A /if so that if the MA is not a ranger it will continue to the casting....
Code: Select all
/if (${DSTimer}<=0) {
/delay 5
/target ${assist}
/delay 5
/if (${Target.Distance}<=149) {
/echo Casting Damage Shield on %t
/if (${String[${Me.State}].Equal[SIT]}) {
/stand
/delay 1s
}
/call cast "Flameshield of Ro"
/doevents
/varset DSTimer 7m
/assist ${assist}
}
}
Somthing like....
Code: Select all
/if (!${Target.Class}.Equal[Ranger])


