STATE OF MQ - CURRENT POSTS

A forum for feature requests/discussions and user submitted patches that improve MQ2

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auth
a ghoul
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STATE OF MQ - CURRENT POSTS

Post by auth » Tue Sep 09, 2003 5:25 pm

[2003/09/09 17:19:48] ====================================================

[2003/09/09 17:19:48] ====================================================

[2003/09/09 17:19:48] STARTING CTDTEST AT 17:19:48

[2003/09/09 17:19:48] ====================================================

[2003/09/09 17:19:48] ====================================================

[2003/09/09 17:19:48] who works

[2003/09/09 17:19:49] whotarget works

[2003/09/09 17:19:49] loc works

[2003/09/09 17:19:50] target works

[2003/09/09 17:19:50] charinfo works

[2003/09/09 17:19:51] help works

[2003/09/09 17:19:51] doability works

[2003/09/09 17:19:52] castlist works

[2003/09/09 17:19:52] face works

[2003/09/09 17:19:53] filter works

[2003/09/09 17:19:53] spewfile works

[2003/09/09 17:19:54] identify works

[2003/09/09 17:19:54] where works

[2003/09/09 17:19:55] alias works

[2003/09/09 17:19:55] clear works

[2003/09/09 17:19:56] mouseto works

[2003/09/09 17:19:56] cleanup works

[2003/09/09 17:19:57] sendkey works

[2003/09/09 17:19:57] press works

[2003/09/09 17:19:58] listmacros works

[2003/09/09 17:19:58] mqlog works.. how odd..

[2003/09/09 17:19:58] charhp works

[2003/09/09 17:19:58] VALUE: 100 HP

[2003/09/09 17:19:59] charmana works

[2003/09/09 17:19:59] VALUE: 100 MANA

[2003/09/09 17:19:59] zapvars works

[2003/09/09 17:20:00] delay works

[2003/09/09 17:20:00] events work

[2003/09/09 17:20:01] finditem works

[2003/09/09 17:20:01] selectitem works

[2003/09/09 17:20:02] zoneexpmod works

[2003/09/09 17:20:02] cursor works

[2003/09/09 17:20:02] ========================= Zlandicar's Heart is on the cursor

[2003/09/09 17:20:03] iteminv8name works

[2003/09/09 17:20:03] ========================= Planar Jeweller's Kit is in inventory slot 7

[2003/09/09 17:20:03] $find works

[2003/09/09 17:20:04] mouse works

[2003/09/09 17:20:04] ========================= the mouse is at 42991688 on the x coord

[2003/09/09 17:20:04] groupcount works

[2003/09/09 17:20:04] ========================= 1 people are in your group

[2003/09/09 17:20:05] alert0 works

[2003/09/09 17:20:05] ========================= FALSE someone is around if this is true...

[2003/09/09 17:20:05] distance works.

[2003/09/09 17:20:05] ========================= $distance from 200,200

[2003/09/09 17:20:06] target works

[2003/09/09 17:20:06] ========================= 1460 is your id

[2003/09/09 17:20:06] zonebound works

[2003/09/09 17:20:06] ========================= Plane of Knowledges where you are bound

[2003/09/09 17:20:07] lasttell works

[2003/09/09 17:20:07] ========================= NOBODY gave you the last tell, gm: FALSE

[2003/09/09 17:20:07] targetid works

[2003/09/09 17:20:07] ========================= 1460 is your target's id

[2003/09/09 17:20:08] targethppct works

[2003/09/09 17:20:08] ========================= VALUE: 100

[2003/09/09 17:20:08] targetheldleft works

[2003/09/09 17:20:08] ========================= VALUE: NULL

[2003/09/09 17:20:09] spawn works

[2003/09/09 17:20:09] ========================= VALUE: Blackburnette's corpse0 name of id 1

[2003/09/09 17:20:09] charname works

[2003/09/09 17:20:09] ========================= not getting my name.

[2003/09/09 17:20:10] my you're rich, charbankcopper really works!

