Group window does not display aggro correctly

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Gnits
a snow griffon
a snow griffon
Posts: 371
Joined: Fri Jun 03, 2005 7:56 pm

Group window does not display aggro correctly

Post by Gnits » Fri Jul 17, 2015 8:45 pm

Can someone see why the group window does not display the agro correctly?

Gnits
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EQUI_GroupWindow.xml
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warlock45
a grimling bloodguard
a grimling bloodguard
Posts: 881
Joined: Sat Oct 06, 2007 8:32 pm

Re: Group window does not display aggro correctly

Post by warlock45 » Sat Jul 18, 2015 5:55 pm

if you look in your everquest directory there will be a file called UIError.txt which will give you the errors of the last toon loaded ( file gets cleaned each toon that is loaded, incase you use different UI on different toons)

trying to load your group window alone is giving animation errors with the buttons

Code: Select all

[Sat Jul 18 16:29:46 2015] XML reference error! Ui2DAnimation[6]:A_InvBtnNormal[1227] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_InvBtnPressed[1228] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_InvBtnFlyby[1229] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_InvBtnPressedFlyby[1230] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DisBtnNormal[1231] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DisBtnPressed[1232] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DisBtnFlyby[1233] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DisBtnPressedFlyby[1234] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_FolBtnNormal[1235] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_FolBtnPressed[1236] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_FolBtnFlyby[1237] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_FolBtnPressedFlyby[1238] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DecBtnNormal[1239] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DecBtnPressed[1240] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DecBtnFlyby[1241] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:A_DecBtnPressedFlyby[1242] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGauge2Background[1243] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGauge2Fill[1244] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGauge2EndCapRight[1245] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGaugeX2EndCapLeft[1246] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGaugeBackground[1247] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGaugeFill[1248] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGaugeEndCapRight[1249] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGaugeXEndCapLeft[1250] referenced but NEVER declared!
XML reference error! Ui2DAnimation[6]:MegaGaugeYEndCapLeft[1251] referenced but NEVER declared!
Unfortunately I just tinker... I know the animation file edits usually break a custom UI until they stopped adding new item icons to that file. Afraid I do not know how to fix it =X

Looks like you have an indicator on if a groupmate is visible, which sounds interesting.

Group Window this is currently working on my machine, it will stretch and isn't anything fancy... but it is working until you can get yours fixed... only help I can offer =)