Updating wizhunter for the new format

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Mongol311
a lesser mummy
a lesser mummy
Posts: 45
Joined: Sat Apr 24, 2004 12:06 pm
Location: Connecticut, USA

Updating wizhunter for the new format

Post by Mongol311 » Mon Apr 26, 2004 11:55 pm

Has Anyone tried updating this macro to fit the new /if? I will do the manual labor part if someone simply points out what has to be done, as I am still very newb at macros!! Thanks in advance.

Code: Select all

[color=orange]wizhunter.mac 
|version 0.3 
| 
| Wizard farming macro by: Drunkensloth 
| 
| Credits: 
| Necrofied by: Elretardo 
| Original Script by grimjack 
| New Anti-KS concept by switch, created by elretardo 
| Prioritized hunting enhancement by theafkxper 
|WIzard notes: 
|revision history: fixed lots of random stuff the first couple times 
|-fixed sitting and swimming still need this tested~ will post tonight. 
|--still to do: fix med loop to kill anything that attacks you while medding 
|-fix rebuff so that it actually recasts after it fades, something wrong with the placement of doevents 
|-rework the casting section to farm mobs that require more than one nuke and such 
|-test out what happens with an add and retest all the different subs with these revisions 
|-still cant handle adds properly... 
|-does not move around obstruction when doing loot section... needs fix 
| 
| Note:  Made this for my 65 necromancer.  Adjust the /cast properties as needed for 
|        lower level characters.  Sorry about the cast spam but I didn't feel like 
|        making fizzle recasts event driven. 
| 
|    Oh yeah, you can use this for stuff other than hill giants by adjusting the 
|    mob/loot arrays.  Don't try it on stuff that will kick your ass though because 
|    I don't have any pet healing in there except for after the kill. 
| 
|        DON'T FORGET TO SET THE USER VARIABLES AT THE /DECLARE POINTS. 
|        
|    Also: Try typing /huntstats for some statistics about the script  
| 
|        ADDED SILVER/COPPER DESTROY FUNCTION BUT IT IS MOUSE 
|        LOCATION SENSATIVE.  IF YOU WANT TO USE IT, UNCOMMENT 
|        THE LINES AT THE BOTTOM OF THE SCRIPT BUT *ONLY AFTER* 
|        YOU DEFINE THE LOCATIONS OF YOUR COPPER AND SILVER 
|        SLOTS. 
| 
| 
| v2.0 Notes from grimjack 
| 
| Hunt script with loot for new loot parser. 
| As always much of this script is inspired or taken directly from 
| pieces of macro's found at macroquest2.com's macro depot 
| Thank you to all the people who have donated their scripts which 
| made this possible.  And thank you to the MQ developers. 
| 
| Edit  /varset MainArray(1,0) "silk" and /varset MainArray(1,1) "skin" 
| Also edit /varset MainArray(2,0) "widow" and /varset MainArray(2,1) "wolf" 
| You can also make these arrays bigger.  If you want to search for 
| wolfs, widows and orcs you would have this 
| /varset MainArray(2,0) "widow" 
| /varset MainArray(2,1) "wolf" 
| /varset MainArray(2,2) "orc" 
| /varset MobArraySize 3 
| This picks a random number based on MobArraySize to pick which 
| Type of mob it will chose from the array. 
| 
| What type of loot you want can be expanded in a similar way to 
| the mobs you want to hunt.  Just add your array entry and update 
| /varset LootTotal 2 to be /varset LootTotal [# of loot entries] 
| 
| Another thing, for the code to actualy destroy items you don't want to 
| keep you must have fast item destroy turned on in the game.  I would 
| test the script for a while on your machine before doing this.  It would 
| really suck if it picks up your Eyepatch of Plunder and destroies it 
| due to a bug. 

