I have been giving thought to some way of creating a list of (x,y)s to ignore when I am running around picking up ground spawns. I do everything by hand, so this is not intended for AFK. This is just intended to sop me from being able to target an item I know is in a tree. Like say,
Code: Select all
list of x,y to ignore:
x,y
x,y
x,y
x,y
if targeted item = x,y then don't target
goto next item
I wouldn't even want the x,y kist to be something done in game. Maybe get the game to spit what the x,y of the item is to me. Then I can go in and edit it manually. Eventually I would be able to create a really long list of possible x,y that the /itemtarget function would ignore. Cause nothing is more frustrating that targeting the same item that is in a tree over and over. Thanks in advance for any ideas of how to write the code that I am outlining above. I wouldn't even mind giving the writing of the code a shot. (Give me a chance to try out what I am supposed to be learning in my C++ Programming class I am in this year)