I am crap at code writing but would like to know if anyone would be willing to convert the following macro for me please. I originaly got this from this site written bt grimjack i think.
| - Attack.mac -
|
#turbo
#event enraged "has become ENRAGED"
#event offrage "is no longer enraged"
#event stun "You are stunned"
#event unstun "You are unstunned"
sub Main
/declare MyXLOC global
/declare MyYLOC global
/declare ObstacleCount global
/declare targetarray array
/declare enragevar global
/declare stunvar global
/declare atk global
/varset targetarray(0) "$target(name,clean)"
/varset targetarray(1) $target(level)
/varset targetarray(2) $target(name)
/varset targetarray(3) $target(id)
/varset enragevar 0
/varset stunvar 0
/varset atk 1
/echo Fighting a level @targetarray(1) @targetarray(0)
/stand
/face
/call MovetoMob
:CloserAF
/if "$target(id)"!=@targetarray(3) /goto :EndAF
/if @atk==1 {
/if $char(state)==FEIGN /end
/if n $target(distance)>10 /press up
/if n $target(distance)<10 /press down
/if n $target(distance)<15 /attack on
/if n $target(distance)>15 /attack off
/if n $target(distance)>15 /call MovetoMob
/face fast
/if n $target(distance)<11 /if n $char(ability,"Flying Kick")>0 /doability "Flying Kick"
| /if n $char(buff,"Celestial Tranquility")==0 {
| /delay 1s
| /press 2
| }
}
/if n $char(ability,"Mend")>0 {
/if n $char(hp,pct)<70 /doability "Mend"
}
/if n $char(hp,pct)<20 {
/attack off
/doability "Feign Death"
/look
/echo "<< $char(hp,pct)% LOW HP - FD >>
/end
}
/doevents
/goto :CloserAF
:EndAF
/echo The level @targetarray(1) @targetarray(0) is dead...
/sendkey up up
/sendkey up down
/attack off
/varset targetarray(3) 0
/delay 1s
/doability "Feign Death"
/look
/return
sub MoveToMob
/varset MyXLOC $char(x)
/varset MyYLOC $char(y)
/varset ObstacleCount 0
/if n $target(distance)<=15 {
/face
/return
}
/sendkey down up
:Movementloop
/varadd ObstacleCount 1
/if $target()=="FALSE" /return
/if $char(state)==FEIGN /end
/face
/if n $target(distance)<=10 {
/face
/sendkey up up
/return
}
/if @ObstacleCount>=3 {
/call CheckObstacle
/goto :Movementloop
}
/if n $target(distance)>10 /goto :MovementLoop
/return
sub CheckObstacle
/if n @MyXLOC==$char(x) /if n @MyYLOC==$char(y) /call HitObstacle
/varset MyXLOC $char(x)
/varset MyYLOC $char(y)
/varset ObstacleCount 0
/return
sub HitObstacle
/sendkey up up
/sendkey down down
/delay 3
/sendkey up down
/sendkey down ctrl
/if n $rand(99)>50 {
/sendkey down right
} else {
/sendkey down left
}
/delay 5
/sendkey up right
/sendkey up left
/sendkey up ctrl
/sendkey down up
/return
Sub Event_enraged
/if $target()=="TRUE" {
/varset enragevar 1
/varset atk 0
/echo "Mob is Enraged - Halting Attack"
/attack off
}
/return
Sub Event_offrage
/if $target()=="TRUE" {
/varset enragevar 0
/varset atk 1
/echo "Mob is no longer Enraged - Rengaging"
/stand
/attack
}
/return
Sub Event_stun
/if $target()=="TRUE" {
/varset stunvar 1
/varset atk 0
/echo "You are stunned - Halting Attack"
/attack off
}
/return
Sub Event_unstun
/if $target()=="TRUE" {
/varset stunvar 0
/varset atk 1
/echo "You are no longer stunned - Rengaging"
/attack
}
/return

