Code: Select all
#Event exp "You gain party experience!!"
#Event malosuccess "looks very uncomfortable."
#Event maloresist "Your target resisted the Malosinia spell."
#Event cast "You begin casting"
#Event rageon "has become ENRAGED"
#Event rageoff "is no longer enraged"
#Event burnout "Your pet's Burnout V spell has worn off."
#Event nuke1 "Nuke 1"
#event nuke2 "Nuke 2"
Sub Main
/declare assist outer
/echo Assisting ${Target}
/declare sentpet outer
/varset sentpet 0
/declare MaloCast outer
/varset MaloCast 0
/declare BoltCast outer
/varset BoltCast 0
/declare BoltCastB outer
/varset BoltCastB 0
/declare DSTimer timer
/varset DSTimer 0
/declare BurnOut outer
/varset BurnOut 0
/declare NukeAmount outer
/varset NukeAmount 1
:MainLoop
/assist Assist
/call BuffCheck
/if (${String[${DSTimer}].Equal[0]}) {
/delay 2
/target Assist
/delay 2
/if (${Target.Distance}<=149) {
/echo Casting Damage Shield on %t
/if (${String[${Me.State}].Equal[SIT]}) {
/stand
/delay 1s
}
/cast "Flameshield of Ro"
/delay 5
/doevents
/varset DSTimer 7m
/assist Assist
}
}
/if (${String[${BurnOut}].Equal[0]}) {
/echo Casting Burnout V
/if (${String[${Me.State}].Equal[SIT]}) {
/stand
/delay 1s
}
/delay 3s
/cast "Burnout V"
/delay 5
/doevents
/varset BurnOut 1
/assist Assist
}
/call ManaCheck
/if (${Target.ID} && ${Target.PctHPs}<=96) {
/if (${String[${Target.Type}].Equal[NPC]}) {
/if (${sentpet}==0) {
/pet attack
/varset sentpet 1
/echo Pet Sent
}
/if (${MaloCast}==0) {
/if (${String[${Me.State}].Equal[SIT]}) {
/stand
/delay 1s
}
/cast "Malosinia"
/varset MaloCast 1
/echo Casting ${Me.Casting} on the bizatch!!!
/doevents
}
}
}
/if (${Target.PctHPs}<=75 && ${Target.PctHPs}>=50 && ${String[${Target.Type}].Equal[NPC]}) {
/if (${BoltCast}==0) {
/if (${String[${Me.State}].Equal[SIT]}) {
/stand
/delay 1s
}
/cast "Firebolt of Tallon"
/varset BoltCast 1
/echo Nuking the bizatch with ${Me.Casting} !!!
/doevents
}
}
/if (${Target.PctHPs}<=40 && ${Target.PctHPs}>=20 && ${String[@NukeAmount].Equal[2]}) {
/if (${BoltCastB}==0) {
/if (${String[${Me.State}].Equal[SIT]}) {
/stand
/delay 1s
}
/cast "Firebolt of Tallon"
/varset BoltCastB 1
/echo Nuking the bizatch with ${Me.Casting} for the second time!!!
/doevents
}
}
}
/doevents
/goto :MainLoop
/return
Sub Event_exp
/varset sentpet 0
/varset MaloCast 0
/varset BoltCast 0
/varset BoltCastB 0
/echo That bizatch is dead!!! Resetting Variables!!
/return
Sub Event_malosuccess
/gsay %t feels Malosinia.
/return
Sub Event_maloresist
/varset MaloCast 0
/echo Malosinia resisted, trying again
/delay 2s
/delay 3
/return
Sub ManaCheck
/if (${Me.PctMana}>=20) {
/return
}
/echo Only sending pet untill I get 80 mana
/gsay LoM...sitting through a few.
:NoManaLoop
/if (${Me.PctMana}>=80) {
/return
}
/assist ${Target}
/if (${Target.ID} && ${Target.PctHPs}<=96) {
/if (${String[${Target.Type}].Equal[NPC]}) {
/if (${sentpet}==0) {
/pet attack
/varset sentpet 1
/echo Pet Sent
}
}
}
/doevents
/goto :NoManaLoop
/return
Sub Event_cast
:CastWait
/if (!${String[${Me.Casting}].Equal[NULL]}) {
/goto :CastWait
}
/delay 5
/sit
/delay 2s
/return
Sub Event_rageon
/echo %t is enraged. Backing pet off.
/pet back off
/return
Sub Event_rageoff
/doevents flush
/echo %t is no longer enraged. Sending pet.
/pet attack
/return
Sub BuffCheck
/if (!${Me.Buff[Elemental Draw Recourse].ID}) {
/echo Casting Elemental Draw
/cast "Elemental Draw"
/delay 5
/doevents
}
/if (!${Me.Buff[Shield of Maelin].ID}) {
/echo Casting Shield of Maelin
/cast "Shield of Maelin"
/delay 5
/doevents
}
/if (!${Me.Buff[Xegony's Phantasmal Guard].ID}) {
/echo Casting Xegony's Phantasmal Guard
/cast "Xegony's Phantasmal Guard"
/delay 5
/doevents
}
/return
Sub Event_burnout
/echo Casting Burnout V
/if (${String[${Me.State}].Equal[SIT]}) {
/stand
/delay 1s
}
/cast "Burnout V"
/doevents
/return
Sub Event_nuke1
/varset NukeAmount 1
/echo Nuking Once Per Fight
/return
Sub Event_Nuke2
/varset NukeAmount 2
/echo Nuking Twice Per Fight
/return

