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Posted: Wed Sep 18, 2002 10:01 pm
by DeathSpiral
Ooh, another quick thought... some sort of test if we are in fs mode or not, and maybe the current resolution could be useful. Possibly in conjunction with the newui as well (mentioned in above post). IE $screen(fs) $screen(newUI) $screen(x) $screen(y)
Maybe also a keybind lookup, it, $key("Move_Forward") $key("Jump") whatever returning the first key bound to the action... for those of us who have really wacky keylayouts, or keylayouts that differ from EQ install to EQ install.
Posted: Wed Sep 18, 2002 10:41 pm
by rizwank
All you people posting, HAVE YOU DONATE TO MACROQUEST YET?
look at the sticky... plaz needs the money, hes a poor programming ;p
Posted: Wed Sep 18, 2002 11:19 pm
by DeathSpiral
rizwank wrote:All you people posting, HAVE YOU DONATE TO MACROQUEST YET?
Monetarily? Not yet. I might be able to spare some cash next pay cycle, depending on how bonuses work out. /shrug I'm kinda short right now, thats how life works out. *sigh*
Besides that, I've contributed a few patches (nothing major, I can work up patches for pretty much everything I posted asking for, I just don't like to work against out-of-date code because who knows whats changed and what might break). I've also been helping a few others with stuff, not that that counts for much in the grand scheme of things. 'Tis true, patch submissions and board help don't put the food on Plaz's table. Say, does Plaz have a PO box somewhere that we can mail MO's to? /curious
Posted: Thu Sep 19, 2002 8:37 am
by Nuad
rizwank wrote:All you people posting, HAVE YOU DONATE TO MACROQUEST YET?
Yes i have because MQ is it very well worth. :)
Posted: Fri Sep 20, 2002 12:04 pm
by Fippy
Dunno if Plaz it taking notice of this but if he is then I would like to see a $heading(y,x) that will tell you the heading to the specified loc. Also a $char(buffs,x) that will return the name of the buff in the slot specified by x (0-14)
Fippy
And since were talking about it just waiting for my paypal code and then Ill send my $20
Posted: Fri Sep 20, 2002 2:42 pm
by Plazmic
Just a quick not that I am still alive, and working on adding some of this thread. (A lot of great ideas in here)...
No ETA on a new release though... I really want to make sure the 'zoning=no items' bug is gone for good...
Posted: Fri Sep 20, 2002 3:28 pm
by loadingpleasewait
I think that is a good call, Plazmic. Keep up the good work.
Posted: Fri Sep 20, 2002 6:23 pm
by rizwank
char(buffs) was MY IDEA! I had it written down last week! thief! Just cause i never got around to posting it...
$char(buffname,0-15) $char(buffduration???,0-15) $char(buffclass,0-15) (postitve or negative, i.e. click offable or not) ...
Also,
EVENT Buffed (Buff Slot, Name)
EVENT Buff Fading (Buff Slot, Name)
EVENT Buff Faded (Buff Slot, Name)
$char(exp) of course :) maybe even $target(exp) once ZEMs and the new XP scale are figured out by the seq folks..
DONATE TO PLAZMIC
Rizwan
+v in the chan
Board Moderator
Macroquest Documentarion
Plazmic's whore
Posted: Fri Sep 20, 2002 6:51 pm
by Fippy
I guess ya have psychic power then riz cause i didnt even think about $char(buffs) until i started the request for $heading(y,x). So its not my fault your broadcasting thoughts on my wavelength instead of writing em down.
Fippy (The Mentalist)
p.s. Start thinking about Skull Ale real hard, youll save me loads a searching :-)
Posted: Fri Sep 20, 2002 10:09 pm
by Amadeus
Yay plazmic!! :)
Do you have an estimated ETA on the fix of mouse /click on the NewUI? No pressure at all as you do an AMAZING job!!! I'm just curious if it's like a couple week thing, or a couple months thing :)
Posted: Sat Sep 21, 2002 12:37 am
by DeathSpiral
rizwank wrote:$char(buffname,0-15) $char(buffduration???,0-15) $char(buffclass,0-15) (postitve or negative, i.e. click offable or not) ...
Hey, excellent thought, although it might be cleaner as $char(buff/effect,0-15,name|duration|class/type) :)
Posted: Sat Sep 21, 2002 3:10 pm
by rizwank
so far all of the $a(b,c) have only two values, so i didnt want to have to add to the parsing job for plaz...
what about some method to tell us how many items are on a corpse (in the corpse looting screen of course) ... even $a(corpseitemname,0) = "" and type (if its ND or not) .... :) (maybe even :gasp: its class/race types, but thats a bit too much ;p )
Posted: Sat Sep 21, 2002 4:10 pm
by Fippy
riz ya dont need to no how many items are on a corpse, if you just loop round clicking on each slot until you click an empty slot youll have everything. Maybe complicated if you have to scroll down but does any mob drop that much loot?
Posted: Sat Sep 21, 2002 4:57 pm
by rizwank
my corpse....
PKers corpses when you kill em...
but yeah i just cycle right now..
Posted: Sun Sep 22, 2002 10:13 pm
by Plazmic
rizwank wrote:so far all of the $a(b,c) have only two values, so i didnt want to have to add to the parsing job for plaz...
Uhm... $pack(bank,1,slots)