Possible bug: /look

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ml2517
a grimling bloodguard
a grimling bloodguard
Posts: 1216
Joined: Wed Nov 12, 2003 1:12 am

Possible bug: /look

Post by ml2517 » Sun Feb 15, 2004 12:25 am

I can't seem to get /look to work post GoD release. Anyone else having this issue?

ml2517
a grimling bloodguard
a grimling bloodguard
Posts: 1216
Joined: Wed Nov 12, 2003 1:12 am

Post by ml2517 » Sun Feb 15, 2004 12:44 am

This might just be specific to EQW.

Zxeses
a ghoul
a ghoul
Posts: 103
Joined: Tue Jan 07, 2003 4:17 pm

Post by Zxeses » Sun Feb 15, 2004 12:45 am

I do not use EQ windows.

/face

no longer looks either. the default being look, with nolook as an option.

ml2517
a grimling bloodguard
a grimling bloodguard
Posts: 1216
Joined: Wed Nov 12, 2003 1:12 am

Post by ml2517 » Sun Feb 15, 2004 12:52 am

Yeah just had a few people in IRC try /look. Macrofiend said the struct might be off.

MacroFiend
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a grimling bloodguard
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Post by MacroFiend » Sun Feb 15, 2004 1:06 am

Confirmed that SPAWNINFO->CameraAngle is wrong. Correct struct changes below.

Code: Select all

/*0x044*/   FLOAT   Heading;[color=red]
/*0x048*/	BYTE	Unknown0x048[0xC];
/*0x054*/	FLOAT   CameraAngle;
/*0x058*/	BYTE	Unknown0x058[0x38];[/color]
/*0x090*/	BYTE	UnknownData0x090[0x8]; // 8 values here (were all 128 for me)