#turbo 90 
#include SPELLCAST.inc 
#Event rune "The maelstrom dissipates" 
#Event fami "Your familiar departs" 
#Event slain "You have been slain by" 
#Event lev "You return to the ground" 
#Event hits "tries to hit YOU" 

|you need to have epic rune, okeils levity, and familiar cast BEFORE you start or they wont recast~ 

Sub Main 
   /alias /huntstats /echo Script has been running for $running seconds.  You've killed @MobsKilled mobs so 

far and gotten @LootObtained loots! 
   /alias /mcords /echo $mouse(x) $mouse(y) 
   /declare MobToHunt global 
   /declare MainArray array2 
   /declare MyXLOC global 
   /declare MyYLOC global 
   /declare NotSee global 
   /declare TooFar global 
   /declare MyTarget global 
   /declare TargetDead global 
   /declare HasTarget global 
   /declare ObstCount global 
   /declare LootSlot global 
   /declare CheckLoot global 
   /declare LootTotal global 
   /declare MobArraySize global 
   /declare MobPriority global 
   /declare SpecialAttack global 
   /declare SelfHeal global 
   /declare JBootKey global 
   /declare epicKey global 
   /declare EvasiveAb global 
   /declare DummyTime global 
   /declare DummyMsg global 
   /declare MobsKilled global 
   /declare LootObtained global 
   /declare PriorityHunting global 
   /declare RangeMax global 
   /declare RangeMin global 
   /declare FastRange global 
   /declare AntiKSMob global 
   /declare AntiKSMinDist global 
   /declare AntiKSMaxDist global 
   /declare rootnuke global 
   /varset rootnuke 1 
   /press esc 
   /press esc 
   /press alt 
   /press shift 
   /press ctrl 
   /varset AntiKSMinDist 1 
   /varset AntiKSMaxDist 50000 
   /varset AntiKSMob 0 
   /varset RangeMax 50 
   /varset RangeMin 30 
   /varset FastRange 200 
| Set this to match your JBoots hotkey.. If you don't have jboots, 
| put something useful in the hotkey to be called after each fight. 
   /varset JBootKey 1 
   /varset epicKey 2 
|  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
| Set these for when a GM comes in zone.  DummyMsg is your AFK message 
| and DummyTime (m for mins, s for secs) is how long you want the script 
| to halt. 
  /varset DummyTime 10m 
  /varset DummyMsg "laundry time!" 
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
| 
| Set this to 0 to disable prioritized hunting (random) or 1 to enable it. 
   /varset PriorityHunting 1 
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
   /varset MobsKilled 0 
   /varset LootObtained 0 
   /varset LootSlot 0 
   /varset CheckLoot 0 
   /varset MainArray(1,0) "Wailing" 
   /varset MainArray(1,1) "Perfect" 
   /varset MainArray(1,2) "Owlbear Feather" 
   /varset MainArray(1,3) "Shrieking" 
   /varset MainArray(1,4) "quality" 
| Add as many of these  as you want but make sure you 
| increase LootTotal to match your settings above. 
   /varset MainArray(2,0) "owlbear" 
   /varset MainArray(2,1) "sonic" 
   /varset MainArray(2,2) "rockhopper" 
| Add as many of these as you want but make sure you 
| increase MobArraySize to match your settings above. 
   /varset LootTotal 5 
   /varset HasTarget 0 
   /varset ObstCount 0 
   /varset MobArraySize 3 
   :Start 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if $gm==TRUE /call DummyMode 
   /call GetTarget 
   /if @HasTarget=="1" /call MoveToMob 
   /if @HasTarget=="1" /call CombatSub 
   /if @HasTarget=="1" /call MoveToCorpse 
   /if @HasTarget=="1" /call LootMob 
   /call ResetSub 
   /goto :Start 
/return 

