Post 2002-08-30 Feature Requests

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L124RD
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Post 2002-08-30 Feature Requests

Post by L124RD » Fri Aug 30, 2002 3:43 pm

Salutations,
Post your feature requests here for discussion along with on the source forge feature request page (http://sourceforge.net/tracker/?atid=47 ... unc=browse)

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Post by L124RD » Fri Aug 30, 2002 3:43 pm

Salutations,
I would like the next version to contain the documentation for $id(xxx) as I have no clue what I am doing with it.

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Post by S_B_R » Fri Aug 30, 2002 4:40 pm

I would like && and || available to /if :mrgreen:
[b]dd if=/dev/zero of=/dev/hda[/b]

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Post by Alisandra » Fri Aug 30, 2002 10:01 pm

I'd like to see alert/target accepting a zradius. Useful in multi-floor dungeons where you're not interested in the mob right underneath you :)

Also a way of determining if the character is seated or not would be nice (and /or add code to /face to not turn unless the character is standing)

The last item is a way of telling /target to NOT select a specific spawn id (ie, so adds can be detected and dealt with).

Thanks!

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Post by DeathSpiral » Fri Aug 30, 2002 11:07 pm

Hrmm, feature requests...

Well, a new /zapvars that can optionally kill only v# vars or only arrays... (I worked this into a patch, its in the feature tracking system)
Additional /filter functionality (encumbrance messages, also worked into a patch, its in the patch tracking system)
And I submitted earlier a new combiner type, Unknown29, and I worked up a patch for that as well, also in the patch tracking system.

:)

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Post by S_B_R » Fri Aug 30, 2002 11:15 pm

Alisandra wrote:I'd like to see alert/target accepting a zradius. Useful in multi-floor dungeons where you're not interested in the mob right underneath you :)

Also a way of determining if the character is seated or not would be nice (and /or add code to /face to not turn unless the character is standing)

The last item is a way of telling /target to NOT select a specific spawn id (ie, so adds can be detected and dealt with).

Thanks!
/sit is a toggle
/sit on will cause your character to sit
/sit off will cause your character to stand

The "on" and "off" have no effect if your character is already in that state. i.e. if you do "/sit on" while your character is already sitting nothing will happen.

Just FYI
[b]dd if=/dev/zero of=/dev/hda[/b]

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Post by Alisandra » Sat Aug 31, 2002 8:17 am

Is there a switch to enable that behaviour? On my EQ /sit off = /stand, but /sit = /sit on (ie, just toggles the state)

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Post by DeathSpiral » Sat Aug 31, 2002 9:24 am

Alisandra wrote:I'd like to see alert/target accepting a zradius. Useful in multi-floor dungeons where you're not interested in the mob right underneath you :)
I think this is already in... (excerpt from MQ20020831\Readme.txt)

Code: Select all

	/filter zrange <range>
		Filters /target, /where, /face, /itemtarget, and alerts to a specific +/-Z height
		Not saved, default is off, values 10000 or higher turn it off.
Hope this helps...

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Post by Alisandra » Sat Aug 31, 2002 9:34 pm

The problem with this is that it effects all alerts/targets. When I'm hunting in ToFS for example I want to autohunt on the current floor, but monitor all the floors for rare spawns. Short of /filter zrange statements everywhere, that isnt currently possible.

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read/write to text files

Post by pxlpluker » Sun Sep 01, 2002 8:55 am

read/write to text files.
already mentioned why.
I want to say thanks and grats on a really great,neat and fun addition to EQ :)

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Post by rizwank » Sun Sep 01, 2002 5:30 pm

/click right inv hands without inventory being open

/mouseto hotkey 0,1,2,3,etc

/hotkey x without using keyboard (so if you are typing something, it doesnt insert in a # )

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Post by gingertips » Tue Sep 03, 2002 11:06 am

SPELL BOOK Functionality!

1.Ability to write all spell book contents, page and slot location into a txt file.
2.Ability to forget a spell gem slot, and then mem a new spell into that slot.

Bazaar functionality - ability to flag items appearing up for sale that are in your "wanted list" (much much quicker than having to search for each manually!!!

Map functionality - guys over at the UI site have developed a UI with map of zone - how bout interractin to show your current loc on this map, maybe with other spawns, npcs etc (hmmmm sound like something else?!!!

Okay, the last one was going too far! no flames pls! ;-))

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Post by rizwank » Tue Sep 03, 2002 12:04 pm

ginger, look at the NEWUI mods at http://eqtoolbox.not.net ... there is a UIMap add on that shows maps in game; the next version will show the map of your current zone! (granted, you cant use MQ and new ui just yet, but soon, soon!)

If you want in game maps though; use Xylobot (as well as MQ)... I think maps are outside the scope of the MQ project...

SEQ has maps too ::grin::

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Post by eq_freak » Sat Sep 07, 2002 7:57 am

Would love to see $char(exp) and $char(aaexp) added.

I know that the actual numeric values are only transmitted when you zone, but even so, it would be a big help in figuring out what to kill, especially after all the new exp changes.

Like.. do a $char(exp), write down value, kill lvl xx mob, zone, do another $char(exp) and you can then see how much exp it gave.

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Post by khazil » Sat Sep 07, 2002 6:24 pm

I'd like to see macro functionality for string manipulation, like so:

$ucase(string) -- converts all characters in 'string' to uppercase

$lcase(string) -- converts all characters in 'string' to lowercase

$left(string,numchars) -- returns a specified amount of characters from the left of 'string'

$right(string,numchars) -- returns a specified amount of characters from the right of 'string'

$mid(string,start,numchars) -- returns characters from the middle of a string. example: $mid("bacon",3,1) would return 'c', or $mid("bacon",2,2) would return 'ac'.

I'm pretty sure C has these equivalents.