removing /who from MQ?

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bardwithbadwrists
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removing /who from MQ?

Post by bardwithbadwrists » Thu Sep 11, 2003 11:58 am

Is it possible to do this for now to use MQ in LDoN? I habitually type /who (have a problem with hands not doing something so I developed a habit of doing it once a minute) and crashing everytime I do it isn't overly pleasant :( I figured this would be a viable solution. I'm not a total coding noober, but not too experienced, however I'm willing to learn!

Any input is welcome, even if it is to tell me I need to be drug out in the street and shot :)

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Post by dont_know_at_all » Thu Sep 11, 2003 12:36 pm

Uh, don't start macroquest.exe.

This effectly disables the /who crash.

Or you can download the latest zip and recompile.

Valerian
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Post by Valerian » Thu Sep 11, 2003 4:42 pm

or, /filter macros none

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Post by dont_know_at_all » Thu Sep 11, 2003 5:18 pm

I think it still does the SuperWho call anyway.

theafkxper
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Post by theafkxper » Thu Sep 11, 2003 11:06 pm

can we get an update on current status DKAA?
the sticky thread dosent seem to hav echanged in the last day or so, and from what ive heard at least some stuff has been fixed.
/afk

DontShoot
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Post by DontShoot » Fri Sep 12, 2003 12:53 am

so latest zip has fixed the who crash? Last one I DL'd didn't.

inc to my comp. :)

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Post by fryfrog » Fri Sep 12, 2003 12:56 am

I think /who still crashes in LDoN zones, but not outside them. The latest I had was working fine until I did a /who inside an adventure dungeon.

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Post by DontShoot » Fri Sep 12, 2003 1:22 am

hmmm, wonder how long that'll take to fix, the crashing in LDoN zones... I could think of more than one case where a group I was in went the wrong way, woulda been nice to have a general idea where the mob we were after was.

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Post by fryfrog » Fri Sep 12, 2003 1:42 am

Try SEQ, MySEQ or a tracker... or even go so far as to get the LDoN maps for LoY :)

Marc
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Post by Marc » Fri Sep 12, 2003 3:36 am

The LDoN mobs are still /target-able, boss hunt ones just has the boss not spawned until you get close. The rescue ones where the mob is up at beginning is /targettable and the name of the mob is in you adventure window.
I'm able to /whotarg chests btw and it doesn't cause crashes but if i do a /who Orok, a paladin who was in my group, it still caused me to crash while in LDoN. It's fine to do outside of an LDoN dynamic dungeon however.
Also, the LFG bug still exists in the new zip download.(where it lists nobody in IN-ZONE /who lfg. /who all LFG shows people.

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auth
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Removing /who? why not just modify it :)

Post by auth » Fri Sep 12, 2003 10:19 am

I could have swore that my fix got the lfg bug fixed... i tested it and it worked at least... Guess it got left out. I have a recent posted spawninfo struct that should fix it for anyone who needs it, I'm not dev accessible yet (though i wouldn't mind lizard accessing me :) so I can't update the CVS...

Will post a fix for /who within the hour... im at school atm.

Edit: Posted a fix yesterday, just adding the URL here... it doesn't completely remove the "superwho", it just makes the standard who available to the normal command... Adds in superwho under a different command (who2).

Posted at http://macroquest2.com/phpBB2/viewtopic.php?t=3069

Peace.
Auth - "If it isn't broke, let VI patch it"

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Post by icepick912 » Thu Sep 18, 2003 4:06 am

Hiya, just use ctrl + w.

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Post by Mckorr » Thu Sep 18, 2003 8:27 am

I'm working, using a combination of code and struct changes from a number of persons including auth, onetimehero, and Plaz, on getting /who fixed in LDoN. Problem there is, of course, I have to fix it, find a group, get a mission, get in, etc. Then crash out... That means, effectively, one check per mission until it works, and that makes it slow.

Bear with me, it's being worked on.
MQ2: Think of it as Evolution in action.

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Post by Nanan » Thu Sep 18, 2003 4:31 pm

Mckorr wrote:I'm working, using a combination of code and struct changes from a number of persons including auth, onetimehero, and Plaz, on getting /who fixed in LDoN. Problem there is, of course, I have to fix it, find a group, get a mission, get in, etc. Then crash out... That means, effectively, one check per mission until it works, and that makes it slow.

Bear with me, it's being worked on.
McKorr a better way to test this would be to make a small macro that checks to see...

if pzone > 10,000 then /echo pzone

this should give you an idea if the fix worked or not.

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Post by Mckorr » Fri Sep 19, 2003 2:35 pm

Thanks. Several struct changes from Plazmic that should fix the problem are in the CVS now. Apparently we had a few things as DWORD instead of WORD.
MQ2: Think of it as Evolution in action.