sub GetTarget 
   /press @JBootKey  
   /if $gm==TRUE /call DummyMode 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if n $char(mana,pct)<=50 /call MedTime 
   /varset MobPriority 0 
   :Aquire 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if n @PriorityHunting==1 { 
     /target npc notid @AntiKSMob range @AntiKSMinDist @AntiKSMaxDist "@MainArray(2,@MobPriority)" 
   } else { 
     /target npc notid @AntiKSMob range @AntiKSMinDist @AntiKSMaxDist "@MainArray(2,$rand(@MobArraySize))" 
   } 
   /if n $target(id)==@AntiKSMob { 
   /press esc 
   /delay 5s 
   /goto :Aquire 
        }    
   /varset MyTarget $target(id) 
   /varset TargetDead 0 
   /if n $target(id)==0 { 
   /delay 5s 
   /varadd MobPriority 1 
   /if n @MobPriority>=@MobArraySize /varset MobPriority 0 
   /goto :Aquire 
   } 
   /if $target()=="False" /goto :Aquire 
   /varset HasTarget 1 
   /varset MobToHunt $target(name) 
   /varset AntiKSMob 0 
/return 

Sub MoveToMob 
   /if $gm==TRUE /call DummyMode  
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /face fast 
   /if n $target(distance)>=@FastRange /call Fastmove 
   /if n $target(distance)>@RangeMax { 
      /press up 
   } 
   /if n $target(distance)<@RangeMin { 
      /press down 
   } 
/return 

Sub Fastmove 
   /if $gm==TRUE /call DummyMode 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /varset MyXLOC $char(x) 
   /varset MyYLOC $char(y) 
   /varset ObstCount 0 
   :fastmoveloop 
   /if $target()=="FALSE" { 
      /sendkey up up 
      /if $combat=="TRUE" { 
         /attack off 
         /return 
      } 
   } 
   /face fast 
   /if n $target(distance)>@FastRange { 
      /sendkey down up 
   } 
   /if n $target(distance)<=@FastRange { 
      /sendkey up up 
      /return 
   } 
   /varadd ObstCount 1 
   /if n @ObstCount>=3 { 
      /call CheckObst 
   } 
   /goto :fastmoveloop 
/return 

|-------------------------Wizarded~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

sub CombatSub 
   /varset AntiKSMob $target(id) 
   /if $gm==TRUE /call DummyMode 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if $target()=="FALSE" { 
      /varset HasTarget 0 
      /return 
   } 
   /assist 
   /delay 2s 
   /if n $target(hp,pct)<=99 /call AntiKS 
   /if n $target(type)=="NPC" { 
      /goto :cleartokill 
   } else { 
      /press esc 
      /call AntiKS 
   } 
   :cleartokill 
   /if $target(type)!="NPC" { 
    /press esc 
    /call GetTarget 
   } 
   :combatloop 
   /face fast  
   /call MoveToMob 
   /face fast 
   /delay 1s 
   /if $char(state)=="SIT" /stand 
   /if $char(swimming)==5 /call HitObst 
   /if n @rootnuke==1 { 
   /call Cast "Greater Fetter" 
   /varset rootnuke 2 
   } else {    
        /delay 1s 
   /call Cast "Draught of Ro" 
}      
   /if n $target(id)==0 /varset TargetDead 1 
   /if n @TargetDead!=1 /goto :combatloop 
   /sendkey up up 
   /target corpse 
   /lootn never 
   /delay 2s 
   /varset rootnuke 1 
   /varadd MobsKilled 1 
   /varset AntiKSMob 0 
   /varset AntiKSMinDist 1 
/return 

sub LootMob 
   /if $gm==TRUE /call DummyMode 
   /loot 
   /delay 2s 
   :lootloop 
   /if n @LootSlot>=9 /goto :doneloot 
   /click left corpse @LootSlot 
   /delay 1s 
   /if "$cursor()"!="TRUE" /goto :doneloot 
   :lootChecker 
   /if "$cursor(name)"~~"@MainArray(1,@CheckLoot)" { 
      /delay 1s 
      /click left auto 
      /delay 1s 
      /varadd LootSlot 1 
      /varadd LootObtained 1 
      /goto :lootloop 
   } 
   /varadd CheckLoot 1 
   /if "$cursor()"=="TRUE" { 
      /if n @CheckLoot<@LootTotal /goto :lootchecker 
   } 
   /if "$cursor()"=="TRUE" { 
      /delay 1s 
      /click left destroy 
      /delay 1s 
   } 
   /varadd LootSlot 1 
   /varset CheckLoot 0 
   /goto :lootloop 
   :doneloot 
   /lootn always 
   /varset LootSlot 0 
/return 

