My Captions that shows level and class
/showname 1 :
*(Name) AFK LD LFG
/showname 2 :
*(Name) AFK LD LFG
[Lvl Class]
/showname 3 :
Trader *(Name) AFK LD LFG <GuildName>*
[Lvl Class]
/showname 4 :
Trader AATitle *(Name) Surname AFK LD LFG <GuildName>*
[Lvl Class]
NPC (Merchant with surname):
# - >> Name - ##%<<
<Surname>
NPC (Mob/merchant w/o surname):
# - >> Name - ##%<<
[Lvl Class]
Pet (NPC):
# - >> Name - ##%<<
[Lvl Class]
Pet (PC):
# - >> Name - ##%<<
(Owner)
* in front of name means group leader. * in back of guild name means officer or leader.
EDIT:
Added AA tags. Just took what Lax had in the default since I and my partner dont have these abilities and I dont look at the mobs name during raids much. Only added to the NPC's
[Captions]
Player1=${If[${NamingSpawn.GroupLeader},*,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}
Player2=${If[${NamingSpawn.GroupLeader},*,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}\n[${NamingSpawn.Level} ${NamingSpawn.Class}]
Player3=${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.GroupLeader},*,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.Guild.Length}, <${NamingSpawn.Guild}>${If[${NamingSpawn.GuildStatus.NotEqual[member]},*,]},]}\n[${NamingSpawn.Level} ${NamingSpawn.Class}]
Player4=${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.GroupLeader},*,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.Guild.Length}, <${NamingSpawn.Guild}>${If[${NamingSpawn.GuildStatus.NotEqual[member]},*,]},]}\n[${NamingSpawn.Level} ${NamingSpawn.Class}]
NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}\n${If[${NamingSpawn.Surname.Length}, <${NamingSpawn.Surname}>,[${NamingSpawn.Level} ${NamingSpawn.Class}]]}
Corpse=${NamingSpawn.DisplayName}'s corpse
Pet=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}\n${If[${NamingSpawn.Master.Type.Equal[PC]},(${NamingSpawn.Master}),[${NamingSpawn.Level} ${NamingSpawn.Class}]]}




