Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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Drevok
- orc pawn

- Posts: 24
- Joined: Mon Jul 12, 2004 4:55 am
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by Drevok » Wed Sep 28, 2005 5:31 pm
use the new EQ button menu.
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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Sat Oct 01, 2005 6:06 am
This is the Final set, I hope
Freq_di28889.zip
I remade the Whole set, not using Backgrounds anymore using boarders, looks the same but much better. Will be much easier for us to mod it for future Updates, hope you all enjoy, let me know if there is something wrong! The Boarder set will change all windows boarders to fit the theme. You may want to remove the texture on some windows and add a tint, I did that for the Map. pass on any idea's
Edit : Reworked the Buff windows so you dont have to look at the extra buffs that you may not have, and also added the HMS. You can resize them just like the chat window. Also resized the text windows in the chat window
Last edited by
di28889 on Fri Dec 16, 2005 7:52 pm, edited 2 times in total.
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TheUnholy
- a hill giant

- Posts: 269
- Joined: Wed Mar 03, 2004 11:59 pm
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by TheUnholy » Sun Oct 02, 2005 6:13 am
Your container windows seem to be a bit oversized, specially between the container name and the actual contents. Any reason for this, or is it just me?
Nice work on most everything else though

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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Sun Oct 02, 2005 7:49 am
I can make it a bit smaller but when the container uses 2 lines of text in its name it fills the top, but the bottom needs to be smaller, thanks
also I need to find out why on the Inventory Window, page {Evolving Items is not showing the BackGround i want, like the Shroud Progression is, any idea's?
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Merlin
- a lesser mummy

- Posts: 69
- Joined: Tue Oct 26, 2004 2:33 am
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by Merlin » Sun Oct 02, 2005 11:25 am
Looks GOOD!
Now... how about Health of Target's Target?
(Some people are just never satisfied

)
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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Sun Oct 02, 2005 5:55 pm
You requested target of target, as you wish, hehe
EQUI_TargetWindow.xml
Edit : Download the zip to het the change in graphics , added the littel HoTT like the T next to the target
Freq_di28889.zip
Last edited by
di28889 on Mon Oct 03, 2005 5:37 am, edited 1 time in total.
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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Mon Oct 03, 2005 4:17 am
A bit smaller Container, I can't get rid of the gap at the bottom, only way I have seen was to add the title bar. I don't like the title bar.
EQUI_Container.xml
EDIT : Don't USE this XML it has changed, in the new ZIP
Last edited by
di28889 on Sun Oct 09, 2005 2:05 pm, edited 1 time in total.
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wardave
- a ghoul

- Posts: 120
- Joined: Sun Jan 25, 2004 4:38 am
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by wardave » Tue Oct 04, 2005 12:30 am
Qustion, how do you change the background color, when I change it the color never changes.
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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Tue Oct 04, 2005 12:31 am
get rid of the texture, and change tint
i also keep my alpha lvls at 85% for normal and faded
Edit : changed the zip so the chat window is easier to change color
Last edited by
di28889 on Tue Oct 04, 2005 2:12 am, edited 3 times in total.
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wardave
- a ghoul

- Posts: 120
- Joined: Sun Jan 25, 2004 4:38 am
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by wardave » Tue Oct 04, 2005 2:00 am
Worked, thanks much, Im half blind makes it easier for me to see the txt in the chat window :)
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TheUnholy
- a hill giant

- Posts: 269
- Joined: Wed Mar 03, 2004 11:59 pm
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by TheUnholy » Tue Oct 04, 2005 9:21 pm
Having trouble with the chat windows on your mod di28889. It won't allow me to chose the option of "Close" for chat windows that I create. Had to switch back to orig frequency UI to do so. Any suggestions?
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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Tue Oct 04, 2005 11:54 pm
Opps sorry had close box set to false the zip is changed but if you want to edit, change the line 45 of EQUI_ChatWindow.xml
under
<Screen item="ChatWindow">
Code: Select all
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>[u][b][color=red]true[/color][/b][/u]</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
So are the containers better?
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TheUnholy
- a hill giant

- Posts: 269
- Joined: Wed Mar 03, 2004 11:59 pm
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by TheUnholy » Wed Oct 05, 2005 12:54 am
Thanks for the reply on the chat window, can't believe I missed that.
As far as the containers, I don't really like borders on my chatwindows, containers, map, AA window and stuff. So the newer container XML file doesn't show up right to me.
Edit- Went and played with another Container XML file I had, works well for me. Don't worry about it. Thanks for all your work on the UI so far though.

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di28889
- a hill giant

- Posts: 296
- Joined: Sat Jul 12, 2003 11:36 pm
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by di28889 » Sun Oct 09, 2005 1:32 pm
Thanks TheUnholy the key was the anchor for the Done Button
Freq_di28889.zip
Also Tweaked the Target XML now the Target LVL is to the left side and BIG
Does anyone know how to Get rid of the % for the HoTT when you don't have that ability, like the standard target goes away when no target is selected.
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NSBruce
- orc pawn

- Posts: 12
- Joined: Mon Oct 03, 2005 11:44 am
- Location: Colorado
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by NSBruce » Tue Oct 11, 2005 3:31 am
How to pull up the DPS window that is in the screenshot?