sub ResetSub 
   /sendkey up up 
   /press esc 
   /press alt 
   /press shift 
   /press ctrl 
   /varset CheckLoot 0 
   /varset HasTarget 0 
   /varset ObstCount 0 
|   /call RemoveSilvCop 
/return 

sub CheckObst 
   /if n @MyXLOC==$char(x) /if n @MyYLOC==$char(y) /call HitObst 5 
   /varset MyXLOC $char(x) 
   /varset MyYLOC $char(y) 
   /varset ObstCount 0 
/return 

sub HitObst 
   /sendkey up up 
   /sendkey down down 
   /if n $rand(99)>50 { 

      /delay 3s 
      /sendkey up down 
      /sendkey down Right 
      /delay @Param0 
      /sendkey up Right 
      /sendkey down up 
      /delay 3s 
      /sendkey up up 
   } else { 
      /delay 3s 
      /sendkey up down 
      /sendkey down left 
      /delay @Param0 
      /sendkey up left 
      /sendkey down up 
      /delay 3s 
      /sendkey up up        
   } 
   /sendkey up down 
   /sendkey up Right 
   /sendkey up Left 
   /sendkey down up 
/return 

Sub DummyMode 
   /echo GM IN ZONE!  Pausing the script (@DummyTime)! 
   /afk @DummyMsg 
   /delay @DummyTime 
   /afk off 
   /stand 
/return 

|-------------------------Wizarded~~~~~~~~~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

Sub EvadeDeath 
|this will succor (change /press to your succor hotkey) 
   /echo $char(hp,pct)% health is too low: Lifetapping. 
   /press 8 
   /delay 2s 
   /press 8 
   :heal 
   /if n $char(hp,pct)<=95 { 
      /echo $char(hp,pct)% health is still too low. Regenning HP 
   /if $char(state)=="SIT" /stand 
   /delay 60s 
      /goto :heal 
   } else { 
      /stand 
      /echo $char(hp,pct)% health is satisfactory.  Continuing the hunt! 
   } 
/return 


Sub MedTime 
   /echo $char(mana,pct)% mana is too low: Meditating. 
   /press 7 
   /doevents 
   /if $char(state)=="SIT" /stand 

        /press 7 
       :Waithod 
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :waithod 
     } 
   /press @epicKey 
       :Waitepic 
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitepic 
     } 
     /call Cast "Harvest" 
       :Waitharvest 
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitharvest 
       /delay 11s 
     } 
   :medup 
   /doevents 
   /delay 1s 
   /if $char(state)=="STAND" /sit 
   /delay 7s 
   /if n $char(mana,pct)<=90 { 
      /echo $char(mana,pct)% mana is still too low.  Meditating again.. 
      /goto :medup 
   } else { 
      /sit off 
      /echo $char(mana,pct)% mana is satisfactory.  Continuing the hunt! 
   } 
/return 

|-------------------------Wizarded~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

Sub Event_rune 
   /press @epicKey 
       :Waitepic 
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitepic 
     } 
   /delay 1s 
   /press esc 
/return 

|-------------------------Wizarded~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

Sub Event_fami 
   /doevents 
   /press 6 
   |allegiant familiar hotkey change ot match your own) 
       :Waitfam 
   /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitfam 
     } 
   /delay 1s 
   /pet get lost 
   /press esc 
/return 

