${Me.CombatAbilityReady[Cyclone Blade]} Fails

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Charisa
a hill giant
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${Me.CombatAbilityReady[Cyclone Blade]} Fails

Post by Charisa » Wed Oct 05, 2005 3:10 pm

I'm not sure whats causing it but its the only disc I've found that doesn't report correctly. ${Me.CombatAbility[CycloneBlade]} reports 22, and ${Me.CombatAbility[22]} reports cyclone blade, its just ${Me.CombatAbilityReady[]} and ${Me.CombatAbilityTimer[]} that fail for this one disc.

I've checked it on multiple machines here, anyone else able to reproduce?

s0rcier
a grimling bloodguard
a grimling bloodguard
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Post by s0rcier » Fri Oct 07, 2005 2:21 pm

Well look like sony devs didnt use a global timer ID for that discipline and look like it's using a self internal counters for refresh.

Since it's a discipline with no combat timer ID, those 2 functions will not works.


http://lucy.allakhazam.com/spell.html?i ... ource=Live

s0rCieR

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gimp
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Post by gimp » Fri Oct 07, 2005 8:49 pm

Cyclone Blade was kinda on same reuse timer as area taunt before Dodh patch, i dont know how it is now but the patch message mentioned it was "fixed" (cyclone blad has 30 sec reuse time, area taunt is 15 minutes)

from 7th september patch message
- Using Cyclone Blade or Whirlwind Blade will no longer cause AE Taunt to be used up as well.
you can use timers in macroquest to get around this. do something like this:

Code: Select all

/declare cyclonetimer timer local 0

...

/if (!${cyclonetimer}) {
  /doability Cyclone Blade
  /varset cyclonetimer 30s
}

onetimehero
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Post by onetimehero » Sat Oct 08, 2005 11:02 am

If you can get me the value in the charname_servername.ini for a hotbutton for a CycloneBlade hotbutton, I can maybe track down where the timer is ...
Hmm. That's odd.

Loonies
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Post by Loonies » Sun Oct 30, 2005 12:43 pm

Cyclone Blade

Page1Button7=K157

Think that is info looking for...