Random movement

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Quen
decaying skeleton
decaying skeleton
Posts: 2
Joined: Wed Aug 27, 2003 2:48 am

Random movement

Post by Quen » Wed Aug 27, 2003 3:06 am

Windows XP SP1
Latest DirectX
Latest MQ
The new 8/26 offsets

/face command

It seems the /face now hurls you across zones. In PoK, you only move a few feet but in Greater Faydar you are thrown from PoK book to the wizard spires. If you get stuck in a wall, you're stuck. If I sit, I am spinning.

I don't think this is exploitable, it's kinda um, amusing actually. To be running from one spot and then shoved to another. It also messes up your /loc making it have the "wrong" number.

Valerian
a grimling bloodguard
a grimling bloodguard
Posts: 709
Joined: Sun Jul 28, 2002 3:29 am

Post by Valerian » Wed Aug 27, 2003 8:20 am

well duh. it's a struct problem. SPAWNINFO->heading is pointing at some loc data (not x y or z though...? doesn't show up on an EQ /loc)

this isn't a separate bug, and believe me, the devs are working on it as they can.