Sub Event_lev 
   /call Cast "O`keils Levity" 
   /delay 1s 
/return 

Sub Event_hits 
   /call kill 
/return 

Sub MoveToCorpse 
   /if n $target(distance)<=13 { 
      /return      
   } 
   /sendkey down up 
   :MovementLoop 
   /if $target()=="FALSE" { 
      /varset HasTarget 0 
      /return 
   } 
   /face fast    
   /if n $target(distance)<=13 { 
      /face fast  
      /sendkey up up 
   } 
   /if n $target(distance)>13 /goto :MovementLoop 
/return 

Sub AntiKS 
   /assist 
   /delay 2s 
   /if $target(name)=="$char(name)" /call kill 
   /if $target(type)!="NPC" { 
      /goto :AntiKS 
        } 
   :AntiKS 
   /if $target(type)==corpse /return 
   /echo $target(name) is already engaged. Anti-KS activated. 
   /varset AntiKSMob $target(id) 
   /varset AntiKSMinDist $target(distance) 
        /varadd AntiKSMinDist 50 
   /varset HasTarget 0 
        /sendkey up down 
   /pet back off 
   /press esc 
   /delay 5s 
/return 


Sub RemoveSilvCop 
|  /press I 
|  /delay 1s 
| 
| USE /mcords TO FIGURE OUT THE POSITION OF YOUR MOUSE OVER 
| THE COPPER IN YOUR INVENTORY. 
| 
|  /click left 862 370 
| /press enter 
|  /delay 1s 
|  /mouseto destroy 
|  /click left 
|  /delay 1s 
| 
| USE /mcords TO FIGURE OUT THE POSITION OF YOUR MOUSE OVER 
| THE SILVER IN YOUR INVENTORY. 
| 
|  /click left 790 368 
|  /press enter 
|  /delay 1s 
|  /mouseto destroy 
|  /click left 
|  /delay 1s 
|  /press I 
/return 

Sub kill 
   :combatloop 
   /face fast  
   /call MoveToMob 
   /face fast 
   /delay 1s 
   /if $char(ismoving)==true { 
   /sit 
   /delay 1s 
   /sit off 
   } 
   /if $char(swimming)==5 /call HitObst 
   /if n @rootnuke==1 { 
   /call Cast "Greater Fetter" 
   /varset rootnuke 2 
   } else {    
        /delay 1s 
   /call Cast "Draught of Ro" 
}      
   /if n $target(id)==0 /varset TargetDead 1 
   /if n @TargetDead!=1 /goto :combatloop 
   /sendkey up up 
   /target corpse 
   /lootn never 
   /delay 2s 
   /varset rootnuke 1 
   /varadd MobsKilled 1 
   /varset AntiKSMob 0 
   /varset AntiKSMinDist 1 
/return 

Sub Event_slain 
   /delay 2m 
   /if $char(state)=="SIT" /stand 
   /camp 
   /end 
/return[/color]&#91;code&#93;&#91;/code&#93;
Last edited by Mongol311 on Tue Apr 27, 2004 1:40 pm, edited 1 time in total.
I live in an asbestos igloo, do your worst!
(Devs, please don't hate me, I donated!)

Mongol311
a lesser mummy
a lesser mummy
Posts: 45
Joined: Sat Apr 24, 2004 12:06 pm
Location: Connecticut, USA

Post by Mongol311 » Tue Apr 27, 2004 1:14 pm

No one is going to help me with this, are they?
I live in an asbestos igloo, do your worst!
(Devs, please don't hate me, I donated!)

Preocts
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Post by Preocts » Tue Apr 27, 2004 1:24 pm

No one is going to help me with this, are they?
Edit your first post, put it in a code window ((looky at the little menu bar above the Message Body box)), and then I'll show you where to start.

LordGiddion
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Post by LordGiddion » Tue Apr 27, 2004 1:26 pm

If you want help with this there are a number of things you can do to increase your chances.
1) Post the code in a CODE block so that the formating and everything is correct.
2) Take a stab at it yourself, people are more likely to help if you at least try
3) Pick a macro coder and Ship em that system your sig brags about, I'm sure they'd be happy to recode it for you then :D

Mongol311
a lesser mummy
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Posts: 45
Joined: Sat Apr 24, 2004 12:06 pm
Location: Connecticut, USA

Post by Mongol311 » Tue Apr 27, 2004 1:43 pm

I have done as you asked master :D ! Sorry if I seem like Im buggin you, it's just I'm new to macroing and trying o so hard to figure it out. Any help is greatly appreciated for this newbtard (Me). And unfortunately, I was given this system by a magical elf, and I cannot get more of them ;)
I live in an asbestos igloo, do your worst!
(Devs, please don't hate me, I donated!)

