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A forum for you to dump all the macros you create, allowing users to use, modify, and comment on your work.

Moderator: MacroQuest Developers

Kaitain
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Post by Kaitain » Tue Dec 30, 2003 8:26 am

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Last edited by Kaitain on Thu Apr 15, 2004 5:06 pm, edited 1 time in total.

bob_the_builder
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Post by bob_the_builder » Tue Dec 30, 2003 8:35 am

was able to Save Tradeskills.inc to an actuall ini.file in the release/macros folder
The macro by default is using:

Code: Select all

#define INIPATH "recipes.ini"

Save the KHITS.MAC, the TRADESKILLS.INC, and make a RECIPES.INI.

Those are the three files you need, just put them all in the ./macros/ directory and away you can go.

Makes sure there are enteries in the RECIPES.INI tho :)

Code: Select all

|   Usage: 
|   /macro khits <recipe_name> <options> 
| 
|   Example: 
|   /macro khits bits "show-stats=0 destroy=0 abort-on-tell=0 end-on-trivial=0" 
Bob

gn0m3
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...

Post by gn0m3 » Tue Dec 30, 2003 9:28 am

Yeah. It's spelled "recipies" if you want to change your posted versions =).

Kaitain
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Post by Kaitain » Tue Dec 30, 2003 10:04 am

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Last edited by Kaitain on Thu Apr 15, 2004 5:04 pm, edited 1 time in total.

bob_the_builder
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Post by bob_the_builder » Tue Dec 30, 2003 10:14 am

Your macro on pg 1 spells it recipes.ini

Code: Select all

#define INIPATH "recipes.ini"
rec·i·pe ( P ) Pronunciation Key (rs-p)
n.
A set of directions with a list of ingredients for making or preparing something, especially food.
A formula for or means to a desired end: a recipe for success.
A medical prescription.

pl. Recipes

Kaitain
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Post by Kaitain » Tue Dec 30, 2003 10:23 am

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Last edited by Kaitain on Thu Apr 15, 2004 5:04 pm, edited 1 time in total.

gambitrls
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Post by gambitrls » Tue Dec 30, 2003 12:06 pm

OK I havent tryed it out yet cause I just loged on but I wanted to say thanks a lot for the quick response.
Im going into game now to see if that fixed it =)

gn0m3
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Post by gn0m3 » Tue Dec 30, 2003 2:26 pm

yah for some reason it's recipies in my head!

gambitrls
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Post by gambitrls » Wed Dec 31, 2003 12:28 am

Figured out all my mistakes and now I feel silly I even posted them.
I have encountered one problem while running this macro

here is what I did
added a recipe to the recipe.ine

|Jewelry Making
[amber]
comp0=Gold Bar
comp1=amber


I started to run this macro and had a problem that was stated at beginning of this topic.. It had to deal with when they macro started the cursor acted like it was putting items in kit and combining however it was not clicking on any of the items. Basically had a cursor floating around acting like it was doing the macro, but nothing was happening.

I lthen hit tab+alt to read on this and read how you have to open bags,inv,etc and also have the combine kit in last slot (bottom right)
As I was doing this (reading) I heard in background the beautiful sound of a macro combining items. God it was great music. So I hit alt+tab back to eq and sure enough a macro had been born. HOWEVER..The moment i swapped back and saw that it was macroing it went back to doing the same thing as before...acting like it was working but wasnt picking up items..

SO this macro works for me but I can not be in EQ to use it. Is it supposed to be like this?

here is some info on what im working with..
Using Eqwindows (possible problem?)
regular default U.I. (have never messed with U.I. just used what was given to me)
the files in c:\mq2\release\macros for this macro are: recipes.inc (configuration file); TradeSkills.inc(INC file); and khiTS.ac(macro)

When I start this macro in game im typing /macro khiTS Amber "abort-on-tell=1 end-on-trivial=1 destroy=0"

Kaitain
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Post by Kaitain » Wed Dec 31, 2003 8:33 am

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Last edited by Kaitain on Thu Apr 15, 2004 5:04 pm, edited 1 time in total.

bob_the_builder
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Post by bob_the_builder » Wed Dec 31, 2003 10:22 am

Here's a recent link about problems with EQwindows

http://macroquest2.com/phpBB2/viewtopic ... =eqwindows

Bob

TheWarden
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Post by TheWarden » Wed Dec 31, 2003 8:03 pm

Just AWESOME work, hehe. Im using MQ2 w/ EQW and i see no problems whatsoever...

[edit] OK, trying to make dairyspoons, i wrote in:

Code: Select all

[dairy]
Cont=enviro
Comp0=metal bits
Comp1=metal bits
Comp2=Water Flask
Comp3=Scaler Mold
it puts in the metal bits, the mold, but when it tries to put in the water flask the mouse cursor just goes over to slot 1 in my inventory, comes back and hits combine, then it tries to recover and i have to end the macro

[edit2]Tried the one on Kaitain's site and that one didn't work either

TheWarden
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Post by TheWarden » Wed Dec 31, 2003 10:41 pm

OK, the only fix i could find is to put the water flask in the main inventory and not in a bag...

[edit] OK, found out what was wrong. It can see into the bag, so either have all bags open, or the ones that aren't need to be empty :p

Kaitain
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Post by Kaitain » Fri Jan 02, 2004 8:45 am

<deleted>
Last edited by Kaitain on Thu Apr 15, 2004 5:03 pm, edited 1 time in total.

TheWarden
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Location: In your bushes...

Post by TheWarden » Fri Jan 02, 2004 9:51 pm

But i have an excuse! Im a moron!!**Hey, at least I admit it** :p