I noticed the change you mentioned with checking for toon names and trimming the binary character off the character names in events. I've altered my macros to take this into account.
Has the event handlers for items also changed? For example:
I look for someone linking an item in chat, and put it into theItem. If the item starts with a binary character I know it's a link and trim it. After this patch the macro isn't firing because it doesn't detect that there is any binary character at all in the string. So...
/If (${theItem.Left[1].Equal[Binary Character Here]}) {
/varset theItem ${theItem.Right[-57]}
}
The name will show up as 0209DD0EBFD00000000000000000000000000000000000005AD86150Apocryphal Illuminator Bracer and still include all that nonesense before the item name.
Also I do use the info in that string as well because it contains a hex value which is the actual ItemID.


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