First time install, finding items won't work

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blueninja
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First time install, finding items won't work

Post by blueninja » Thu Aug 28, 2003 7:48 am

Hello,
I installed MQ for the first time yesterday and haven't been able to get my tradeskill macros to work. I've tried severeal of the ones I found around here and I've tried playing around a little with manual commands.

The problems I'm having are that I can't find the items to combine in my bag and I can't find the tradeskill container.

When I try to find stuff in bags the mouse pointer jumps around on the screen as if searching through a bag but it's not in the right place. I've tried all that stuff I read about opening and closing windows, even reloaded default ui.

When I tried the macro found here I get the error message "cannot find << forge >>" when trying to find the forge. Then I saw something in the readme about names for tradeskill containters so I tried 'blacksmithing' too but that didn't work either.

I'm using the offsets I found in a thread (here). I used the source in the .zip file I found on the main site first because I couldn't connect to the cvs server. Today I managed to connect and downloaded HEAD. I compiled under vc6.0 using nmake and I made sure I had the 8.1 dinput.h. Also tried both the version of detour that is distributed with the source and version 1.5 that I downloaded and built myself.

I've been reading this thread and I'm wondering if the changes mentioned there might be the cause. If not, does anyone have any suggestions for me?

Thanks in advance,
Erik

Mckorr
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Post by Mckorr » Thu Aug 28, 2003 8:18 am

Macroquest is currently broken due to the patch on August 26/27. There were major changes to eqgame.exe, which necesitates major changes to MQ. Those are currently being worked on.

I'm afraid tradeskill type functions will be the last thing fixed. Those macros rely on a functiong /click function, and all mouse/click functions traditionally have a low priority. As near as I can tell the _MOUSEPOOF struct needs to be changed, and I'm afraid I'm not very good at structs. Doesn't help that I didn't write that one to begin with.

Keep an eye on the Development:General forum. As the core structures and functions of MQ are fixed those fixes will be posted there.
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blueninja
a grimling bloodguard
a grimling bloodguard
Posts: 541
Joined: Thu Aug 28, 2003 7:03 am
Location: Göteborg, Sweden

Post by blueninja » Thu Aug 28, 2003 9:36 am

Was afraid it was something like that. Wanted to make sure so I don't spend another day trying get it to work when it's broken. Thanks..