Discipline Checks

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2xWhiskey
decaying skeleton
decaying skeleton
Posts: 6
Joined: Fri Jul 22, 2011 2:58 pm

Discipline Checks

Post by 2xWhiskey » Sun Oct 02, 2011 12:12 pm

I had to run a few searches to find the correct syntax for making discipline checks and came up with:

Code: Select all

/if (${Me.CombatAbilityReady["Name of Combat Ability"]}) /discipline "Name of Combat Ability"
However I can't get this to work for the monk disciplines Stonestance and Innerflame. I'm playing on a progression server, if that makes any difference. Here's what I'm using to test wether the line is working:

Code: Select all

/if (${Me.CombatAbilityReady[Innerflame]}) /stand
and

Code: Select all

/if (${Me.CombatAbilityReady[Stonestance]}) /stand

Maskoi

Re: Discipline Checks

Post by Maskoi » Sun Oct 02, 2011 4:02 pm

Try using the code below to determine if your combat ability still has a timer and what htw said

!${Me.CombatAbilityTimer[Innerflame Discipline]}

Code: Select all

/if (!${Me.CombatAbilityTimer[Innerflame Discipline]})  /stand
Last edited by Maskoi on Sun Oct 02, 2011 10:02 pm, edited 5 times in total.

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htw
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Re: Discipline Checks

Post by htw » Sun Oct 02, 2011 4:19 pm

2xWhiskey wrote:I had to run a few searches to find the correct syntax for making discipline checks and came up with:

Code: Select all

/if (${Me.CombatAbilityReady["Name of Combat Ability"]}) /discipline "Name of Combat Ability"
However I can't get this to work for the monk disciplines Stonestance and Innerflame. I'm playing on a progression server, if that makes any difference. Here's what I'm using to test wether the line is working:

Code: Select all

/if (${Me.CombatAbilityReady[Innerflame]}) /stand
and

Code: Select all

/if (${Me.CombatAbilityReady[Stonestance]}) /stand

Code: Select all

/if (${Me.CombatAbilityReady[Innerflame Discipline]}) /stand
/if (${Me.CombatAbilityReady[Stonestance Discipline]}) /stand
htw




xyilla
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Joined: Sun Feb 23, 2025 5:36 am

Re: Discipline Checks

Post by xyilla » Thu Jan 15, 2026 2:13 pm