In alot of places, *trap* mobs are now being used as triggers for spawns. The most obvious I can think of are the "guys" for PoEarth (ie: muddite guy, vine guy, stone guy, dust guy) that spawn after the named are killed and despawn when the named are available to be triggered again. Since they are traps, /who npc doesn't work on them, and since they are stacked RIGHT on top of each other, they are very hard to visually distinguish when more than one is up.
Am I missing something obvious or is this something to be submitted as a request to the devs?


