Post
by Valerian » Thu May 01, 2003 6:27 pm
nope, not possible, /who all is sent to the server, the client can't possibly keep the info of all the players logged into the game at once.
well, I suppose it could, but it would hog bandwidth to keep that list updated on every client whenever someone zones, levels, logs in, logs out, sets anon/roleplay, etc...