be dragged by anyone in your guild
/deny group -- removes the flag
/deny raid -- removes the flag
/deny guild -- removes the flag
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ap50
- a snow griffon

- Posts: 425
- Joined: Sun Aug 18, 2002 2:29 pm
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by ap50 » Wed Jul 21, 2004 3:30 am
[color=yellow][size=92][b]Just because you're paranoid, it doesn't mean everyone isn't out to get you![/b][/size][/color]
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aChallenged1
- a grimling bloodguard

- Posts: 1804
- Joined: Mon Jun 28, 2004 10:12 pm
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by aChallenged1 » Wed Jul 21, 2004 5:27 am
Damn cheap SoE, didn't want to cough up $10.00 to get access to it again so they coded it into the game (test only for now).

Fuck writing MQ2 macros. Go with IS scripts; IS Rules!
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Arune
- a hill giant

- Posts: 216
- Joined: Sat Jul 03, 2004 1:51 pm
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by Arune » Wed Jul 21, 2004 8:12 am
Lax's version will still be better anyways.
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mackster
- a ghoul

- Posts: 95
- Joined: Mon Sep 09, 2002 3:02 pm
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by mackster » Wed Jul 21, 2004 8:45 am
So that's what, the 5th or 6th macroquest feature for them to implement?
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secrettoo
- orc pawn

- Posts: 29
- Joined: Sat Oct 25, 2003 10:56 am
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by secrettoo » Wed Jul 21, 2004 9:00 am
Well, they are good features that MQ2 provides. But as SoE cant stop anyone from using MQ2, because it does nothing wrong in how it works and its Windows that allows the technique, they may as well look at making it less appealing to the general simple users by providing the functionality in game. Those who use scripts or plugins will continue to use MQ2, but a small minority may stop using it, esp those who just used it so they can run multiple sessions on the same machine. Of course you can use eqplaynice, but that will be affected too. It may well do more stuff, but how much more do you care about if the changes SoE have made work good enough? Its like being happy with a Ford that works well, even though a Ferrari would be better to get that few extra percent. How much trouble is it worth to an average user?
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cgi-bin
- orc pawn

- Posts: 25
- Joined: Sat Jul 10, 2004 3:50 pm
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by cgi-bin » Wed Jul 21, 2004 10:04 am
I'm no expert on reverse engineering, but I'd be curious to see (if its at all possible) how similar their code is to Lax's plugin, since the source was available.
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Drumstix42
- a grimling bloodguard

- Posts: 808
- Joined: Mon May 03, 2004 4:25 pm
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by Drumstix42 » Wed Jul 21, 2004 10:23 am
I think they're just spreading out their updates, so programs like MQ2 have to keep being updated

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Meia
- decaying skeleton

- Posts: 4
- Joined: Sun Jul 18, 2004 6:40 am
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by Meia » Wed Jul 21, 2004 2:28 pm
Clearly this is the result of some higher up missing the great ultility that MQ2FPS is.
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Mimatas
- a hill giant

- Posts: 262
- Joined: Wed Mar 10, 2004 4:22 pm
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by Mimatas » Wed Jul 21, 2004 9:17 pm
They're not missing anything. Lax has provided the utility (at least some of it) supplied by FPS in EQPlayNice, which is still free. Then again, it is pretty fishy that as soon as it's removed from MQ, it shows up on test.
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Amadeus
- The Maestro

- Posts: 2036
- Joined: Sat Jun 29, 2002 3:51 pm
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by Amadeus » Wed Jul 21, 2004 11:19 pm
They're breaking the GPL!! Using mq2fps without releasing the source ...those bastards.
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jaq
- a ghoul

- Posts: 148
- Joined: Fri Mar 12, 2004 8:29 am
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by jaq » Thu Jul 22, 2004 12:08 am
Not only are they not releasing source, but technically they are chargeing for the software, which if I remmber correctly, is another GPL no no.
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Bombadil
- a lesser mummy

- Posts: 67
- Joined: Wed Mar 24, 2004 11:04 pm
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by Bombadil » Thu Jul 22, 2004 12:18 am
Well, they could be charging for the distribution meda/resources
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Fippy
- a snow griffon

- Posts: 499
- Joined: Tue Jul 16, 2002 10:42 am
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by Fippy » Thu Jul 22, 2004 3:56 am
Thats not a manchester lass there is it ap ?
Fippy
This is my girl. But Rizwank had her first :-)
[img]http://www.btinternet.com/~artanor/images/fairy_bounce09.gif[/img]
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magictiger
- a snow griffon

- Posts: 450
- Joined: Sun Mar 21, 2004 2:24 pm
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by magictiger » Thu Jul 22, 2004 4:32 am
Not only are they not releasing source, but technically they are chargeing for the software, which if I remmber correctly, is another GPL no no.
Actually, they're not charging for the software. You can download the base EQ trilogy install from eqftp.station.sony.com, install that, patch to the new-style patcher, and download all expansions without ever paying a dime. That doesn't mean you can play on a SOE server, although you could probably play an updated emu server. :)