Hi,
I have been trying to think of a way to know when any player is near, hopefully without having to target them. Just like evaluating $alert(x) for npc's while fighting.
The trouble I've had with an alert list for pc's is I need a spawn name. So if I want everyone, I use an alert for players with 'a e i o or u' in their name, (or all 26 alphas perchance). So then I'm always on it and it's always true.
The output of a /who does not look very conducive to parsing and dynamic management, so thats out AFAIK.
Only way I can think of is hairy - find my id, then do a /target pc notid $myID and get a distance. Sucks because I would like to keep my target selected.
I did find this thread which is sorta similar but different in that I am concerned about any pc at all:
http://macroquest2.com/phpBB2/viewtopic.php?t=1206
I've looked through the chages in recent versions, readmes, examples, search results, etc, is this something that still needs to get developed? Seems to be akin to the responsible macroing(tm) ideal, e.g. I couldn't think of running w/o $gm, though I know it's not foolproof.
Thank you for reading.