[2003/09/09 17:20:10] ========================= you have $char(bank,plat) copper

[2003/09/09 17:20:10] charskill1 works

[2003/09/09 17:20:10] ========================= VALUE: 0

[2003/09/09 17:20:11] charhppct works

[2003/09/09 17:20:11] ========================= VALUE: 100

[2003/09/09 17:20:11] charmanapct works

[2003/09/09 17:20:11] ========================= VALUE: 100

[2003/09/09 17:20:12] charstapct works

[2003/09/09 17:20:12] ========================= VALUE: 0

[2003/09/09 17:20:12] charability1 works

[2003/09/09 17:20:12] ========================= VALUE: 1H Blunt

[2003/09/09 17:20:13] chargem1

[2003/09/09 17:20:13] ========================= VALUE: NULL

[2003/09/09 17:20:13] charheldleft works

[2003/09/09 17:20:13] ========================= you are holding NULL

[2003/09/09 17:20:14] combat works

[2003/09/09 17:20:14] ========================= FALSE combat?

[2003/09/09 17:20:14] invpanel works

[2003/09/09 17:20:14] ========================= is inv open? TRUE - if not true, check struct

[2003/09/09 17:20:15] merchant check works

[2003/09/09 17:20:15] return works

[2003/09/09 17:20:15] CAST NOT WORKING UNLESS CAST WORKS IS ABoVE THIS LINE - DEFINITELY SPELL STRUCTURE CHANGE

[2003/09/09 17:20:16] finditem works

[2003/09/09 17:20:16] items works

[2003/09/09 17:20:17] doors works

[2003/09/09 17:20:17] mouseposnpctrade2 works

[2003/09/09 17:20:18] hslider works

[2003/09/09 17:20:18] skills works

[2003/09/09 17:20:19] memspellgemname works

[2003/09/09 17:20:19] pack works

[2003/09/09 17:20:20] gm works

[2003/09/09 17:20:20] ========================= gm in zone? FALSE

[2003/09/09 17:20:20] count works

[2003/09/09 17:20:20] ========================= VALUE: $count

[2003/09/09 17:20:21] hslidervalue works

[2003/09/09 17:20:21] idvalue works

[2003/09/09 17:20:22] headingyxworks

[2003/09/09 17:20:22] ========================= head this way to get to 314.63

[2003/09/09 17:20:22] msgbox works

[2003/09/09 17:20:23] RESULTS: THIS SOFTWARE IS SAFE FROM CTD'S - ALL OFFSETS ARE OKAY - PROCEED TO CHECKING STRUCTS FOR BAD RETURNS
Last edited by auth on Tue Sep 09, 2003 5:32 pm, edited 1 time in total.
Auth - "If it isn't broke, let VI patch it"

Epsilon
a lesser mummy
a lesser mummy
Posts: 61
Joined: Wed Apr 30, 2003 5:46 pm

Post by Epsilon » Tue Sep 09, 2003 5:28 pm

ok and that is ?

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auth
a ghoul
a ghoul
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Post by auth » Tue Sep 09, 2003 5:29 pm

That, my friend, is the result of quick work on valerian's part. it means that we have a working version of mq minus the new memcheck routine... dkaa, we need u.
Auth - "If it isn't broke, let VI patch it"

Epsilon
a lesser mummy
a lesser mummy
Posts: 61
Joined: Wed Apr 30, 2003 5:46 pm

Post by Epsilon » Tue Sep 09, 2003 5:32 pm

ok that sounds great...i cant wait
i cant play without my 2 boxed rogues using the Jay super rogue script

squawker
decaying skeleton
decaying skeleton
Posts: 2
Joined: Wed Sep 10, 2003 10:23 am

Post by squawker » Wed Sep 10, 2003 10:31 am

I noticed a few hours ago that /who didn't work inside a LDoN dungeon. /whotarget still worked on both mobs and players, but /who didnt work on its own or with /who npc.

I tried it twice (once with /who and once with /who npc) and it crashed the client both times.

It actually kind of makes a bit of sense that It wouldn't, just thought I'd post this incase no one had noticed yet.

Valerian
a grimling bloodguard
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Joined: Sun Jul 28, 2002 3:29 am

Post by Valerian » Wed Sep 10, 2003 4:34 pm

sounds to me like the "treasure chests" are on the spawn table, and we don't know how to handle them yet...