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dont_know_at_all
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Post by dont_know_at_all » Tue Apr 27, 2004 2:27 pm

I'm about sick of this.

If you are not going to make an effort to convert your macro, then you can bloody well wait for the original author to fix it.

Yeah, so you're a newb. So what? Run the macro, find out where it fails, and fix it. Lather, rinse, repeat.

People gave you hints in your other begging thread, go fix that macro first.

Preocts
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Posts: 312
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Post by Preocts » Tue Apr 27, 2004 2:47 pm

Code: Select all

   /declare MobToHunt global 
   /declare MainArray array2 
   /declare MyXLOC global 
   /declare MyYLOC global 
   /declare NotSee global 
   /declare TooFar global 
   /declare MyTarget global 
   /declare TargetDead global 
   /declare HasTarget global 
   /declare ObstCount global 
   /declare LootSlot global 
   /declare CheckLoot global 
   /declare LootTotal global 
   /declare MobArraySize global 
   /declare MobPriority global 
   /declare SpecialAttack global 
   /declare SelfHeal global 
   /declare JBootKey global 
   /declare epicKey global 
   /declare EvasiveAb global 
   /declare DummyTime global 
   /declare DummyMsg global 
   /declare MobsKilled global 
   /declare LootObtained global 
   /declare PriorityHunting global 
   /declare RangeMax global 
   /declare RangeMin global 
   /declare FastRange global 
   /declare AntiKSMob global 
   /declare AntiKSMinDist global 
   /declare AntiKSMaxDist global 
   /declare rootnuke global 
http://macroquest2.com/phpBB2/viewtopic.php?t=6616

This is where you start.

Mongol311
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Post by Mongol311 » Tue Apr 27, 2004 4:44 pm

Jeez man, so much hostility.
I live in an asbestos igloo, do your worst!
(Devs, please don't hate me, I donated!)

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Post by dont_know_at_all » Tue Apr 27, 2004 8:10 pm

Geez, man. What if one hundred seventy people posted macros to be converted?

Why, I could write a little script to do it. Wouldn't the world be a wonderful place then?

Mongol311
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Post by Mongol311 » Tue Apr 27, 2004 10:10 pm

Sorry dont_know_at_all, I didn't mean to get you angry. I'm not looking for a war here.
I live in an asbestos igloo, do your worst!
(Devs, please don't hate me, I donated!)

n00bie
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Post by n00bie » Wed Apr 28, 2004 12:58 pm

Mongol,

This comes down to people wanting to "help those who help themselves." Almost every macro broke with the new data conversions. Everyone has macros that don't work. If we all posted the macro that didn't work and said "Somebody fix this!" then that is all the boards would have and macro authors would no longer post macros, simply so they wouldn't be harrassed for tech support.

If you want a macro fixed, start fixing it. Change things, fix errors, then when you have problems, post them. I can almost garauntee you will get help if you post a specific problem instead of "Fix this, I'm too lazy/dumb to try."

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Imperfect
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Post by Imperfect » Wed Apr 28, 2004 3:10 pm

No one is actually flaming you when they say take a stab at it. So take a stab at it or go away. That is your two options. This is not macro welfare so try for yourself and see what happens.

Mongol311
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Posts: 45
Joined: Sat Apr 24, 2004 12:06 pm
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Post by Mongol311 » Wed Apr 28, 2004 3:36 pm

I understand that, and that is why I apoligized.
I live in an asbestos igloo, do your worst!
(Devs, please don't hate me, I donated!)