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Old macro not working with new MQ2

Posted: Tue Dec 12, 2006 2:45 pm
by crankyplayer
i am having problems with a macro that i got from a friend - it is a beastlord helper ... the beastlord does everything except follow the mob and hit - he slows / buffs when told to / sends pet ... but he just stands there and turns attack on but doesnt move to mob .

My question is why would the new macroquest effect this old code and what can i do to fix this problem ( i took the old file from old MQ and copied it and pasted in my new macro's folder )

http://www.macroquest2.com/wiki/index.p ... arch=rogue

I put this link in because when i read through the bestlord helper i noticed it was an edit of a rogue helper - i hope that helps

(if you all like i can attach the file - it is very long and i figured it would just spawm ya'll )

Posted: Tue Dec 12, 2006 6:57 pm
by wakkedup
It might help to post the macro, or to put a link that will work up. The one you have links to wiki searching...

or maybe a link to the macro you're using, to kill 2 birds with 1 stone
Cheers

Posted: Wed Dec 13, 2006 9:57 am
by Rezo
If the macro uses a /stick command, make sure you have MQ2MoveUtils loaded.

File

Posted: Wed Dec 13, 2006 5:14 pm
by crankyplayer
The file worked before the patch earlier this week - is there a new moveutilities that is required to make certain macro's work?[/code]

read through

Posted: Wed Dec 13, 2006 5:18 pm
by crankyplayer
i read through to load screen and it says "MQ2MoveUtils" not found - but before patch it never usta say that ? what should i do about this

Re: read through

Posted: Wed Dec 13, 2006 7:30 pm
by Yunto?
crankyplayer wrote:i read through to load screen and it says "MQ2MoveUtils" not found - but before patch it never usta say that ? what should i do about this
try /plugin mq2moveutils
then run the macro
If that doesnt work, recompile the plugin, and try and load it again.

in the midst

Posted: Thu Dec 14, 2006 4:53 pm
by crankyplayer
in the midst of all this confusion and getting so close to fixing my personal macro;s ... sony changes eqgame.exe ~ bravo sony for fecking us all in the ass again

Posted: Thu Dec 14, 2006 4:55 pm
by fearless
yes . . . cause if it's one thing we can live without, it's patches to fix bugs and exploits. :roll: